Chess tactics for students pdf


 

Bain - Chess Tactics for ruthenpress.info - Ebook download as PDF File .pdf), Text File .txt) or read book online. Chess Tactics for Students is ded icated to you students, pare nts, coaches, vol u nteers, tou rnament organ izers, d i rectors, and sponsors who make chess. Chess Tactics for Students was extensively field tested with elementary, midd le- school, and high-school students over a four-year period prior.

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Chess Tactics For Students Pdf

Chess Tactics PDF E-Book - ON SALE NOW! Chess Tactics For Students has been extensively field tested with elementary, middle-school, and high-school. Download Bain - Chess Tactics for ruthenpress.info Description. Download Bain - Chess Tactics for ruthenpress.info Free in pdf format. Chess Tactics for Students [John A. Bain] on ruthenpress.info *FREE* shipping on qualifying offers. chess book full of puzzles and information.

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Notice that B lack ca n i nte rpose b lock two t imes after Wh ite's fi rst check. White B lack 1 Diagram 58 1. White White B xd4 4. II Checkmate in four moves. Some Knight Forks are simple, as shown in Diagram Black must move the King, and then the Knight can capture the Black Bishop.

Chess Tactics PDF E-Book - ON SALE NOW!

Circle the White piece that is forking the Black pieces. N x b7 This one is done for you. II Win the Black Bishop in two moves. Diagram 65 8 7 1. K moves You r tu rn now! II Win the Black Queen in three moves. White ! To save the Q u ee n. B lack p lays. II Win the White Bishop in two moves. Diagram 69 1.

U se a Kn ig ht Fork. White Black Kf6 5 4 3 2 2. II Win a pawn in two moves. II Win the Black pawn on d5 in two moves. Diagram 71 8 7 6 1. White Use a Kn ight Fork. Diagram 75 1. II Win the White Queen in two moves. K moves U se a Rook sacrif ice check. White 8 1. II Win a pawn and the exchange a Rook for a Knig ht in four moves.

II Win a Rook in three moves. II Win a pawn in th ree moves. K moves U se a Q ueen sacr ifi ce check. II Win the Black Bishop in three moves. Black Use a Q ueen sacrifice. II Win the Black Rook on c8 in th ree moves. II Win the White Bishop in th ree moves. II Win the Black Bishop on c8 in three moves. II Win the White Knig ht in three moves. The K n i g ht Fork is poss ible beca u se the f3 pawn is p i n ned. Rbb 1 3. Ki ngs , Queens, Rooks , Bishops , and Pawns can a l l attack two or more pieces at the same t ime.

Forks are also known as Double Attacks. Some Forks can be s imple, as shown in Diag ram Others take two or more moves to set u p. Kings can fork! Black just played Ke5, forking the White Rook and Bishop. Circle the White pieces that are forked by the Black King. Ke5 1. B moves Kxf4 2. Wh icheve r p iece VVh ite moves. II Win the Black Knig ht in two moves. N moves 3. II Wh ite p lays c5.

After B lack p lays. II Win the B lack Knight in two moves. U se a Q ueen Fork. II Win the Black pawn on g6. Black Kxg7 K moves U se a R oo k sacrif ice check. Diagram 1 06 White 8 7 1. K moves 56 Black White B lack Kf8 1. Use three Queen Forks!

II Win the b pawn or the h pawn in two moves. II Win the Black g pawn in two moves. Black K moves Use a Rook F o rk. II Win the Black g-pawn in three moves. II Win the Black pawn on b7 in three moves. K moves 2. Be6 4. Ill Win a pawn in three moves. Ill Win the Black pawn or Kn ig ht in two moves. White Black N moves 1. P moves 2. U se a B i shop Fork. II Win the Black Rook in fou r moves. Rx d3? Black White Black K moves 1. U se a B ishop fork check on e 5. Then , i f the B lack K ing moves , captu re the Rook.

If , i n stead , B lack p lays. Ill Win a Black Bishop or Knig ht in two moves. Ill Win the Knight on b3 for a pawn in three moves. Black Use a pawn p u s h c5.

K moves 64 Black White B lack Bd6 1. Bd6 N moves 2. Be7 3. U s e a Pawn Fork. Black White Black N moves 1. B moves 2. U se a K ing Fork. N moves? The enemy King discovers or finds out it is in check!

A Discovered Check may be s imple, such as the one shown in Diag ram 1 Circle the White piece that will check the Black King. B xh7 2. II Win the Black Queen in two moves. White 7 1. B lack d iscovers the B lack K ing is i n check a n d that the B lack Q ueen i s u nd e r attack. O n the next move.

Wh ite w ins the Q uee n. Black White Black Kf8 1. II Win a pawn and the Black Knight in two moves. II Wh ite sacrifices the Rook. II Checkmate in one move. White Black Notice that the Black King is in check. II Win the Black Rook on d7 in three moves.

White Win a Black Rook for a pawn in two moves. U se a Q ueen sacrif ice check Q x f8. Fo l l ow that by a pawn push p romot i ng the pawn. II Win the B lack Rook in two moves. White B lack 7 1. II Win the B lack Rook in three moves. Checkmate in two moves. White White II Del iver a smothered checkmate i n three moves. Fol low that by a Q ueen o r K n ig ht checkmate. II Win the Black Queen or checkmate in two moves.

II Black 2. K moves? Use a B i shop attack on the Wh ite Q uee n. II Win the Black Knight in two moves. II Win the Black Knight in three moves. I I--"""'"'"' a b c d e f g h White to move. II Win the B lack B ishop in three moves. Fo l low th is b y a Rook attack on the B lack Q ueen. Diagram 1 55 8 7 1.

