Learning Autodesk 3ds Max Foundation for Games (Kobo eBook). Learning Autodesk 3ds Max Foundation for Games Cover Image. Read "3ds Max Bible" by Kelly L. Murdock available from Rakuten Kobo. Sign up today and get $5 off your first download. The bestselling 3ds Max book. Covers both 3ds Max and 3ds Max Design Hands down, the best book on and other supplementary materials are not included as part of eBook file.

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3d Max 2010 Ebook

As of today we have 78,, eBooks for you to download for free. No annoying ads, no download limits, 3ds Max Materials Mapping - Autodesk. The bestselling 3ds Max book ever, now updated for the latestversion 3ds Max is the worlds most popular animation modeling andrendering software used to. Free Ebook 3d Max Ebook · DesignCAD 3D MAX · Autodesk 3ds Autodesk 3ds Max & Autodesk 3ds Max Design Graphics 3ds Max Design

Not in United States? Choose your country's store to see books available for download. It is an expensive, intricate program that can take years to thoroughly master. As the ultimate comprehensive reference and tutorial on 3ds Max, this guide contains in-depth coverage of every aspect of 3ds Max and explores the newest features that the latest version has to offer. You'll learn to master the complexities of 3ds Max under the guidance of 3D expert Kelly Murdock. A Quick Start chapter shows you how to create an exciting animation on your very first day with the software so you can dive in and get started immediately. GIMP 2. Klaus Goelker.

Selecting Axis Constraints 7. Locking axes transformations 7. Landing a spaceship in port 7.

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Using Pivot Points 7. Positioning pivot points 7. Aligning pivot points 7. Using the Working Pivot 7. Transform adjustments 7. Using the Reset XForm utility 7. A bee buzzing about a flower 7. Using the Align Commands 7. Aligning objects 7. Using the Quick Align tool 7. Aligning normals 7. Aligning a kissing couple 7.

Aligning to a view 7. Using Grids 7.

3ds Max® Bible [Book]

The Home Grid 7. Creating and activating new grids 7. Using AutoGrid 7. Creating a spyglass 7. Using Snap Options 7. Creating a 2D outline of an object 7. Setting snap points 7. Setting snap options 7. Using the Snaps toolbar 7. Creating a lattice for a methane molecule 7. Summary 8. Cloning Objects and Creating Object Arrays 8. Cloning Objects 8. Using the Clone command 8. Using the Shift-clone method 8. Cloning dinosaurs 8.

Using Quick Clone 8. Understanding Cloning Options 8. Working with copies, instances, and references 8. Creating instanced doughnuts 8. Working with referenced apples 8. Mirroring Objects 8. Using the Mirror command 8. Mirroring a robot's leg 8. Cloning over Time 8. Using the Snapshot command 8. Creating a path through a maze 8.

Spacing Cloned Objects 8. Using the Spacing tool 8. Stacking a row of dominoes 8. Using the Clone and Align Tool 8. Aligning source objects to destination objects 8. Cloning and aligning trees on a beach 8.

Creating Arrays of Objects 8. Linear arrays 8. Building a white picket fence 8. Circular arrays 8. Building a Ferris wheel 8. Working with a ring array 8.

Using Ring Array to create a carousel 8. Summary 9.

Autodesk 3ds Max 2013 Bible

Grouping, Linking, and Using Containers 9. Working with Groups 9. Creating groups 9. Ungrouping objects 9. Opening and closing groups 9. Attaching and detaching objects 9. Grouping a plane's parts together 9. Building Assemblies 9. Understanding Parent, Child, and Root Relationships 9. Building Links between Objects 9.

Linking objects 9. Unlinking objects 9. Linking a family of ducks 9. Displaying Links and Hierarchies 9. Displaying links in the viewport 9. Viewing hierarchies 9. Working with Linked Objects 9. Locking inheriting transformations 9. Using the Link Inheritance utility 9. Selecting hierarchies 9. Linking to dummies 9. Circling the globe 9. Working with Containers 9.

