Dungeon Magazine # The BookReader requires JavaScript to be enabled. Please check that your browser supports JavaScript and that it is enabled in the. By Christopher Perkins This issue was a lot of fun to cobble together, mostly because I'm April I DUNGEON Owlbear Run tests are in addition to the. your eyes on the pages of both this magazine. 4 JANUARY and of DUNGEON® Adventures for possible. Masque articles and adventures.

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There are some Chaosmen stories to this effect. A master of the mind with more pull than others, ranging from. Other areas of the demiplane are alien. The spell its own and becomes a demiplane. One sphere. All light sources are severely The other sphere. Torches burn ergy Plane. Overview and often highly dangerous to travelers. Prime Material Plane.

When significant amounts of a The primary means of reaching the de- specific proto-matter have amassed. Travelers in the Ethereal Plane may may become a plane in its own right. Most visitors to the lantern.

The demiplane is a dark and tures issue 35 contained the adventure. This article was written to want to live in such a place. Terrain varies on the demiplane. Sages speculate that it might be. Most of the demiplane has terrain which takes the PCs to the demiplane of and weather similar to those phenomena Shadow.

Although its gloomy works normally on the demiplane of appearance does contribute to the myths Shadow. Some tion. Permanent ducts lead- Shadowlands is one of the largest demi. Players Handbook. There may exist a portal to Shadowstuff. The spheres are nearly impos. As a created specifically for such a journey is demiplane continues to acquire more of its the seventh-level wizard spell shadow base proto-matter over time.

Swirling within the Ethereal Plane. These are usually come the newest inner plane in the centu. Infravision herently evil land. The room may be secured brown. Necromantic breathable and not known to produce any Spell-casting characters on the demi. The often colorful most Prime Material worlds a definite are severely limited when cast on the effects that accompany illusions and phan- sense of up and down.

Free-willed monsters al counterparts. Items created are permanent and real as requires no components. The monsters created parts to Prime Material Planar creatures rely on colors for their effect rainbow by these spells are actual monsters with similar to the animentals of the Elemental pattern. The that produce bright light. Their effects are altered as follows: Abjuration spells that Shadow magic and demi-shadow magic: Spells that sters.

Natives of the Tome of Magic: Any native of the demiplane As a general rule of thumb. This spell opens a tempo- shadow magic fireball would not burn Deep Ethereal. Coloration of tion normally here. Minor creation and major creation: All natives of the demiplane of Shadow shadow. The shadow walk spell takes ty to AC. Spells function normally except as follows: Since same as it passes on the Prime Material belonging to the various wizard schools most illusions draw their magic from the Plane with regard to combat.

Otherwise these spells the presence of a creeping shadow. For instance. Many of these spells function damage inflicted. The caster may summon crea.

Dragon Magazine # - planescape ruthenpress.info | Dungeons & Dragons | Dragonlance

For one thing. Umbrimals en. Ethereal Plane and because of the demi- spells. Combat brighter than a torch. This ability is innate and plane.

Physical conditions combat abilities may be affected by the Necromantic: These spells have en- The environment of the demiplane of shadowy lighting conditions as per the hanced effects when cast on the demi- Shadow is not immediately hostile to non. No divination spells al room in extradimensional space for the these creatures is always drab gray.

Summon shadow will sum. Addition- food and water. Once removed from the demiplane. Any food or wa. The air is Effects on magic Negative Energy Planes.

These spells can be traveled in one round of normal somewhat enervated -1 to hit. Travelers must bring their own plane will discover that certain spells and touch have 1 hp added per die.

Shadow door: This spell creates an actu- corporeal. Most divination spells func. Spells that Shadow either are natives of the Shadow. Benign MC8 Escapee from the Abyss ing to regain spells. Greater MC8 Refugee from the Baator same restrictions as priests when attempt.

Cloaker MC3 natives of the demiplane can see through Cloaker Lord Menzo any shadows and will always be aware of Dark Creeper MC14 Most commonly encountered humanoid on a thief trying to hide.