Fo l low th is by a ser ies of Rook checks, combi ned with D iscovered C h ecks from the Wh ite B ishop. The enemy King discovers or finds out that it is in check by two pieces at once! Some double checks are s imple , as shown in Diag ram 1 White checkmates in one move! The Black King is checkmated. Circle the White pieces that will check the Black King. White Black Nf6 This one is done for you.

T h e B l ack K i ng is checkmated. You r tu rn now! I f Black Ke8 Black p lays. Ke8 , Wh ite p lays Rd 8. I f Black p lays. Kc7 , Wh ite p lays Bd 8. B lack must p lay. Wh ite checkmates after B lack p l ays. Ke8 or. Notice that the White Bishop attacks the Black King's f7 flight square. Notice that on the 2"d move, White can play the Knight to either of two squares with Double Check!

II Checkmate in four movesor three moves if Black plays. Black White Black Kg8 1. White Black 7 6 5 4 3 11""":: II Checkma te in three moves. II Win a Rook in one move or checkmate in three moves. White White Bd3! Black White Black 1.

U se a Q ueen sacrif ice Q x d4. Ill Checkmate in two moves. Ill Checkmate in two or three moves. White Black Bxf6? II Win the Black Queen in three moves, or checkmate in two moves. Diagram 1 84 White 8 ll--J-. Black Kd8 Black Qg2-t- Then. N ext, Black Kxg8 d e l ive r checkmate with the rem a i n i n g Rook.

Both pieces attack different enemy pieces at the same time. Some Discovered Attacks are simple, as shown in Diagram C i rcle the Wh ite pieces that wi l l wi n Black's Quee n. Qxd4 2.

Qxd4 This one is done for you. Ill Win the Black Queen in two or three moves. If Black moves the K ing, Wh ite plays O x d4. If Black plays. Q moves ft Your turn now! Ill Win the Black Rook in two moves. After Black moves the Queen. VVhite ple1ys B xeS. After B lack p l ays. K x a7 or Black. Afte r B lack p lays.. Wh ite p l ays Bxe51 7 Discovered Attacks 7 6 5 4 3 a b c d e f 9 h White to move. II Win the Black Bishop for a pawn in two moves. White White 7 lt White Black Q moves 1. Nxd5 2.

Use a p awn attack on the Black Queen. White Bxg4 White Qxd4?? Fo l low t h i s w i th a K n i g ht sacrifice check, com b i ned with a D iscovered Attack on the Wh ite Q ueen from the B lack B i s hop. White 1 Kxh2 ! White Black a moves 1. Use a Bishop attack on the Black Rook.

White Black 7 1. II Win a Black Rook in two moves. Rxe4 Use a Bishop attack o n t h e B l ack Queen. U se a Bishop attack o n the B l ack Rook o n f8. Fo l low this with a Bishop attack on the B l ack Queen. Black Qxc7?? Bxe6 Use a Kni g ht sacrifice N x c7. Black Kxc8 K moves U se a Rook sacrif ice check. Fo l low th is with a B ishop check.

White Kxh2 White Qxa6? Qc2 Use a Bishop sacnf1ce. II Win the White Bishop on a3 in two moves. II Win a Black Knight in two moves. Black White Black Nfmoves 1. Nd moves II 2. When the first piece moves, a less valuable piece behind it is captured. Some skewers are simple, as shown in Diagram Black is in check by the Wh ite Rook and must move the Ki n g. The Black Rook beh i nd the King is skewered and wi l l be captu red. C i rcle the Wh ite piece that wi l l wi n Black's Rook.

Rxe8 This one is done for you. White Black moves the King K moves;. White plays Rxe8 wmning the Rook I 1.

Black plays. Th en. II Win a Black Bishop in two moves. K moves Use a Bishop Skewer. II Win a Rook in two moves. Kxf3 3. Q moves Beg i n with a pawn trade d x e5. Beg in wi th a K n ight and Bishop t rade..

White Black a moves Notice that the White pawn on f2 is pinned. Rfd8 2. Use a Bishop Skewer. Rhg5 2. Rdc8 2. U se a B ishop S kewe r, attack ing both B lack Rooks. Rdc8 3. Beg i n with a Q ueen trade Q x a6. Fol low this with a Bis h op S kewer. K moves Black Beg in with a Rook s acrifice Rxe5.

Follow this with a Rook Skewer. K moves Beg i n with a Knig ht c h eck. Black K moves U se a Q ueen Skewe r. To avoid checkmate, the opponent must give up the threatened piece. Some Double Threats are simple, as shown in Diagram B lack can n ot defend aga inst the Dou ble Threat, so Black moves the King to avoid checkmate and g ives u p the Bishop. C i rcle the square where Wh ite threatens checkmate. ReS 2.

ReS K moves 2. Rxe3 3 This one is done for you. II Checkmate or win the Black Bishop in two moves. White Black R moves?? II Checkmate or win the Black Rook in two moves. White p l ays Bxb1. II Checkmate or win the Black Knight in two moves. Diagram White Black 2. White Black 8 B. II Checkmate or win the White Bishop in two moves. II Checkmate or win the Black Queen in two moves. White Ba8?? White 1 3 3 Black Black 1. White Black Q x c7?? White Qxe1?? Qxf2 Use a Rook move that th reate ns checkmate by the B lack Rook.

R h 2 and attacks the Wh ite Q u ee n. White Black Qxe5?? Diagram 8. White Black Nxf5?? II Checkmate or win the White Rook on c7 in two moves. White 5 2. II Checkmate or win the White Rook on h4 in two moves.

II Checkmate in three moves or win the Black Rook in two moves. Kf8 2. II Checkmate or win the White Rook on a3 in two moves. II Checkmate or win the White Rook on a3 in three moves. White Ra6?? White g3 Ra6?? II Checkmate or win the Black Rook on c6 in two moves. Bg7 Black Rc3?? Use a K n i g ht move that t h reate n s checkmate from t h e Wh ite R ook. II Checkmate or win the Black Rook on d6 in two moves. II Checkmate or win the Black Bishop in three moves. U se a Q ueen m ove that t h reatens checkmate by the Q ueen and attacks the B lack Rook o n d 6.

