games—alar med me by its immensity. AS I pursued my study,. I saw very clearly that the middle game in chess is chess itself. Chess is neither the ending. Shortlisted for The Guardian Chess Book of the Year Award. Runner-up for the strategic play ap propriate to a wide range of middlegame pawn po sitions.”. ago meant the initial plan was for just one volume on Chess Middlegame. Strategies. However, the way my work and material built up and progressed, it soon be.
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Shouldn't it be either HTRYC or The Middlegame by Euwe and Kramer? Please chime in. ruthenpress.info 1. Chessplanner: A middle game chess thought process. Blue Devil Knight. When learning chess you are taught how the pieces move, but rarely given good . Many of the classics of Soviet chess literature have struggled to see the light of day, but none more so than Soviet Middlegame Technique by Peter Romanovsky .
But where there's life, there's hope! Thus the whole opening phase of the struggle, when Korchnoi was unable to get out of trouble, had psychologically attuned me to the idea that the ending would be favourable to me I did not even see the threat Personally, I am of the view that if a strong master does not see such a threat at once he will not notice it, even if he analyses the position for twenty or thirty minutes.
I have a whole book full of these types of disaster, when one player just turned the alarm off. You should be on guard all the time, with the alarm dial turned up to 11!
Please note that Petrosian was also thinking less than objectively about the game, and thinking only about his plans. Your opponent also has a right to exist Remember: every position is capable of being ruined minor details can affect the outcome if there is only one way you can lose, make sure you secure against it if the position changes, re-assess your previous conclusions actively search for danger as a routine part of your choice of move Danger signs - General things to watch out for: leaving the king without sufficient support from other pieces weakness of the eighth rank entering a lasting pin placing pieces without escape routes -- Amazia AVNI You mustn't ignore genuine threats, but don't be panicked or distracted by them - especially when faced with a King's-side attack [when you must pursue your own attack with extra vigour.
Don't worry needlessly, resulting in panic and retreat - you need to keep active and keep counterplay. Take nothing for granted.
Don't fret needlessly - analyse and find out if there is a win for your opponent. I often say, "Oh, Black's only going to threaten mate", by which I mean, the best they can achieve is a one move threat that can be easily contained. When they make that threat, you do need to react, but don't worry needlessly; carry on with your own plans. There are some "clockwork" attacks like the h-file assault against the fianchettoed King, or the King's Indian Attack that will eventually produce checkmate if left alone, but usually the best recipe is to counterattack, even if you do have to stop from time to time to counter a mating threat.
In particular, don't panic and refuse sacrificed material that you could have for free. Don't decline "on principle". This is declining from fear, not knowledge. Play the strongest move, which may well be to take the material and make your opponent prove their judgement was correct.
Neither be over-impressed by your own threats. An attack by one piece on another is meaningless in itself - it may distract an important defender.
Equally, don't assume that a stock combination or sacrifice works for you in the position you have today - small differences can make it fail. Don't hope vainly - analyse and find out.
Don't allow counterplay, e. Defensive play is difficult, and playing the downside of a position without active chances of your own is doubly so. Mental toughness and willpower are important in chess. The top boards often look calmer and more composed because they are; they are concentrating on the game and are not distracted by unexpected events on the board. Good nerves are essential: this doesn't mean you shouldn't ever feel nervous during a game boy, do I wish I could manage that!
Don't ever coast along. Keep coming up with ideas. Put your opponent under pressure. Force your will on your opponent - get them to react to you. If you think you see a win, go for it.
If you stand worse: Fight, don't just react to threats. Mednis calls passive play "awaiting the undertaker"! It is much harder for the attacker to keep their nerve if the defender has active play, and without counterplay your opponent will just keep building up their position. It used to be said of Alekhin that to beat him you had to win three games - once in the opening, once in the middlegame, and once in the endgame. Make the same be true for you.
Don't stop looking for your own opportunities. Many games have been lost that could have been drawn or even won don't I know it! But also, people resign with a saving move available on the board - they were just going through the motions until resigning, instead of planning their comeback. Never give up. There is always hope if you fight.
Don't play for one last cheap trap and then resign. Play the move that will make your opponent groan, the move you would hate to see if you had the advantage. Defend with endless determination. If your best hope is for your opponent to fall into a trap, then you can play for a swindle, but only when you know you are losing. Otherwise, play good moves, not trappy ones. Take your opponent seriously if they are lower-rated, but don't be overawed if they outgrade you. Play without fear.
Play to win from the first move against every opponent. That doesn't mean, attack like a mad thing from move 1, but each move should be played accurately and seriously.
When playing stronger players, don't stick to the script! Make a nuisance of yourself. Don't make concessions. Good players drop games to lesser lights every year - make sure it's you that they drop them to. Many players when pitted against a stronger opponent try and swap everything off and get a draw in the endgame.
They then get a worse game, and are ground steadily down by their opponent's superior technique who is pleased to get a win without danger of losing.
Every exchange made is going to be better for one side or the other, and every passive move makes your position less promising.
The best way to get a draw is to play as well and actively as possible, just the same as if you were trying to win! If your opponent is trying to win a level position, don't get impatient and rush, and don't get bored and go on the defensive, don't be tempted into exchanges that give a little ground. Stay calm. Give the impression of great patience, that you aren't going to blunder no matter how long they spin it out. And keep trying to play good and active moves, even if you think it's only a draw.
When playing weaker players, don't go for the throat, don't try to bamboozle your opponent in a complex position you might get lost too! If your opponent is only a bit weaker than you, you may need to mix things up a bit, but generally the message is 'steady does it'. Ignore your opponent's time pressure. Take your own time to find the best moves as you normally would. Don't try and rush your opponent - they are probably more used to playing quickly than you are and may outplay you, or set you a trap!
Positional play If you have a space advantage or any other long-term advantage, like the Bishop pair , don't rush to attack. Milk your advantages - don't feel obliged to cash in immediately.
You should not try to force the issue, but rather maintain or increase your advantage while preventing counterplay. Don't lash out justy becaiuse you feel there ought to be a winning combination by now. Avoid exchanges and build up your position so that when things do come to a head the situation is at its most favourable to you.
Preserve your options. Do what is required - whether a retreat or an attack - but don't burn your bridges unnecessarily.
Squeeze your opponent's options - this is hard for them to sit still for, and they may lash out without heed for the dangers. The following chess book lists contain many good titles that deal with these topics My choices: Feb 20, 1.
Please chime in. Feb 20, 2. Lots of possibilities: Mar 17, 3. Mar 17, 4. Mar 17, 5. I like kindaspongey recommendations, his first three are good to start. Mar 17, 6.
Mar 17, 7. Soviet Middlegame Technique Mar 17, 8. Mar 17, 9.
Pawn structure chess, Soltis. Mar 17, NM Reb. Consequently, books on being aggressive and attacking are what I would have my players reading if I was still coaching, in addition to what I noted above and there are two I like a lot: Jul 31, Your Kingdom for My Horse: Aug 1, Jan 20, Log In or Join. Hot Topics. GriffiN75 13 min ago.
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