The natural resistance accessory followed by specified volume of the natives to most life-draining attacks coupled with the proximity of the demiplane number to the Positive Energy Plane causes undead to seek out more appealing places. The shadowcat cre. Monster Source Remarks Both rangers and paladins fall under the Baatezu. Psionicists can use their abilities normal- Ancestors of migrant Prime Material Plane creatures ly.

A free-willed shadowcat Shadeling Dun 35 may not be hostile. Semi- Shadow MC1 Not a true elemental. Unless a ranger learned how to use his abilities on the demiplane of Outsiders Shadow. Tenebrous MC1 level of the caster.

Shadow MC5 tance it may wander from the caster. Raven all types MC5 The combat abilities of fighters. Steel Shadow RoU dins.

Variable current surroundings. Complete sive shades is kept secret by the few resi. The creature may gloomy. Unlit interior room or cavern but subsist solely on shadows. In their own. Whatever endeavors they undertake. Priest-shades lose who sought out immortality by infusing weakened significantly and loses much of all access to the Sun sphere of spells.

Shades are immune to disease and life-level loss. The transformation Shadowy Normal illumination on demiplane of empowers all shades with special abilities. Any The shadow may open a gate ninth-level wealth.

Once it has Center of light spell successfully completed the transforma. Bright Bright sunlight on clear day Because of this. Shades no longer need to eat.

These spell-like abilities are com. The priest-shade nal creature Effects of light and darkness: Outline of faerie fire or similar spell tion. Varies of Magic. Bright No Standard. Any his mortal body with shadowstuff—the its special abilities. Shade shade is empowered with special spell-like General outlook abilities. Varies cally depending upon the lighting of its approve of their clerics becoming shades. In area of darkness spell ally. As original creature refuse to pass through the gate and is ward solitary behavior.

See below the shade. A shade is most priests almost never become shades on powerful when surrounded in shadow. Varies under no obligation to obey or fight for shades are affected in this way. Shadow Some abilities are always available. Any demiplane of mon to all shades in addition to other affairs of mortals whose days are few and Shadow or shadowy areas abilities available to each particular class: A dual-classed or multiclassed Average No Standard. Special Only a wish Average Normal daylight with shade or clouds spell may prevent this change.

Those who do often worship It is agreed by most sages that a shade is areas of bright light or extreme darkness deities whose sphere of influence lies with a once-powerful human or demihuman where shadows are scarce.

As original creature chance of success. The infusion of shadow. As original creature specific creature that the shade personally their beings invariably brings about a THAC0: As original creature knows ally. When employing these skills. The powers dwelling either in the Inner Planes them in their endeavors. Given the fact that success. A loss of control will dispel the their deity. Priest-shades are limited to the and devoid of earthly riches or other from evil.

Rogue-shades work avoiding curious adventurers and other mate shadow and shadowform even if the solely for themselves and have never been questioning folk. The transforma. Wizard-shades add one shade. A warrior-shade only the most devoted and powerful cler. These tended and stocked stables.

Seemingly being shadow double will fight or move as di- or in the demiplane of Shadow if any such able to dissolve into the shadows at will rected by the warrior-shade and will re- exist in your campaign to receive spells and then surprisingly reappear soon after main until dismissed by the warrior-shade above second level. A shadow double is an exact level priests would forsake their deities to physical duplicate of the warrior-shade become shades unless given permission to Combat: Rogue-shades fight as they did with regard to armor class.

Rangers who become shades are no shades may. This change in Dexterity points adjusted downward appropriately. They spend Rogue-shades are cunning oppo. At times. Wizard-shades suffer none of strengthening their mental abilities Paladins and rangers who become the spell limitations that normal wizards through dedicated practice. If seri. The encountered. Any subclass of viewed as a much more pleasant option flee using its innate shadow walk ability.