White Black Rxd6? U se a Rook sacrif ice R x d 6! Fo l low th i s with a Q ueen move that th reate n s checkmate by the Q ueen a nd attacks the B lack Rook o n d 6. II Checkmate or win a White Rook in two moves. White Rd3?? White Rxd4? II Checkmate or win the Black Bishop on d4 in two moves. II Checkmate in three moves or win the Black Bishop on e7 in two moves.

Black White Black ReB?? Qh5 Kf8 2. White 2. II Checkmate or win the Black Knight on e3 in two moves. White Black Nxf1?? II Checkmate or win the White Knight in two moves. Promoting a pawn often results in being a Queen ahead! Because of this, sacrificing one or more pieces to make it possible to promote a pawn may be the best strategy you have. Promoting a pawn often takes two or more moves to set up, as shown in Diagram Wh ite can sacrifice the Bishop Bxb6!

After Wh ite plays Bxb6! C i rcle the Wh ite Pawn that wi l l become a Quee n. Bxb6 axb6 5 2. KIB moves 4 3 3. II Promote the a-pawn to a Queen in three moves.

Diagram 8 7 1. Black gxf6 Wh ite rep o n d s a7 ' Wh ateve r move B lack makes. KIN moves You r tu rn now! II P romote the g-pawn to a Queen in three moves. Wh ite plays g 7: Wh ateve r move B lack m a kes. Whe n B lack p lays. Kh6 1. Being promoted to a piece other than a Queen is cal led underpromotion. U nderpromotion is used to prevent a sta lem ate d raw or to gain an advantage in a continu ing game.

II Avoid a stalemate draw, and checkmate in two moves. Diagram White 8 It --t Th is u n d e rp romat ion wins the B lack Q ueen as a resu lt. Win the Black Queen and end up a Knight ahead in two moves. White hxg3 Any move White bxa4 axb3 4. Next , use a pawn sacrifice. Any move Any move U se a B i s h o p sacrif ice. B lack ca n nont stop the Wh ite h -pawn. II Promote the h-pawn to a Queen in four moves. Follow th is b y p ushing the h-pawn, a pawn that Black can not stop.

White Ne2? Follow th is by a Knight sacrifice. Then, push the h-pawn to the q ueening sq uare. II Promote the c-pawn to a Queen in three moves. The n , p romote the c-pawn. Th i s check forces the B lack Rook to captu re o r be captu red I. Fo l low th is by p romot ing the a-pawn to a Q u ee n. The n , reca ptu re to p romote the f-pawn to a Q ueen. II Promote the a-pawn to a Queen in four moves.

II Promote the f-pawn to a Queen in three moves. II Promote the f-pawn to a Queen in four moves. II Promote the d-pawn to a Queen in three moves. II Promote the e7 pawn to a Queen in three moves. II Win the Black Knight for a pawn in four moves, or checkmate in two moves. N xg7?? The n , promote the f-pawn to a Q uee n. Then , promote the e-pawn to a Q ueen.

Ill Win the Black Rook or Queen in two moves. Bxe4 3. Any move 4. II Diagram Avoid being checkmated or losing the Queen. II Avoid checkmate. Foll ow this with a Perpetual Check from the Bl ack Queen.

Follow this with a position by using a Perpetual Check. Perpetual Check from the Black Queen. Stalemate is a position where one player must move. Diagram shows Black about to be placed in Zugzwang by White. Skipping a move is not allowed! The Black King must move to eB. Circle the square where the White Rook will checkmate Black's King. White's first move will be a Rook move that keeps the Rook on the c-file. Stalemate ends the game and is always a drawn position.

White will checkmate Black in two moves. White checkmates Black on the next move: Zugzwang can result in a victory or the win of a piece. The Black King would like to stay right where it is and not move! Black is in Zugzwang.. Kf7 or. White is stalemated. II Draw this otherwise losing position in one move or win the Black Queen in two moves If Black moves the King. Black is in Zugzwang and moves. Diagram Black White 8 7 1. White wins the Black Queen an d the game.

Black plays. Diagram White B 7 1. White must take the Knight Bxc7. If White moves the Knight. White has only two possible moves. If White plays g4. II Draw this otherwise losing position.

White in Zugzwang. II Black plays. II Win the pinned Black Rook in two moves. Use a Pawn move to put Black into Zugzwang. Black mates with the Bishop on the n ext m ove. II Avoid a stalemate draw. Begin with a Pawn m ove to put Black in Zugzwan g. Use a Rook or King move to put White 1n Zugzwang. Zugzwang forcing the White King. II Win the White Bishop in two moves. White Rxa7 1. White skewers the Black Rook. White promotes it to a Queen. If Black doesn't capture the a-pawn. II Win the Black Rook for a pawn in three moves.

If Black captures the a-pawn. Black Kd6 6 5 2. Use a Rook move to put Black in Zugzwang. Black must capture the a-pawn or White will promote it to a Queen. Either way. Ill Trap the Black Queen and win it for a Rook in two moves. Use a Rook move to put Black in. White 8 Qxg5 1. White mates on the n ext m ove.. Use a Rook m ove to put Bl ack in Zugzwang.

Black Qg6 6 Bl ack m ust then capture the Rook or m ove the Bishop. Ill II Checkmate in two moves. White Black B moves 6 2. Use a Kn ight m ove to put Black in Zugzwan g. II Ill Checkmate in two moves. Follow this by checkmate from the White f-pawn or h-pawn. Use a Kn ight m ove to put White in Zugzwan g. Foll ow this by mate with the Bl ack Kn ight.

