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What are The Possibility Wars rage across Earth in the Near Now of history, creating new realities that change portions of the world into someplace else. This small town in California has managed to survive through persistence and determination, and a small arms factory. But now, the town has sent out a desperate plea for help, as rampaging biker gangs and eidonos tribes are slowly overrunning the area. The Storm Knights have come to City of Demons The Near Now.
The Possibility Wars have taken a new turn, as the techno-horror realm of Tharkold reigns in Los Angeles. Now the threat of a bloody civil war between demon prides forces the Storm Knights to ally with a deadly enemy - Thratchen, High Lord Regent of Orrorsh.
A rebellious Demon Lord plans a rebellion against Jezrael, Now explore the awe-inspiring rites of those for whom faith is the greatest weapon. In this volume waits great power — the power to fell enemies, heal the sick, and part the waters. Crucible of Pain A beautiful young woman at the mercy of a madman.
These are the ingredients mixed in the crucible of pain that is the Heritage Institute.
There a woman struggles for her sanity against Cylent Scream A Healer is among us. A Healer of our Bodies and our Souls. With his touch comes Peace And Death. In the Cyberpapacy, where the forces of the Cyberpope struggle to kill the heretics and the unbelievers, a powerful being has arisen Stories by Grant S. A new queen shares the throne of the British Empire. Elves, dwarves, and fairies roam the Scottish countryside. The Wild Hunt strikes terror in the hearts of the good and the evil.
Join the quest to rid the fantasy realm of Aysle of Full Moon Draw Somewhere in the darkness, the Beast is turning cards. Their faces reveal the fates of millions of innocents — and only you can alter destiny and stop the evils that now run rampant. As the Possibility Wars grow more violent, Stom Knights in every realm are called upon to challenge schemes that imperil all reality.
Betrayal lurks around every corner, As the Possibility Wars rage across the globe, Storm Knights valiantly battle the High Lords of the six invading realms.
Now a new threat has arisen — one which may lead to the creation of a deadly seventh realm, and the final doom of Core Earth. Malcolm Kane, mass murderer and former servant of the Gaunt Man, has discovered the location of the Core Different realities separated and evolved. The Infiniverse was born. Now, some of these Infinite Realities have invaded Earth. Magic, horror, super-tech, and primitive mysticism war for control of the Possibility Nexus.
Only the Storm knights, heroes who fight against the Invaders, can save all Uncharted realities were created by Apeiros, with no knowledge of each other's existence, being born, evolving, struggling, and dying all at once and not at all.
More than just distance separates them.
But now, some realities have begun to discover each other. The Destroyer, the Nameless One made certain that Apeiros' creations could not exist each alone in the Infiniverse, playing And now the conflict builds toward its climax — will Earth be saved, or is it doomed to die at the hands of the Possibility Raiders? The final fate of Baruk Kaah; the shattering transformation of Pella Ardinay; the taking of Texas; the triumph of Tharkold; Interview With Evil Title: Interview with Evil Product ID: WEG System: Torg Audience: T Price: The master of occult terror, the most powerful High Lord of all, finally shares some of his darkest secrets.
How did the Gaunt Man become a High Lord? What is the secret of the Darkness Devices? Learn all about these Kanawa Heavy Weapons Bigger Problems? Bigger Weapons. We at Hachiman Arms Division know you would never start trouble.
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If you're going to challenge cyberpriests, edeinos, and Nile villains, you need the most lethal and efficient weaponry available, and you need it now.
That's why the Kanawa Corporation's Hachiman Arms Division exists - to make sure you outgun your enemies, no If you're going to challenge the streets of L. This supplement for Torg: Come to the city of Cairo, on the banks of the Great Nile.
Here, pulp heroes fight against insane villains in the streets. Weird scientists, Puppets of the Gaunt Man toy with their hearts, their minds, their fears, and their lives. One group of Storm Knights control their own destinies as they battle horror and the occult Hard Sell The Near Now.
The Possibility Wars rage on, but this time the battle is on the West Coast. The participants are Nippon Tech and the Living Land. Caught in the middle are the residents of Oregon, and their lives are the prize. The United States has won an important battle for the West Coast.
Sacramento and the rest of northern California have been reclaimed But when Nikki Carlson, an American scientist, took a position with the Nagara corporation, she hadn? Especially one that would change her life forever. Things had changed in Japan, and that was where it all began.
Nikki became involved in corporate espionage and Only the most evil and powerful enemies of the magical realm find their names on these decrees.
Do you have what it takes to undergo Ravagons The Near Now. The Possibility Wars boast many fierce and powerful fighters, but none so feared as the ravagons. Now learn the secrets of the Gaunt Man's most awesome lieutenants. Tz'Ravok - a dying world battered by volcanic eruptions and constant storms. But from its ashes have sprung the ravagons, winged warriors with the uncanny ability to sense, and steal, precious possibility energy I will download this is when there is a print version becomes available.
