The Phantom Tollbooth is a children's fantasy adventure novel written by Norton Juster with illustrations by Jules Feiffer, published in by Random House in the US. In , Juster had received a Ford Foundation grant for a children's book. The Phantom Tollbooth book. Read reviews from the world's largest community for readers. Librarian's Note: For an alternate cover edition of the sa. The Phantom Tollbooth [Norton Juster, Jules Feiffer] on ruthenpress.info Story time just got better with Prime Book Box, a subscription that delivers editorially.
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The Annotated Phantom Tollbooth. Neville. The Phantom Tollbooth 50th Anniversary Edition. Alberic the Wise and Other Journeys. See all books by Norton. Trip to enchanted world excites learning in kids' classic. Read Common Sense Media's The Phantom Tollbooth review, age rating, and parents guide. I determined that she was old enough for me to read her one of my very favorite books growing up, The Phantom Tollbooth by Norton Juster.
Juster showed him the early manuscripts. Feiffer liked it, and Juster continued showing Feiffer manuscript pages.
Feiffer would draw sketches from the drafts of various sections of the book. There never was a formal agreement about the drawings: Feiffer did not like to draw maps Juster wanted a map or horses. It became a game, with Feiffer trying to draw things the way he wanted, and Juster trying to describe things that were impossible to draw such as the Three Giants of Compromise. Juster says that Feiffer got his revenge by drawing him Juster as the Whether Man wearing a toga Juster later wrote that he does not wear togas.
Feiffer was in a panic as the book neared publication, since the text brought out his technical limitations as an artist, e.
For instance, the drawing of the armies of wisdom has four riders on three horses Feiffer originally drew them on cats instead of horses, and Juster was not amused. Thinking he would have to do many revisions, he drew on cheap tracing paper, which began to disintegrate with time. Later, Feiffer purportedly told himself, "Well, I got away with it. Milo is a boy bored by the world around him; every activity seems a waste of time. He arrives home from school one day to find in his bedroom a mysterious package that contains a miniature tollbooth and a map of "the Lands Beyond".
He assembles the tollbooth, takes the map, drives through the tollbooth in his toy car, and instantly finds himself on a road to Expectations. However, he is found there and rescued by Tock, a "watchdog" with an alarm clock attached to him, who joins him on his journey.
Their first stop is Dictionopolis, one of two capital cities of the Kingdom of Wisdom. They visit the word marketplace, where all the world's words and letters are bought and sold. In prison, Milo learns from Faintly Macabre, the history of Wisdom.
All agreed that with Rhyme and Reason, nothing is impossible. They banished the princesses to the Castle in the Air, and since then, the kingdom had Rhyme nor Reason. Head abuzz with unaccustomed thoughts, Milo is soon back on his road, and the watchdog joins him on his journey through Wisdom.
Milo and Tock travel to Dictionopolis, one of two capital cities of the divided Kingdom of Wisdom, and home to King Azaz the Unabridged. They meet King Azaz's cabinet officials and visit the Word Market, where the words and letters are sold that empower the world.
A fight between the Spelling Bee and the blustering Humbug breaks up the market, and Milo and Tock are arrested by the very short Officer Shrift.
In prison, Milo meets the Which not to be confused with Witch , also known as Faintly Macabre, long in charge of which words should be used in Wisdom. She tells him how the two rulers, King Azaz and his brother, the Mathemagician, had two adopted younger sisters, Rhyme and Reason, to whom everyone came to settle disputes.
All lived in harmony until the rulers disagreed with the princesses' decision that letters championed by Azaz and numbers by the Mathemagician were equally important. They banished the princesses to the Castle in the Air, and since then, the land has had neither Rhyme nor Reason. Milo and Tock leave the dungeon.
King Azaz hosts them at a banquet where the guests literally eat their words, served to them on plates. After the meal, King Azaz lets Milo and Tock talk themselves into a dangerous quest to rescue the princesses. Azaz flatters the Humbug into being their guide, and boy, dog and insect set off for the Mathemagician's capital of Digitopolis as they must gain his approval before they can begin their quest. Along the way, they meet such characters as Alec Bings, a little boy suspended in the air who sees through things and who will grow down until he reaches the ground.
Milo then loses time in substituting for Chroma the Great, a conductor whose orchestra creates the colors of the world. In Digitopolis, they meet the Mathemagician, who is still angry at Azaz, and who will not give his blessing to anything that his brother has approved.
Milo maneuvers him into saying he will permit the quest if the boy can show the two have concurred on anything since they banished the princesses. To the number wizard's shock, Milo proves that the two have agreed to disagree, and the Mathemagician gives his reluctant consent.
After overcoming testing obstacles and their own fears, they reach the Castle in the Air. Princesses Rhyme and Reason welcome Milo and agree to return to Wisdom.
Unable to enter the castle, the demons cut it loose, letting it drift away, but Milo realizes Tock can carry them down because time flies. The demons pursue, but the armies of Wisdom repel them. Rhyme and Reason heal the divisions in the old Kingdom of Wisdom, Azaz and the Mathemagician are reconciled, and all enjoy a three-day celebration. Milo says goodbye and drives back through the tollbooth. Suddenly he is back in his own room, and discovers he has been gone only an hour, though his journey seemed to take weeks.
He awakens the next day with plans to return to the kingdom, but finds the tollbooth gone when he gets home from school. A note instead is there, "For Milo, who now knows the way.
Milo is somewhat disappointed but agrees and looks at a now-interesting world around him, concluding that even if he found a way back, he might not have time to go, for there is so much to do right where he is.
Writing[ edit ] Architect Norton Juster was living in his hometown of Brooklyn , after three years in the navy. He took a weekend break with friends at Fire Island , and came back determined to put aside the cities book and seek inspiration in another writing project. The Phantom Tollbooth after exiting the Doldrums  Juster's guilt over his lack of progress on the cities book had led him to write pieces of stories about a little boy named Milo,  which he began to develop into a book.
Juster quit his job so that he could work on the book. Feiffer was surprised to learn that his friend's insomnia was not caused by the cities book, but by a book about a boy. Juster showed Feiffer the draft to date and, unbidden, the artist began sketching illustrations. Feiffer knew Judy Sheftel, who put deals together in the publishing trade and was his future bride.
Sheftel got Jason Epstein , an innovative editor at Random House with a deep appreciation for children's literature, to agree to review the manuscript.
Milo's age was removed from the text—early drafts have him aged eight or nine—as Juster decided not to state it, lest potential readers decide they were too old to care. Like the Bee, the Humbug's insult to his fellow insect goes over Milo's head, but possibly not the reader's: "A slavish concern for the composition of words is the sign of a bankrupt intellect. Why, we fought in the crusades with Richard the Lion Heart, crossed the Atlantic with Columbus, blazed trails with the pioneers, and today many members of the family hold important government positions throughout the world.
If you're looking for robust, swashbuckling adventure with three-dimensional characters and a fast-moving plot, this is not your book. But if you want a vivid illustration of the perils of jumping to conclusions, The Phantom Tollbooth is for you. Note: The animated film version fails to convey the book's depth.
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