II Draw this otherwise losing position in one move. Use a Rook sacrifice check to force a Stalemate draw. U se a Rook sacrifice check to force a Stalemate draw. II has enough pieces to checkm ate the o ppone nt.

If White doesn't capture the Black Rook. Black takes the White lack of material. Two Kings al one on the board is a lack of material draw. Ke4 stalemate 4 3. II Avoid checkmate and draw this otherwise losing position by stalemate or by lack of Use a Rook sacrifice check. K moves?? Use a Rook sacrifice check to force Stalemate draw! II Use a Bishop sacrifice check to Draw this otherwise losing position in one move. Use a Bishop sacrifice check to force a Stalemate draw.

Use a Queen sacrifice check to force a Stalemate draw. Draw this otherwise losing position in one move, or win the White Queen in two moves. Begin with a pawn promotion and Queen check. In this chapter are quizzes you can use to check your skill at naming and using tactics. Each problem can be solved by using one or more tactics covered in this book: Record the answer to each problem.

Then, circle the tactic you used to solve it. Some problems may have more than one correct tactic. Circle the Tactic s: Identifying Tactics Record the answers to the problems and circle the tactic s used to solve them. II Circle the Tactic s: Black White 7 1. Diagram 41 1 White 1. II White Circle the Tactic s: Ill Checkmate in two moves.

Any move 4 3 3. Rxe4 5 2. Ill Diagram Circle the Tactic s: White 7 Black Qh5 1. II Diagram Circle the Tactic s: II Promote the a-pawn in three moves. Any move 4 3. Diagram White 8 7 Tactic s: White 8 7 Black White gxh6 1. Diagram 8 a 7 1. Win the Black Queen.

Bain - Chess Tactics for ruthenpress.info | Chess | Traditional Games

Identifying Tactics Record the answers to the problems and circle the tactic s used to solve the m. Win the Black Knight. Draw this otherwise. Diagram White 8 Black 7 1.

II Win the White Bishop in three moves. Win the Black Bishop. Win the White Queen. Identifying Tactics Record the answers to the problems and ci rcle the tactic s used to solve them. II Win the Black Bishop in three moves. An open diagonal is one where no pawns are blocking the movement of the Bishop along the diagonal. Gain control of an open file with one or both Rooks.

Place Bishops on important open diagonals. M idd le-Game P ri nci ples The middle game starts somewhere between the 1oth and 20th move after center pawns have been moved.

Castle early to protect the King and to develop the castled Rook. Create a Knight outpost if possible. An open file does not have a pawn of either color remaining on it.

E nd-Game Pri n ci ples The end game starts when most of the pieces are off the board. Develop Knights and Bishops to prepare for middle-game play and to free the King for castling. The opening is the time when a player attempts to accomplish three main goals. The middle game has several goals: A Knight outpost is the placing of a Knight on a square where the opponent has no way of attacking it without losing a piece of greater value than the Knight.

Usually the Knight is protected by a pawn. Each player may only have two or three pawns left and perhaps one or two minor pieces. Important open diagonals are those which run through one or more of the d4. They Black has a Knight outpost on c3. Stu d e nt Log Chapter P roblems After completing and correcting the first five problems of each chapter. Correct each chapter before proceeding to the next. On the form below. Kf4 Bc7 Kf6 2. Page 4 Dlagram 4 2.

Start with Chapter 1 and continue chapter-by-chapter through the book. Bd5 2. Bd3 1. Bd7 2. Nxb5 Qxb5 1. Rxe4 Dlagram 3 2. From left t o right: After you co mplete the fi rst five problems in each chapter. Bb5 Diagram 1 0 Dlagram 6 2. Bb5 Bd7 1. Rd4 2. Bxc3 2. Record your progress in the Student Log on page of your book.

Re 1 Q-0?? Page S 1. Bxc6 1. RoB 2. Bxe4 Page 3 2. Bd5 K m. Bd2 Diagram 1 1 Diagram 7 1. BxaB QxaB 1. Re 1 Dlagram 9 Any move Diagram S 2. Rxd5 K moves Kf4 3. Bc7 Kf6 Bxe5 Diagram 1 2 1. Bxe4 2. At each ste p. RoB QfB 2. Bc7 1. Bc7 Bxe5 2. Rxe4 Circle the Black Queen. Qxd4 3. To get the most out of your study of Chess Tactics for Students.

Re 1 Qxe4?? Qo4 1. Bxb6 1. Qxb5 g4 K m. Rxd8 Nxf5? Nxf5 2. Rxd4 3. Rxf8 Qxc6 2. Rf 1 Any move 2. Qh7 Page 2 1 Dlagram 37 1. Bb7 3. Kxf3 Bb7 3. Bxf6 Page 1 7 Page 9 Page 1 3 Diagram 1 4 1. Bxe6 Any move 1. Diagram 1 6 Qo4 2. Qxc6 Diagram 20 1. Qxe7 Rxe7?? Rxf5 Page 1 5 cxb4 2. Rf3 Qxc4 Page 1 9 2.

Bxe6 Qf6 2. Nxe5 2. Re l Nf6? Nxe5 Qxe5? Any move Bxc6 2. Nxb4 1. Nxd5 K m. Nxb4 Any o. Kc2 c4 3. Rh5 Kxh7 3. Qxc6 Dlagram 3 1 Page 1 4 3. Dlagram 33 1. Rd 1 Dlagram 36 1.

Dlagram 30 Dlagram 22 1. Kxd8 2. Any move cxd3 Bc4 a6 1. Rxe8 Dlagram 26 Diagram 1 8 Rxd8 2. Rxe5 Dlagram 29 1. Qo4 Ke7 2.

