Dream Chronicles: The Book of Water, often shortened to Dream Chronicles 5 or . The faster how players can complete the game, the more Dream Jewels and. Dream Chronicles®: The Book of Water™; Journey through enchanted places, solve challenging puzzles, and seek answers! Play more hidden object games at . Dream Chronicles: The Book Of Water Collector's Edition Free Download PC Game Cracked in Direct Link and Torrent. Dream Chronicles: The.
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This walkthrough includes tips and tricks, helpful hints, and a strategy guide for how to complete Dream Chronicles: The Book of Water. Free game downloads & online games at Big Fish Games - A new game every day! PC games & mac games - Play puzzle games, arcade games, mahjong. Get delighted with Dream Chronicles: The Book of Water, a Hidden Object Get a detailed walkthrough on how to complete all levels without.
Use your fishing rod in the water between the walkways and you will get the dolphin figurine. Use your vision jewel, then return to the airship and travel to The Obelisk. The Obelisk Use your vision jewel here, then pick up the metallic object on the right and use it on the mechanism to the left. Now you must solve 4 patterns puzzles; each time click on the obelisk to look at it, then click on the symbols to recreate the top image. The order of these puzzles is random.
When you are done, take the pixie figurine. Return to the airship and travel to Merrow. Merrow Use your vision jewel again, then find 5 dream pieces and read the note on the right. Pick up the key from the ground on the left, then enter the hangar to the left. Find another 3 dream pieces, and also pick up the key from the left and the 3 pieces of gramophone.
Place the gramophone on the pedestal on the left, then look closer at it. Read the note here, then pick up the wood tile and disc piece. Look at the books on the left and find 3 more disc pieces, then back out and use your weld jewel to repair the disc.
Use your silver key on the door on the right and go inside. Find 3 dream pieces as well as 3 wood tiles and yet another key. Use your small key to unlock the box here and you will get another wood tile.
Leave and return to the hangar. Use your final key on the other locked box to get the last wood tile. Now look at the gramophone again. Put the disc on the top and the wood tiles at the base.
To solve the puzzle, play the disc, then click on the wood tile corresponding with the sound that was played. Continue until all tiles have been used. When you are done, take the mermaid figurine. Return outside and into the airship and travel to the Clockmaker. Clockmaker Enter the tower and find 5 dream pieces, then read the note.
Ring the bell on the left and talk to the Clockmaker. Leave and return to your airship to travel back to the Herbalist. Herbalist Pick up the 3 pieces of key and use your weld jewel to fix it. Use the key on the gate and go through to the field. Find 5 dream pieces and also pick up the shovel and 5 pieces of paper. Use your vision jewel here before going back and entering the herbalist's house.
Go to the kitchen and take the book, then return out to the field and put the book on the stand. Look at the book for a closer view. Use your pieces of paper on the book, then solve the jigsaw puzzle. You will see the number ; match these numbers with symbols on the left page and remember them.
Back out of the book and use your shovel to dig up the garden to the left and behind the pergola and you will eventually find a chest. Open this with the combination of symbols corresponding to from the book leaf, fruit, grass. You will get the unicorn figurine. Go back to the airship and travel to Craters. Craters Use your vision jewel here. There are seven doors around the crater and you can enter them in order from left to right.
Door 1: Swan Find the dream piece then use your reveal jewel and take the magic symbol that appears. Door 2: Pixie Look at the door and recreate the symbol of the pixie, then head inside. Find the dream piece, then place the pixie figurine on the pedestal. Press the button on the right to spin the figurine until the magic symbol appears, then take it. Door 3: Griffin Find the dream piece then use your reveal jewel and take the magic symbol that appears.
Door 4: Dolphin Look at the door and recreate the symbol of the dolphin, then head inside. Find the dream piece, then place the dolphin figurine on the pedestal.
Door 5: Unicorn Look at the door and recreate the symbol of the unicorn, then head inside. Find the dream piece, then place the unicorn figurine on the pedestal. Door 6: Mermaid Look at the door and recreate the symbol of the mermaid, then head inside. Find the dream piece, then place the mermaid figurine on the pedestal. Door 7: Elephant Find the dream piece then use your reveal jewel and take the magic symbol that appears.
Now go back to your airship and travel to Wish. Wish Use all 7 magic symbols on the base of the statue.
Bonus Game Wish Pick up 5 electrical connectors, then look at the electrical panel on the right and use your connectors. Flip the switch on the left, then rotate the connectors to connect the colored lights with their appropriate circuits. Back out of the house and leave Wish, then continue to the right.
Herbalist Pick up the screw and 6 windmill blades, then use them on the windmill to repair it before heading inside. Look at the tree, then continue to the kitchen. Open the book and read it. Pick up the match from the left and use it to start a fire beneath the large pot. Turn the handles of each of the 3 essence containers at the back of the room, then click on each of the 3 glasses to add the liquids to the main container. Pick up some orange peels from a jar on the back right and crush them with the mortar on the left bench, then heat them on the fire before adding them to the container.
Go back outside and you will automatically travel. Barge City Pick up the 3 keys from the docks. Use the silver key on the orange building and head inside. Open the Book of Water and read it. Pick up the note from the floor to see another magic color.
Go back outside again. Use the copper key on the green house and go inside. Examine the art desk, then back out again. Pick up the gold nugget, paint brush, lens and 2 pigments, then go outside. Use your final key on the red house and enter. Find another gold nugget, lens and 2 pigments before leaving again.
Enter the green house once more and look at the art desk. Use your pigments and brush on the palette, then mix the correct color using the paints yellow, red, yellow, red, white and you will get the paint. Go outside and into the orange building to collect another lens from high up on the left. Look at the Book of Water again and use your magic paint on the book.
Head back outside and you will travel again. Herbalist Go inside and read the note on the floor. Go through to the kitchen and take the yellow tree healing potion from the left shelves.
Return to the entrance and use the potion on the tree, then go through the opened portal. Go down to the forge and get the last gold nugget as well as 5 wooden logs. Head left to the telescope. Click on the handle on the left wall to let more light into the room. Read the book on the left, then get the magnifying glass and 4 more wooden logs.
Now place one of your lenses in the telescope and look through it; match the constellation with the appropriate stars to get a mold. Repeat this with the other 2 lenses to get a total of 3 molds. Leave this room to return to the forge.
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