The Art of War is an ancient Chinese military treatise dating from the Late Spring and Autumn Period (roughly 5th century BC). The work. I want to tell future readers of this book in this way. I read it first when I was 14 or I thought it was a book on how to smartly fight a war. Then I re-read it when I. Start by marking “The Art of War” as Want to Read: Twenty-Five Hundred years ago, Sun Tzu wrote this classic book of military strategy based on Chinese warfare and military thought. See all 24 questions about The Art of War.
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The Art of War by Sun Tzu: download for free with side-by-side translation, and commentary, cross references, and PDF and text downloads of the full book. Sun Tzu said: The art of war is of vital importance to the State. .. The Book of Army Management says: On the field of battle, the spoken word does not carry far . This is a book summary of The Art of War by Sun Tzu. Read The Art of War summary to review key ideas and lessons from the book.
His name is Sun Tzu, and he was a Chinese general, philosopher and military strategist. It is divided into 13 chapters , each dedicated to a different aspect of warfare. Here are 3 lessons from Master Sun Tzu: Only enter battles you know you can win. Deceive your competition to make them do what you want. Lead your team as if you were leading a single man by the hand.
Are your mental faculties sharpened? If you want to save this summary for later, download the free PDF and read it whenever you want. Losers always fight and thus often end up losing.
Fools enter battles and then start thinking about how to win.
Take Bobby Fischer , for instance. The most brilliant chess player of all time instantly retreated, after he won the world championship, not playing again for 20 years.
Can you even win against your biggest competitors? And if not, is there a different niche you can fill? Creating a soda brand to compete with Coca-Cola would certainly be an effort in vain, given that over 1 billion drinks of the brand are consumed every single day.
But maybe you can create a higher-priced, eco-friendly alternative, that targets single mums.
That could make a fortune! Only enter battles you know you can win. If you know neither the enemy nor yourself, you will succumb in every battle. If you know both yourself and your enemy, you can win numerous literally, "a hundred" battles without jeopardy. Hence, when we are able to attack, we must seem unable; when using our forces, we must appear inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near.
This has been abbreviated to its most basic form and condensed into the English modern proverb: All warfare is based on deception. Cultural influence[ edit ] Military and intelligence applications[ edit ] Across East Asia , The Art of War was part of the syllabus for potential candidates of military service examinations.
During the Sengoku period c.
The translator Samuel B. They both read it in French; Airo kept the French translation of the book on his bedside table in his quarters.
It is recommended reading for all United States Military Intelligence personnel. Application outside the military[ edit ] The Art of War has been applied to many fields well outside of the military.
Much of the text is about how to fight wars without actually having to do battle: It gives tips on how to outsmart one's opponent so that physical battle is not necessary. As such, it has found application as a training guide for many competitive endeavors that do not involve actual combat.
Many entrepreneurs and corporate executives have turned to it for inspiration and advice on how to succeed in competitive business situations. The book has also been applied to the field of education. National Football League coach Bill Belichick is known to have read the book and used its lessons to gain insights in preparing for games.
Scolari made the Brazilian World Cup squad of study the ancient work during their successful campaign. Particularly, one of the fundamental books about e-sports, "Play To Win" by Massachusetts Institute of Technology graduate David Sirlin , is actually just an analysis about possible applications of the ideas from The Art of War in modern Electronic Sports.