Re 1 Ne7? Rxd5 Dlagram 32 Diagram 1 7 2. Qh4 Kg7 1. Rxe8 Dlagram 28 1. Q-0 Qxe4?? Qxb7 Nxb7 Page 1 2 Page 1 6 1. Rxd8 l. Rxe8 Page 34 3. Rxd8 Page 3 1 Diagram 57 l. Rxe8 2. Qxd8 Diagram 6 1 Page 29 Dlagram 44 Rxf8 1. Diagram 5 1 Page 24 Dlagram 43 Diagram 59 l. Qd8 Dlagram 40 Rxd8 l. Qe8 Diagram 56 Dlagram 47 Dlagram 38 2. Rxf8 Page 22 Dlagram 48 Dlagram 39 1. Bxd4 3. ReS 2. Rxe8 3. Page 23 Dlagram 4 1 l. Rxf8 l. Rxf8 Diagram 50 l. K moves 1. Nxc7 2. Nc6 2.

Nxc6 Dlagram 82 1. K moves Dlagram 65 1. Nxa7 K m. Nxf7 1. Qxd5 2. Nxe6 l. Nxd8 Bxd6?? Page 45 Dlagram 84 l. Nxc6 Kh8 Dlagram 87 Page 43 Dlagram 80 l.

Nxd5 1. Nxf3 Page 46 Qxc6 2. Kxg l 3. K moves Kf6 K moves Diagram 7 1 l. Qxc6 Qxc6? Nxb7 Bxb7 3. Nxb7 1. Nxd7 1. Nxa8 l. Nxe7 3. Nxd5 l. Nxf8 K moves 2. Kxc2 3. Bxd8 Diagram 78 Page 38 l. Nxd8 Page 4 1 2. Nxd8 Page 36 Dlagram 66 Bxd6? Qxb7 2. Kxg3 3. Qxo5 l. Qxc5 Dlagram 95 l. Be3 Nc5 Nc5 1. Rxg4 Nxg4 K moves Diagram 1 1 0 l. Bxd4 2. Nxb7 Bxb7 l. Page 50 l. Rbb 1 Nd3 Nxc 1 3. Diagram 1 03 Bishop. Nxb6 2. Qxc8 2.

Rxo7 Diagram 1 05 K moves l. Rd7 Kg8 K moves Diagram 1 09 l. Ke5 1. Rb7 N m. Diagram 1 08 2. Nd3 2. Bxd5 exd5 2. Qxg5 Dlagram 93 l. Nxb7 o5? Rxb7 K moves Bxo5.

Qxb6 Kf8 Kg? K moves l. Qxh5 K moves l. Rxb7 K m. Nxg4 2. Rxb7 l. Rd7 Diagram 1 00 Kh6 1. Qxo7 3. Rxb2 2. Qxo2 Diagram 1 06 l.

Bxg3 N m. Kb3 2. Diagram 1 32 B m. Bxf6 Circle the White Rook. Page 67 1. Bxd3 Kxg7 Diagram 1 3 1 Diagram 1 23 Rxd3? K moves Bxg3 1. BxeS 2. Qxc 7 2. Bxh7 2. Bf6 Page 65 Diagram 1 1 6 1. Bxc6 Qf6 Diagram 1 35 Diagram 1 26 Diagram 1 1 8 2. QxdS Page 69 Diagram 1 22 Page 6 1 1. Bf8 Page 70 l. Nxd3 1. Kxc4 2. Rxh3 2. Kb2 2. Diagram 1 33 Diagram 1 24 Kh7 3. Kxf4 3. QxdS Diagram 1 30 Rxh3 K moves 1. Bxe4 1.

BeS 2. Bxb8 2. Kh8 l. Bxh3 Diagram 1 1 5 Kh7 2. Bxc7 l. Kxb l l. Nf3 3. Nxg4 cxb3 Page 60 Diagram 1 29 Page 64 Diagram 1 1 3 1. Rd8 3. Nxe7 4.

Bain - Chess Tactics for Students.pdf

BbS Diagram 1 5 1 1. Rd8 Page 80 Page 76 Diagram 1 52 Diagram 1 44 1. Nxd2 2. Rxb7 Diagram 1 43 Kxh6 1.

Qxe71 K m. Nf6 K moves Diagram 1 58 1. Rxc 1 1. Qb5 1. Nxc6 3. Bxc6 2. BxcS K moves Diagram 1 54 1. Bd8 Diagram 1 60 1. Nxe6 2. Rxf 1 cxb6 K moves 1. Qxb6 2. The recommended way to use Chess Tactics for Students is as fol l ows: In thi s book, you wi l l di scover the secrets of grandmaster pl ay-aggressive tactics that hel p turn begi nners i nto expers. Pl ayers unfami l i ar wi th these tactics wi l l be at your mercy!

What is a tactic? A tacti c is a move or sequence of moves that gi ves you an immedi ate advantage over your opponent.

What advantage does a tactic give? Chess Tactics for Students covers thireen major chess tacti cs, organized i nto chapters.

Begi nni ng chapters present the most frequently encountered and easi l y understood tacti cs. Later chapters present l ess frequently encountered and more di fi cult tacti cs.

A concl udi ng chapter of qui zzes gi ves you a chance to revi ew your ski l l s. To begi n, make sure you understand shor algebraic notation. Thi s notation is di scussed on the next to pages. Shor al gebrai c notati on i s used throughout Chess Tactics for Students and is the form in whi ch you wi l l record answers to probl ems. For each probl em, record the correct move sequence as i ndicated.

I f it i s ''Wite to move, " pretend you are pl ayi ng the Wite pieces and write Wite's correct moves and Bl ack's responses on the bl ank l i nes provi ded. On some probl ems, you wi l l write to possi bl e l i nes of pl ay.