When employing shadowharm. The rogue-shade home plane and on the demiplane of aging the target as if affected by the 6th. A few are psionicist-shade never rolls a 20 on its unwanted visitors. Warrior-shades are of their sect. A psionicist-shade may use shady castles on the Prime Material Plane.

Only thieves—not bards—are eligible to Shadow and the ability to hide in shadows. In their keeps and cas- psionicist-shade does not have access to known to serve a master.

Psionicist-shades rare. Upon becoming a A paladin or ranger who undergoes the allowed. The priest-shade must physi. Any subclass of wizard may into physical combat. Rogue-shades enjoy eternal warriors. Psionicist-shades are their Strength ability with a maximum of maximum of Rogue-shades travel more than any nation.

In shadowy areas. When priest-shades travel to areas. Priest-shades residing on the demi. Since psionic effects fear of old age and its infirmities that become a wizard-shade.

Once a shade permanently gains 20 to 80 thieving guilds on several Prime Material battle has been finished. They primarily tles. The warrior-shade Warrior-shades were once formidable The wizard-shade Combat: With poor hand-to-hand com.

On the demiplane of Combat: A warrior-shade is formidable Shadow or in areas of similar illumination. This is primarily acquire riches through their thieving great battlefield to aid some cause or due to the secretive nature of psionicists ways. Items found within a always desert a master who becomes a their class. Oddly enough. Rogue-shades have been known to run their adventures with others.

Of all the charac- are not hampered on the demiplane of eventually turn all stalwart warriors into ter classes. A psionicist. Spells that deal with shadows turbed at all, or else the spell will fail. The when cast by a wizard-shade will have caster must additionally cast shadow walk, double strength and a double duration.

The lure of long life, this spell is cast on the demiplane of the love of magic, and the desire to pursue Shadow. A percentile roll less than or a deeper understanding of their magic are equal to the survival chance indicates that the primary reasons that wizards become the subject has been transformed success- shades.

Their immortality allows for near- fully into a shade. Failure means that the ly limitless research and creation of spells, subject dissolves away into shadow—lost magical items, and an artifact or two. Any attempt even by a wish to Wizard-shades prefer to stay locked up in return the subject to normal will automati- their towers to continue their arcane cally fail.

A few wizard-shades have been It is possible for a character to have his known to live in towers of solid shadow- alignment changed by this spell. Roll d10 stuff situated on the border of a Quasi- for any changes: A wish spell may be rarely been known to accept strangers used to prevent any change in alignment. Some wizard-shades After the spell is cast, the caster loses ld6 keep in touch with old comrades on the Constitution points and loses conscious- Prime Material Plane and have been re- ness for 1d8 days also aging five years if a ported to aid friends in times of need.

Character subclasses of unique If not for the fact that this spell is dan- worlds: DMs may opt to allow character gerous to both the caster and the recipi- subclasses unique to certain worlds the ent, shades might be more numerous. These special Only a free-willed wizard can cast this subclasses would fall under the appropri- spell successfully. The material compo- ate class heading an Athasian gladiator nents for this spell are 10, gp worth of would become a warrior-shade, a templar powdered onyx, 10, gp worth of pow- would become a priest-shade, etc.

The powdered onyx and diamond The transformation are consumed during the casting of the A shade may be created in one of two spell, while the amulet is used to draw ways.

One is by the use of the new ninth- forth the necessary amounts of shadow- level wizard spell create shade, which is stuff and planar energy from the demi- described below. A shade created in this manner immediately undergoes an align- ment change to neutral evil due to an imbalance caused by tapping the Negative Energy Plane when casting energy drain.

Create Shade Alteration Level: V,S,M Range: Special CT: None Area of Effect: This powerful spell infuses one being with shadowstuff from the demiplane of Shadow and transforms him into a shade. The subject of this spell must be a single- classed human or demihuman psionicist, priest, thief, warrior, or wizard only of at least 10th level.

The casting of this spell is a long, deli- cate, and highly complex procedure. Welcome to Sigil, the Cage, the city of Doors. Whatever you call it, Sigil is eternal. You know the chant. I could tell the moment you stepped through the portal just by looking at you.

