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Minimal Piece Paths In this exercise I invented. Now the student must try and find another twomove path. Once he does that. Each time he does so successfully. Suppose he then finds Re3-e6xg6. For example. Intermediate Exercises file: The solution is Bb4-a3-b2-g7-h6-e3-g1-h2xb8. The idea is to move that piece a specific number of times and capture the opponent's King without making going to any square where it captures an opponent piece or would be attacked by an opposing piece.
The original article on this test said that once a student has a modicum of board vision. The speed of the first test measures raw aptitude and the gain in file: Novice Nook I1. In these mazes. Unlike the Minimal Path exercise. The test is timed. Usually there is only one way to do this and it is impossible to do it in fewer moves. In other words. The student is asked to take the test twice. The student must avoid moving to any squares where the black pawns stand as well as the ones they attack.
Consider lines to as much depth as you think is significant. Look at each line to see how well you visualized the position any retained images. When you are done.
Knight Tours The idea of the well-known Knight Tour is to start a Knight on one square of the board and then continuously move the Knight.? Genius in Chess.
Koltanowski had several popular variations. You can find them in many Kasparov.
Write down every line that you look at no matter how bad! In pawns. There are other. White is a little better.
First the reader should find a rich middlegame position. Advanced Exercises: Take out a couple sheets of paper and a pen or pencil.
Supposedly a first attempt taking five minutes or less shows International Master potential. If you chose a sufficiently complex positions dozens of variations should be considered. Black has compensation for his lost pawn. He performed it blindfold many times during his famous chess lectures. The idea is to write everything you can possibly visualize from the position. In general the Stoyko exercise.
Novice Nook time for the second run through measures learning ability. Novice Nook Steve claimed that each time he did this exercise he gained about rating points! Someone asked me the following question about the evaluation aspect of the Stoyko exercise: The test will be more instructive if both players do the exercise.
I've done it in the past for this benefit and I'd do it again. PV Exercise Play a slow practice game with a friend. Then your notes might look something like: Each time you move. The second non-analysis aspect of the Stoyko exercise is to evaluate every line that you examine in the tree.
It also helps you identify the all-too-common quiescence errors where weak players stop their line too soon and therefore misevaluate because they did not look to see what might happen with further checks. Just record your opponent's move as you normally would. It could be over-the-board or on-line. By comparing your evaluations of these hundreds of lines with your instructors' evaluation.
But I'm just not understanding the evaluation benefit?! Your question is very good If you misunderstand that purpose of the exercise.
Therefore they make bad moves because. Most players are very poor at even-material evaluation. This capability is so important and its failure so critical that you would think everyone would want to work on it.
Dan welcomes readers' questions. In summary.
In addition. Novice Nook White Black PV usually showing an extra ply but not necessary needed or shown on book moves. After the game you can compare your PV's with your opponent's expectations at the same points and also see how your evaluations and PV's compare with his. Depending upon your current ability. The PV exercise is an excellent way to ensure that you play Real Chess on every move. All Rights Reserved. Flag for inappropriate content.
Related titles. Jump to Page. This is a variation many students love especially those who love mazes. I place a Knight and a King of the opposite color on the board in any position except a Knights move apart.
I then add many obstacles in the form of the other pieces it doesnt matter their color only the Knight and the opposing sides King are key.
The Knight makes as many consecutive moves as it takes to capture the King. The following are some increasingly harder Obstacle Courses with the white Knight trying to capture the black King, using the white pawns as obstacles. An answer is provided after each diagram. This maze for beginners requires care to get to h1 via f2, such as: Nb6-c4-b2-d1-f2-xh1 B.
This easy maze has many solutions, e. This slightly harder maze has also many solutions, such as Nd2-e4-g3-h5-f4-xd5 D. White must go something like Nd2-f1-g3-h5f4-g6-f8-d7-c5-b7-e8-f7-h6-xg8! To make this easier, remove the pawn on b4 or the one at h8! Minimal Piece Paths In this exercise I invented, the student is asked to find the shortest path to capture a King, again with consecutive multiple moves of a particular piece.
Each time he does so successfully, that path is rendered impossible by adding a blocking piece, like a pawn. For example, suppose the moving piece is a Rook and the Rook is on c3 and the King on g6. At first these will be the only pieces on the board. Suppose the student first finds the two-move path Rc6xg6. For the next step replace the Rook back on c3 but add a pawn, for example on c5, to block the used c3-c6-g6 path: Now the student must try and find another twomove path, which in this case is Rg3xg6.
Afterwards, that path is then also blocked, let's say with a pawn at f3. The student now has to figure out that all two-move paths are now blocked. Once he does that, the student is asked to find a three-move path. Suppose he then finds Re3-e6xg6. Then this path is also blocked, say with a pawn on e6: The student is then asked to find another three move capture with the Rook, say Rc1-g1xg6, whereupon that path is also blocked with a fourth pawn.
This process continues until all possible paths to capture the King in any number of moves are blocked. Intermediate Exercises The student is then asked to find another three move capture with the Rook, say Rc1-g1xg6, whereupon that path is also blocked with a fourth pawn.
In these mazes, like the above exercises, only one piece can move. The idea is to move that piece a specific number of times and capture the opponent's King without making going to any square where it captures an opponent piece or would be attacked by an opposing piece. Unlike the Minimal Path exercise, the path is only followed once and no pieces are added to the board.