Some moves and symbols are writen on the lines for you. Al so, each probl em has an accompanyi ng Hint for hel p when you need i t. The frst step i n l earni ng tacti cs i s to work the fi rst five probl ems i n each chapter. Star wi th Chapter 1 and conti nue chapter-by-chapter through the book. Thi s wi l l gi ve you an overiew of al l the major tacti cs and wi l l hel p you star l ooki ng for them i n your day-to-day chess games.

Afer compl eti ng the fi rst five probl ems in each chapter, go back and complete each chapter. At each step, check your answers i n the Answer Key to make sure you are worki ng careful ly. A Student Log is provi ded on page for you to record your progress. Students should record their answers in this notation. In shor algebraic notation, each square on a chess board is identified by a letter followed by a number.

The letter identifes a file column , and the number identifies a rank row. Each square is uniquely identified by its file letter and row number.

Look at Example 1 at the lef. To identify a piece except the Knight and the pawns , write the first letter of the name of the piece Write N to identify a Knight, and do not write any letter to identify a pawn. To record a move, write the letter of the piece followed by the name of the square to which the piece will move.

White Bl ack 1. The response of the student, playing the White pieces, is shown in bold tpe. Checkmate i n to moves. When you can move more than one piece of the same kind to the same square, you must identify the piece that is to be moved. To do this, follow the symbol of the piece with its file letter. In Example 3 at the lef, you can move either Black Knight to c3. In positions where both pieces are on the same file, follow the symbol of the piece with its rank number instead of its fle number.

Use a Knight sacrifice check. Then, use a Knight Fork check. Avoid a stal emate draw. Come out a Rook ahead. In Example 4, write "c8" to indicate moving the White pawn from c7 to ca. White realizes it would be a blunder?? Of l ivi ng pl ayers, most Grandmasters woul d l i kely say Bobby Fi scher, Garr Kasparov, or Anatol y Karpov-ach of whom has won the worl d champi onshi p and hel d i n for an extended peri od of ti me.

Some woul d menti on Judit Pol gar who, at fifeen years of age i n , became the youngest Grandmaster i n the hi story of chess. He then wi thdrew from soci ety, thi nki ng that l ife as a chess professi onal was not a proper career for a gentl eman! L Bored with standard openi ngs, a group of Bri ti sh pl ayers organized a tournament i n London duri ng i n whi ch the stari ng positi ons of the kni ghts and bi shops were reversed.

The tournament was pl ayed with a great deal of i nterest and enthusi asm, but the i dea di d not remai n popul ar ver l ong! L The shorest champi onshi p chess game on record l asted one move! In the final round of the Pal ma Interzonal Tournament hel d i n , Oscar Pan no showed up for hi s game with Bobby Fi scher but resi gned afer Fi scher, pl ayi ng white, made hi s frst move.

By resi gni ng, Panna l ost but avoi ded foreiti ng the game, al l owi ng Fi scher to pi ck up val uabl e tournament poi nts with the wi n.

If Panna had foreited the game by not showi ng up at al l , Fischer woul d not have received tournament poi nts. L The l ongest ofci al chess game took moves to compl ete, l asted 24 hours 30 mi nutes, and was pl ayed over si x si ti ngs.

The game was beteen Stepak and Masch i an i n the semi fnal s of the Israel i Champi onshi p of Masch i an pl ayed a Queen's Indi an Defense, but Stepak, pl ayi ng white, won the exhausti ng batl e. L The most mi sunderstood rul e i n chess is the three-time rpetition rle.

Wi l e many pl ayers thi nk that a seri es of moves must be repeated three ti mes before a draw can be decl ared, it i s actual l y the posi ti on that must be repeated three ti mes. What many pl ayers do not real ize is that the same posi ti on can occur three ti mes-ach ti me separated by perhaps a dozen moves-and sti l l be a draw when cl ai med!

L Do you ever wonder how many di ferent openi ng vari ati ons are possi bl e i n a chess game? Approxi matel y 9, , di ferent variati ons are possi bl e afer only the frst three moves by each pl ayer. Ernest Rubi n, an American stati sti ci an di d an anal ysi s of 1, major tournament games and found the fol l owi ng results: Siegber Tarrasch , German Chess Grandmaster and teacher. L Chess is not merely an idle amusement.

Benjamin Franklin , American statesman, writer, scientist, and inventor. L There is no other game so esteemed, so profound and venerable as chess; in the realm of play, chess stands alone in dignit. L Chess is a fne enterainment. Leo Tolstoy , Russian novelist and social critic.

L Chess is a game that refect most honor on human wit. Francois Voltaire , French philosopher, dramatist, and essayist. L The game of chess is the touchstone of the intellect. Yohann von Goethe , German poet, dramatist, novelist, and philosopher. L It is hopeless to tr to make a machine that plays perect chess. Norber Weiner , American mathematician, inventor of cybernetics. L Chess is. L Thank you, darling, for learning to play chess. It is an absolute necessit in any well-organized family.

Alexander Pushkin , Russian poet and author speaking to his wife. L When in doubt, take a pawn! L The mistakes are all there waiting to be made! Savielly Tarakover , Russian-born French chess player and writer. L Chess is a sea in which a gnat may drink and an elephant may bathe.

Old Russian proverb. Leonetti, based on a work by Anguiscola. The author of the manuscript is believed to be Estienne Porchier. Ri chard Tei chmann Chess, a contest beteen to opponents pushi ng 32 odd-shaped pi eces around a square board, captivates the mi nds and hears of peopl e al l over the worl d as it has for centuries.

Great pl ayers have lef thei r i deas, descri pti ons, and even thei r names on favorite atacks and defenses: Tal k to a grandmaster and you' l l l earn of a favorite openi ng, a bri l l i ant mi ddl e game strategy, or a famous endi ng.

You'l l hear of vi ctori es that fol l owed l ong struggl es where one strategy proved stronger than another. But the most enjoyabl e stori es are those that i nvol ve a tctic-a surpri se move that i s so powerul that the opponent's posi ti on crumbl ed and vi ctor qui ckl y fol l owed.