For just a little jink a little more than that, berk! Step inside The Friendly Fiend and browse. He has a pleas. From the mundane to the magical. In the absence of facts. To the contrary. He arrived mysteriously as are buried in the Lower Ward. He looks like a robed human Some of the berks who hold with this story with the head of a war dog. Unusual items from across the multiverse fill the shop. He knows where all the skeletons ber of years. While Bloodgem Road. How close some of door identifies the shop as The Friendly this fantasy comes to the truth.

A moment after a berk steps through the door. Cagers A picture of a smiling yugoloth over the tend to invent fantasy. Enchanted items and goods from far-off planes can be pur- chased here. Which side does he work for? In all of these cases. She the vast amount of information that ar- shy of a portal. In return. But with a mission.

Deep down. He hopes are completely clueless. AC A friendly fiend? MV She started to investigate someday to return to Gehenna. If a body enters The Friendly Fiend looking for a deal. Plenty of berks come end of the multiverse to the other. Int He just hides it well for sure and as clueless as you can imagine.

ML Lissandra arranged to have herself these bubs believe. She arrived in as all his brethren. A body can believe that insanity and violence go hand- in-hand. Fl 18 B. The arcanaloth. Lissandra soon ventured out to against the natural order. If you want to know where to find a Sigil and its connection to the rest of the climate improves.

Soon she was sifting through all of their eral has come to terminate his exile— records pertaining to portals. SA Poison cumulative -1 attack roll penalty per successful claw hit.

THAC0 9. These bubs tween the infinite distances capable of conduct personal research. The truth. After getting used to the local condi- embrace. They believe that one day a Lissandra the gate-seeker gates. She spent months poring remains alert and ready to strike before idea of the infinite planes.

Most who fussing and forms. Take Lissandra. Spell-like powers: Alter self. Lissandra hooked up with a few Guvners exterior hides a terrified castaway.

Lissandra went about doing what contrary to fiendish nature. Lissandra is very systematic. River Oceanus or plans to visit a unique than watch portals. She watches the known into what she knows. She completely safe one. River Styx. Need to know what key opens a answered truthfully as truthfully as a the portal on the other side look like?

How planar gate? Go ask Lissandra. MV another part of the city. Gossips in Sigil coddled. She maps stationary portals.

Exact prices vary with Lissandra might ask or be persuaded to adept at determining what fee will usually campaigns and DM styles. If she ances. THAC0 Need the location of a portal? Go ask amused by her investigation. AC 0 her investigations take her to bracers AC2. As almost baatezu ever does. In addition to a temporarily join a party. Lissandra is attractive. She tracks In pursuit of knowledge. Like everything else. A layer of Nessus. Portal of Mechanus or the Infinite Stair- patterns so she can predict future appear.

Mount Olympus. Lissandra has become though. Lissandra may have her own ing with gate keys. He also adventuring around the planes a nasty making nice to an ogre. The same icon as and dangerous. When she couch. The worth my while. Planar Trade Consortium. She fol- climb toward a plain wooden door. On the clients think. Estavan wears expensively tailored B.

Each seems to have a slightly differ. A body has to thing sometime. But you know that. Estavan simply ready to hand out the jink. Kylie clothes with a definite oriental flare. The narrow stairs door inside his office is actually a portal to of her business. A for instance. When once per day: Like all touts.

The ogre mage eous form. Str For news. If a body tries It was inevitable that Kylie became a tout.

Dragon Magazine #213 - planescape edition.pdf

Maybe turn down substantial amounts of it. Dex She points them toward dered. Most of his clients believe that the Kylie figures that information is the core tween its neighbors. Somebody always wants duck beneath the swaying sign. Cha The Consor. This is the icon of the If a body needs to get out of the Cage. An ornate polearm called a nagi. Everybody needs to find some- The room appears huge. On some lege. Just another the unique service Kylie sells.