Chuck W February 08, 6: It's 14 pages double-sided.
That's not even a decent sized packet of papers. I printed a copy and stapled it. It fits nicely in the front pocket of my DM binder. February 08, 7: Chuck W February 08, 7: Wow, they print that!? I'll have to look into it.
I've never seen anything that small printed. Gerald M F January 12, 2: Is there a reason this release has nver had a Print on Demand option like this years Extra Life release has? I'd love a physical copy of it. Liam C January 31, Liam C January 31, 1: Or just in print in general, as there aren't really enough pages to make it a hardcover, but yeah, it should be available physically!
Steven S December 10, Is there no option for players who just want access to the Tortle race? Scribbly D September 01, 5: Scribbly reviews: The Tortle Package This is everything you want in a package. Ahoyhoy, the Tortle's home town, is a lively little place so full of charm and fun and even a bit of special item shopping if you like that sort of thing.
The rest of the little island has plenty of intreiging inhabitants, both cute and deadly enough to train any low level adventurer for the unyeilding jungls of chult.
And the haunted shrine of Dangwaru has given the young tortle children eeire dreams and very short adventures as they dare each other to sneak ajust a little closer. But only the bravest and strongest and crazyest would dare tempt the fates inside. A fully realised starting book is a phenominal place for level 1 to 5 charactors. Be sure and have plenty of prep time for the DM's and you'll see how much fun is in store. The tortles are the sweetest, most loveable group of idiots you'll meet.
As neive as they are generous and See more act as if nothings better then haveing a grand story to tell the grandkids. And they might be right. As a playable race they are hilarious to create. Abilities like hiding in their shells and staying under water are like no other races, even if the specific usefulness might be in question. A great race for any and all classes.
Lots of neat creatures and exotic locations offer a variety of challenging adventure. Some of these stories may be your most memorable. Role Play: Mostly just with the tortles, but they're so interestingly inviting you might not want to leave.
Magic Item: Some fun common and uncommon magic items here. Nothing too powerful or exciting. Jeremy F July 25, 6: My players had a blast on the Tortle island. And it's great as a supplement to Temple of Annihilation because a group can go from Port Nyanzaru, sail down to the Snout of Ogmar, and then enter Chult from the wastelands by the volcanoes instead of through the regular jungle route.
That allows for a different feel for people who are re-playing TOA. Jon B July 07, 3: My party had absolutely no interest in the shipwrecks. The players have had previous bad luck with under-water adventures, and as soon as they found out about the haunted mansion, they decided to skip the shipwrecks entirely. The mansion itself went surprisingly smooth.
I intended it to be a preview of dangerous traps to come tomb but they party managed to bypass or avoid almost all of them by playing smart I wish they played that smart all the time I think the descriptions and flavor of the module helped a lot with keeping them on the edge of their seats. The final fight went fast, but that wasn't a problem, there is plenty of scenery to chew on and nooks and crannies to explore in the mansion. The toughest fight was in the gazebo. Wayne S July 06, 7: Ran this the day after it came out as the "opener" for Season 7.
Had the group's ship crash onto the island enroute to where S7 actually starts. Threw everyone off and was a lot of fun.
Anders Tjagvad T April 07, My party had a fun time exploring the island, and some very enjoyable moments in the palace. Michael O March 16, 6: The team you're looking for can't be found in the system. Mark P January 24, Be honest Andy N January 27, 4: Terrelle S January 17, 4: For the DM's who want to use this for Adventurer's League. It is allowed to be played. The adventure code is: Josh B November 14, 6: Good question.
I am thinking about downloading it today but the Extra life thing is over At least I think it is.
December 02, 3: A bit late, but, yes, Chris Perkins says the money for this package goes to the Extra Life benefit, even though the event is over. John S October 18, 4: Was there a different 5e supplement with tortles? I bought one a few weeks ago and I didn't want to download this one twice if they were the same.
Michael B October 04, The problem with content published here from "Wizards of the Coast" not the author s , is that questions don't appear to get to the authors. I'd like to know a rough APL or level guide for the two locations, as well as an estimate for adventure length if possible -though granted as part of the overall hardcover this is extremely variable.
Jason S. A very well written introduction to a fun and unique race. Not only do you get this creative and awesome race, you get an adventure to boot, as well as ways to tie your players into it. If you want a fun addition to your campaign, be it Faerun o [ Remy B.
I've done a couple of adventures about this play. I mostly bought it for the tortle race though. It was my second character ever as a player. Been DMing since I was 11 and this play reminded me of a character which some should know Benjamin the Turtle [ Bryce K.