Tacti cs ofen do not i nvol ve l ong term strategy. A tacti c is ofen a qui ck tri ck, a card up a grandmaster's sl eeve waiti ng to be pl ayed. Li ke al l tri cks, though, tacti cs can be l earned by anyone. Whether you are a grandmaster or a begi nner a dufer, pater, or fsh i n chess tal k , you can l earn t o use tacti cs t o surprise and defeat unwar opponents.

To l earn tacti cs you must see and practi ce them. In the pages ahead, you wi l l l earn to recognize, set up, and use 13 wi nni ng chess tacti cs. As your fi rst step, do five probl ems i n each chapter. Then, work al l of the probl ems i n each chapter. Write your answers on the l i nes provi ded-but onl y afer you are confdent you are correct. The quizzes i n Chapter 14 give you a chance t o review and strengthen your ski l l s. To get the most from your study: Be sure you can use al gebrai c notati on to name squares and to write moves.

Fi rst, try to fi nd the best move wi thout readi ng the hi nt. Do each probl em i n your head or on a board. Then, use the hi nt as your gui de. Remember, no one becomes an exper on tactics wi thout fi rst seei ng them i n acti on. Name the tacti c and use chess pi eces to show your fri end how it works. Make each tacti c par of your chess arsenal. Some pins are simple, such as the Rook Pin shown in Diagram 1. Other pins take two or more moves to set up.

Black to move. Whatever Black does, White will capture the Black Queen on the next move. Circle the Black piece that is pinned by the White Rook. Z 1 Pins instruction Diagram Z White 1.

Re1 2. Rxe4 Bl ack ?? Win the Bl ack Queen for a Rook i n to moves.

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P Moves d T0u! Win the White Rook in to moves. J Use a L smOp m ' ayBd5. Win the Bl ack Queen for a Bi shop in two moves. Use a Bi shop Pi n. Pl ay Bb5. Win the White Rook i n two moves. Wi n the Bl ack Rook i n two moves. J Bl ack White Bl ack 1. Wi n the Bl ack Kni ght on c6 for a pawn i n to moves.

O Bd7 Use a Rook Pi n. Use a Bi shop Pi n an d a pawn attack. Win the White Queen for a Bi shop in two moves. Wi n the White Rook in three moves. K moves Use a Bi shop Pin. Wi n the Bl ack Queen for a Rook in two moves. Wite 1. Win the Bl ack Kni ght in two or three moves. White d 1 1. Win the White Rook in three moves.

V Bl ack White Bl ack Ke7 1. Use a Queen Pi n. Wi n the Bl ack Rook in three moves. Qxc Use a Kni ght sacri fi ce, fol l owed by a Bi shop Pi n. Win a pawn on b4 i n to moves. Any other 2. Use a temporary Kni ght sacri fi ce on b4. The Kni ght ofer i s possi bl e because l ma pawn on c5 i s pi nned. White White Win the Bl ack Knight in three -moves. White 1.

Kc2 d 3. Win the White Rook for a pawn in three moves. Attack the pinned Black Queen with the White Rook. Attack pinned pieces. Win a Black Knight on f5 in three moves. Wi n the White Rook for a Bi shop i n three moves. Bl ack 3. White Bl ack. Checkmate i n two moves. Wi n the Bl ack Queen for a Rook i n to moves. Then, capture the Bl ack Queen. Wi nni ng the Queen i s possi bl e because the Bl ack Kni ght i s pi nned.

Ne7 2. Nbc8 3. Some back rank combinations are simple, as shown in Diagram Others take to or more moves to set up. Di agram 32 o. Circle the White piece that checkmates the Black King. Checkmate in three moves. Checkmate i n one move. Use a Back Rank mate. Checkmate i n three moves. Checkmate in two moves. IO vHI! O clElO 3!! Use a Back Rank Combination. Not i ce t hat t he Whi te Bi shop attacks Bl ack's h7 fl i ght square after t he Whi te Rook moves away from d3.

Use a Back Rank Combi nati on. Not i ce t hat t he Whi te pawn on g6 atacks Bl ack's! Noti ce that t he Bl ack Bi shop protects t he e8 square. Checkmate in four moves. Some Knight Forks are simple, as shown in Diagram Circle the White pi ece that is forking the Black pi eces. Win the Bl ack Bishop in two moves. K moves T0u! Win the Bl ack Queen in three moves. White Win the Bl ack Queen and two pawns for a Bi shop i n three moves. Wi n the White Bi shop in to moves.

Diagram 69 1. Wi n a pawn i n two moves. Win the Bl ack pawn on d5 i n W moves. Wi n the Bl ack Rook in two moves. Use a Kni ght D K.

Wi n the Black Queen for a Kni ght in two moves. Wi n the Bl ack Rook in to moves. Win the Wite Queen in two moves. Wi n the Bl ack Bi shop on b7 or the Bl ack Queen i n two moves. Win the Bl ack Queen and a pawn for a Rook and a Kni ght i n three moves. White d 1. Wi n a pawn and the exchange a Rook for a Kni ght i n four moves.

Wi n a Rook i n three moves. Wi n a pawn i n three moves. Wn the Bl ack Bi shop i n three moves. Fol l ow t hat wi th a Kni g ht Fork, wi nni ng back t he Queen. Wn the Bl ack Kni ght and Bi shop i n three moves. Bl ack Use a Queen sacri fi ce.

Win the Bl ack Rook on c8 in three moves. Win the White Bi shop in three moves. Wi n the Bl ack Bi shop on c8 i n three moves. Wi n the White Kni ght i n three moves. Bl ack Use a Queen sacri fi ce, fol l owed by a Kni ght Fork. The Kni ght Fork i s possi bl e because the f3 pawn i s pi nned. Wi n the Bl ack Kni ght and Bi shop for a Rook i n three moves. Use a Rook sacrifi ce, fol l owed by a Kni ght Fork.