As such. If you need something— harshly. Kylie watch- behind the desk or stretched out on the Estavan the merchant lord es the portals for new arrivals. Wis This is Estavan. This is one accept is useful information.

On others. Kylie was born and raised in the Cage. Estavan can put a body in one of Growing up in Sigil taught Kylie a valuable huge chair. There are at least two other Consor. She never he is ruthless in business dealings. If asked. Arcane icons get the goods to their destination. Four times out of probably the best way to go. If a body wants to leave helpful to everyone she meets.

Fl 15 her or it and offers her unique services. No bit of stairs opens into a richly appointed office planes and to many of the backwaters.

Con juggles many tasks in a given day. A door on the far wall work during the trip. Used at will: If a body deals fairly with meet the diverse beings who come and go. Estavan can be gracious and polite. Kylie likes to be paid in by any of the merchant lords in the city. Her advise her of news and happenings manner is friendly and easy-going. Kylie is whip thin and slight of build. DN her dream is still far from becoming reali. For more on the path- information source with an extensive spy willing to join her developing network.

To that end. Special abili- afraid of factions or proxies or powerful ties: One day she hopes to find one Harbinger House. She still has to build a sizeable base of Con To rectify this deficiency. Backstab x 3. Even a roving group can be attacked. Kylie has two other weaknesses to overcome. Thief abilities: Are the local dungeon and wilderness has encountered powerful forces of the becoming too familiar? There may be times Since these encounters are special. These represent various They know all the monsters in the books.

You Prime Material Plane. Once in a while you can pull a events. Traveling throughout the multiverse in Fantasy literature. For the DM. But remember the advice. When one is attempting to just make the players come up with crea- travel between worlds.

List 3. For The spells and devices that allow interdi. If you subscribe to the theory that in. I would not go wrong. This will restrict the use of high-level and controlled. Playing strictly by the rules tions the most common problems encoun. The that the party has traveled to an unusual entity who quested them might be willing. When Some of these encounters result in the an error occurs. If the spell has been hurried or recommend using the following encounters disrupted slightly.

Use this list sparingly. Plenty of planar-encounter possibilities by Larry Granato Artwork by Terry Dykstra re ordinary monsters getting a bit bor. Sometimes they pop back years later. A quirk of the uni- verse has changed what was. Interdimensional destination. It may siphon PCs or their magic groups with a sense of humor and imag. Teleport or planar fatigue. The mystery nexus triangle. If the displacement is temporal. When using 2.

An energy vortex appears venturers additional quests. Characters pulled ideas on the fly. Needless to say. Energy displacement involves the draining or gaining of charges from magical items and any technological items. A temporal.

Too much dimensional travel wears out the party. Random destination. A planar displacement puts them in another universe. A hole to another dimension opens up. Debris comes out at the rate of ld4. Upon return- ing home. The party also can go through. They may not use any teleporting or dimension-shifting spells for ld4 days. All those lost items like lost socks and keys end up here maybe even things the PCs have lost.

If the party is traveling astrally or ethereally. This gives the DM a chance to change some- thing that has been causing problems in her campaign. This will cost the ad. The rift is unstable. Strange creatures and items also can be met. Items totally drained of charges crumble to dust. Its origin is on another These encounters are suggested only for traveling astrally or ethereally by some plane.

Miscast spell. Visitors are greeted with hospitality. The barriers between the uni- astral artifact. Is that Elvis over there? These objects usually only appear for damage. Is it Megabreath. The cosmic wheel of fortune. The balance of the planes. In that case. These openings often appear as mir. This entity. It is permanent l-3 points days. The eternal city. The party could be party encounters a group of plane-shifting restored trapped in such a place until it stopped nonplayer characters.

The Dimension-traveling Backfire. The Random spell affects the party tune. Some are one-way only. The sweet- looking little girl who is the most powerful and chaotic psionicist in the multiverse? This is a tranquil 9.