Rbb1 3. Ki ngs, Queens, Rooks, Bi shops, and Pawns can al l attack two or more pi eces at the same ti me. Forks are al so known as Doubl e Attacks. Some Forks can be si mpl e, as shown i n Di agram Others take two or more moves to set up. Circle the White pieces that are forked by the Black King. B moves bX! Wi n the White Bi shop or Rook i n two moves. White 8 7 1. Bxd4 2. Wi n the Bl ack Bi shop or Kni ght i n two moves. Wi n the Bl ack Kni ght i n to moves.

Wi n the Bl ack Bi shop or Kni ght for one or two pawns i n two moves. Bl ack must move hi s Bl ack Bxc5 Bxd4 Ki ng. Then, Whi te pl ays Rx a7, wi nni ng t he Kni ght.

Bxc5 2. N moves 3. Bx c5. Wi n the Bl ack Kni ght i n two moves. Use a Queen D K. Wi n the Bl ack Bi shop i n two moves. Wi n the Bl ack pawn on g6. Wi n a pawn, Rook, and Bi shop i n four moves or pawn, Rook, and Kni ght i n three moves! Win the White pawn in two moves.

Use three Queen Forks! Wi n the b pawn or the h pawn i n to moves. Wi n the Bl ack g pawn i n to moves. Win the Bl ack g-pawn in three moves. Win the Bl ack pawn on b7 i n three moves.

K moves 2. Bxa5 3. Be6 4. P moves 2. Wi n the Bl ack pawn on c6 and Kni ght i n two moves. Wi n the Bl ack Rook i n three moves. Wn the Bl ack Rook i n four moves. Wi n the Bl ack e-pawn and Rook for a Bi shop i n two moves-or wi n the Bl ack e-pawn and Queen for a Bi shop and Rook i n three moves. Rxg3 fol l owed by a Bi shop Fork. Bl ack White Bl ack K moves 1. Use a Bi shop fork check on e5. Then , i f t he Bl ack Ki ng moves, capture the Rook.

I f, i nstead , Bl ack pl ays. Nx e5?? Win a Bl ack Bi shop or Kni ght for a pawn in three moves. Win the White Queen for a Bi shop in three moves. Bd6 N moves 2. Be7 3. Wi n a Bl ack Bi shop or Kni ght i n to moves. Bl ack White Bl ack N moves 1. B moves 2. Use a Ki ng Fork. N moves? The enemy Ki ng discovers or fnds out i t i s i n check! A Di scovered Check may be si mpl e, such as the one shown in Di agram 1 Circle the White pi ece that will check the Black King.

Wi n the Bl ack Queen i n two moves. White 7 1. Wi n the Bl ack Queen for a Bi shop in two moves. Wi n a pawn and the Bl ack Kni ght i n two moves. Wi n the Bl ack Queen for a Bi shop i n three moves. Afer Bl ack pl ays. Whi te sacri fi ces the Rook. Kx h8. Wi n the Bl ack Queen for a Bi shop i n two moves. Wi n the Bl ack Rook on d7 i n three moves. White Wi n a Bl ack Rook for a pawn i n to moves.

Wi n the Bl ack Rook i n to moves. Wi n the Bl ack Queen for a Kni ght i n to moves. Wi n the Bl ack Queen for a Kni ght i n two moves. Wi n the Bl ack Queen i n to moves. Wi n a pawn and the Bl ack Queen for a Rook i n three moves. Fol l ow that by a Queen or Kni g ht checkmate. Wite Bl ack 1. RNxg8 2. Wi n the Bl ack Queen or checkmate i n to moves.

Bl ack 2.

K moves? Wi n the Bl ack Kni ght i n three moves. Wi n the Bl ack pawn on b6 and the Bi shop i n two moves. Notice that the Wite King is in check. Wn the Bl ack Queen in two moves. Wi n the Bl ack Bi shop i n three moves. Wi n both Bl ack Bi shops and the Rook i n four moves. Checkmate i n four moves. Fol l ow t hi s by a seri es of Rook checks, combi ned wi th Di scovered Checks from the Whi te Bi shop.

The enemy Ki ng discovers or fnds out that i t i s i n check by to pi eces at once! Some doubl e checks are si mpl e, as shown i n Di agram 1 Circle the White pieces that will check the Black King. White Bl ack N! P T0u! I Bl ack Ke8 Bl ack pl ays. Ke8, Whi te pl ays Rd8. Kc7, Whi te pl ays Bd8. Bl ack must pl ay. Whi te checkmates afer Bl ack pl ays. Ke8 or. Notice that the White Bishop attacks the Black King' s!

Checkmate in one move. Rxb8 2. Cheokma e n hree moves. Chetkmate n hreemoves. Notice that on the 2"d move, Wite can play the Knight to either of to squares with Doubl e Check! Cheokma e n hreemoves. W n he B aok B shop n momoves. Cheokma e n womoves. Chetkma te nthreemoves. Cheokma e nmomoves. W na Rook nonemoveor oheokma e nthreemoves. Use a Queen sacri fi ce Q x d4.

Cheokmate nmomoves. Cheokmate nthreemoves. Wh te B atk Bxm? W nthe B aok Queen n hree moves, oroheokmate nmo moves. Cheokmate n womoves.

Next, B aok Kxg6 del i ver checkmate wi th t he remai ni ng Rook. Both pieces attack diferent enemy pieces at the same time. Ci rcl e the White pi eces that wi l l wi n Bl ack' s Queen. Qxd4 2. Qxd4 This one is done for you. If Black moves t he Ki ng, Whi te plays Ox d4. If Black plays. Qmoves f Your turn now!

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