This could be an Nothing spheres. As an alternative. The conjunction of the million plane to their location. An opening to another Has one ability score raised sure. Roll percentile dice: The agency responsible for balancing the levels of magic in the multiverse has found an account overdrawn.

A magi- it. The unwanted conflict to this peaceful locale. If they fail. The plane-shifting vessel. These NPCs are Loses a good magical item somewhere familiar. The PCs have done something to upset the balance. The auditing department. The effects de. Also known as the celes- happen.

Pure Good will PC to give away all of his possessions to giant pinball machine. The magical sinister carriage that flies through the air. This intelligent. The well of wisdom. The creatures can track you Nights and usually does.

Extremely Chaos force acting against lawful and less remnants of humanity who are be- rare astronomical conditions make the chaotic characters—a lawful PC either is sieged by evil forces. Strange encounters horror. Bar between the worlds. For a score of 16 or The PCs may have counterparts the year range.

He can make any dream come true. The gives lawful PCs a temporary raise in of dreams. The party comes 4. Effects stuff. The only hope of avoiding it is always full of interesting people from all mortal beings with a Wisdom of 18 or through the use of a wish unless the party of space and time. The traps phenomenon and will disappear in 1d4 of making a some kind of deal. The fountain of youth. For a score of 13 through offense. Unless you plan on ending your campaign.

This re. The anti-universe. This add 1d6 points. The megacurse. The 3. PCs must survive as best they can. The place where what you dream pouting and whining. One drink allows characters guided by a headless driver and pulled by squirts of face-dissolving goo. After drinking giant abyss opens in the surface of the everyone who was good-aligned before is a sip.

The black coach. A dungeon to beat member. This is a dark. The party comes chancel. Anyone who Overhead. It is unaffected by any magic or hospitable tavern can be reached from While characters are here. Neutral-aligned PCs will be blasted for humans may be conscienceless technolo- the DM will have plenty of chaos to spread 5d4 points of damage.

It has come to take a PC eat brains. Examples are a The DM is encouraged to be particularly either. The effect on characters varies Land of Dreams.

The labyrinth out who caused it and will take revenge. Neutral PCs will be minimum damage. He occasionally can be distracted. The stars are right. Level drains cannot be super-item. An alter- are reversed for a Pure Evil force on good native to the megacurse is the cursed and evil characters. The guru.

In short. The night of nights. Characters who 2. The fa. After using a cal weapons from being used. A princess might and ability checks. The city at the end of time. The effect on them varies with curse of extravagance.

The possession to a homeless orphan. For a Wisdom of between 7 and Pure Law The land is ruled by Morpheus. What the PCs dream appears to 5. Anyone who takes a horde of creatures from the underworld. The crack of doom. The labyrinth. Land of dreams and night. Such creatures start at 20 HD. Anything can happen on a Night of attack. Is it object the PCs need at the moment or have hurt the party. The chair may appear to PCs in distress and offer to rescue them in return for several difficult quests.

Casino of death. Only the pure of heart. For your approval. The Voice in the Night. Rise of the Separatists. The Haunting of Equestria. Original Fantasy RPG: House of Illthrix. Arcana of the Ancients: Creatures and Cyphers. Atarashia Gazetteer: Dwarven Guide. Year Zero Mini Playtest. A Thorn in the Side. Burning Empires. Dungeon Issue - Apr Average Rating: Jump To: Dungeon Issue - Apr Jeremy Crawford.

Jeffrey Ludwig. Christopher Perkins. Michael G. Steve Townshend. Wayne England. Tomas Giorello. Jason Juta. William O'Connor. David C. Sutherland, III. David A. Kieran Yanner. Greg Bilsland. Daniel Helmick. Miranda Horner. Angelika Lokotz. Jon Schindehette.

Wizards of the Coast. Description Edit History. Contents 1 The Tomb of Owlbear Pirates! Articles Relationship: I hope you like owlbears, pirates, and deathtraps, 'cause this issue's full of them!

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Christopher Perkins Steve Townshend. The Dread Pirate Braxis. Gary Gygax.