How to Cheat in 3ds Max 2010

Creating and filling containers 9. Closing and saving containers 9. Updating and reloading containers 9. Summary III. Modeling Basics Accessing Subobjects and Using Modeling Helpers Exploring the Model Types Parametric objects versus editable objects Converting to editable objects Understanding Normals Viewing normals Cleaning up imported meshes Working with Subobjects Using Soft Selection Soft selecting a heart shape from a plane Applying modifiers to subobject selections Using Modeling Helpers Using Dummy and Point objects Measuring coordinate distances Using the Measure Distance tool Using the Tape helper Using the Protractor helper Using the Compass helper Using the Measure utility Using the Level of Detail utility Summary Introducing Modifiers and Using the Modifier Stack Exploring the Modifier Stack Understanding Base Objects Applying modifiers Other Modifier Stack entities Using the Modifier Stack Copying and pasting modifiers Using instanced modifiers Identifying instances and references in the Modifier Stack Disabling and removing modifiers Reordering the Stack Creating a molecular chain Holding and fetching a scene Collapsing the Stack Using the Collapse utility Using gizmo subobjects Squeezing a plastic bottle Modifying subobjects Topology dependency Exploring Modifier Types Object-Space versus World-Space modifiers Selection modifiers Volume Select modifier Applying damage to a car Parametric Deformer modifiers Affect Region modifier Bend modifier Bending a tree Displace modifier Lattice modifier Mirror modifier Noise modifier Push modifier Preserve modifier Relax modifier Ripple modifier Shell modifier Making a character from a sphere Slice modifier Skew modifier Stretch modifier Spherify modifier Making a fat crocodile Squeeze modifier Twist modifier Taper modifier Creating a yo-yo Substitute modifier XForm modifier Wave modifier Waving a flag Free Form Deformer modifiers Modeling a tire striking a curb Drawing and Editing 2D Splines and Shapes Drawing in 2D Working with shape primitives Rendering rollout Interpolation rollout Creation Method and Keyboard Entry rollouts Line Rectangle Circle Ellipse Arc Donut NGon Star Text Helix Section Drawing a company logo Viewing the interior of a heart Editing Splines Editable Splines versus the Edit Spline modifier Making splines renderable Selecting spline subobjects Controlling spline geometry Create line Break Attach and Attach Multiple Cross Section Auto Welding end points Insert Working with cross sections to create a doorknob Editing vertices Refine Weld and Fuse Connect Make First Cycle CrossInsert Fillet Chamfer Tangent Copy and Tangent Paste Delete Show Selected Segments Making a ninja star Editing segments Connect Copy Divide Detach Using Connect Copy to create a simple flower Surface Properties Editing Spline subobjects Reverse Outline Boolean Mirror Trim and Extend Close Explode Spinning a spider's web Using Spline Modifiers Spline-specific modifiers Edit Spline modifier Spline Select modifier Delete Spline modifier Normalize Spline modifier Renderable Spline modifier Sweep modifier Plumbing with pipes Using the Shape Check utility Moving splines to 3D Extruding splines Routing a custom shelf Lathing splines Lathing a crucible Bevel and Bevel Profile modifiers Modeling unique rings CrossSection modifier Understanding Poly Objects Creating Editable Poly Objects Converting objects Collapsing to a mesh object Applying the Edit Poly modifier Editing Poly Objects Using the Ribbon Editable Poly subobject modes Subobject selection Modeling a clown head Editing geometry Repeat Last Enabling constraints Creating a roof truss Preserve UVs Create Collapse Attach and Detach Slicing and cutting options Combining, cutting, and separating a car model MSmooth Tessellate Generate Topology Make Planar View and Grid Align Relax Hide, Copy, and Paste Editing Vertex subobjects Remove Extrude Weld and Chamfer Remove Isolated and Unused Map Vertices Weight and Crease Editing Edge subobjects Split and Insert Vertex Bridge Edges Create Shape from Selection Edit Triangulation Turn and Spin Editing Border subobjects Cap Bridge Bridging a forearm Editing Polygon and Element subobjects Outline and Inset Bevel Flip Retriangulate Hinge From Edge Extrude Along Spline Building an octopus Surface properties Vertex Surface properties Polygon and Element Surface properties Subdivision Surface Modeling a tooth Using the Freeform Tools Using the PolyDraw tools Drag Step Build Extend Optimize Opening a diamond Draw On and Pick Shapes and Solve Surface Splines Surface, Topology, Strips, and Branches Using the Paint Deform tools Shift Smudge, Noise, and Exaggerate Revert Using the Selection Tools Selecting Tops, Open, and Non-Quads Copying and pasting selections Selecting by criteria By Surface, Normal, and Perspective By Random, Half, and Pivot Distance By View, Symmetry, and Numeric By Color Summary IV.

Materials, Cameras, and Lighting Basics Using the Material Editor and the Material Explorer Understanding Material Properties Colors Opacity and transparency Reflection and refraction Shininess and specular highlights Other properties Working with the Material Editor Using the Material Editor controls Using the sample slots Magnifying a sample slot Using different sample objects Dragging materials Naming materials Getting new materials Assigning materials to objects Picking materials from a scene Selecting objects by material Previewing materials and rendering maps Setting Material Editor options Resetting materials Removing materials and maps Using the Fix Ambient utility Coloring Easter eggs Working with libraries Loading a custom material library Using the Material Explorer Creating and Applying Standard Materials Using the Standard Material Using Shading Types Blinn shader Phong shader Anisotropic shader Multi-Layer shader Oren-Nayar-Blinn shader Metal shader Strauss shader Translucent shader Making curtains translucent Accessing Other Parameters Extended Parameters rollout SuperSampling rollout Maps rollout Dynamic Properties rollout DirectX Manager rollout Coloring a dolphin Adding Material Details with Maps Understanding Maps Different map types Enabling the Global Viewport Rendering Setting Using Real-World maps Understanding Material Map Types The Coordinates rollout The Noise rollout The Time rollout The Output rollout Bitmap map Checker map Combustion map Gradient map Gradient Ramp map Swirl map Tiles map Cellular map Dent map Falloff map Marble map Noise map Particle Age map Particle MBlur map Perlin Marble map Smoke map Speckle map Splat map Stucco map Waves map Wood map Compositor maps Composite map Mask map Mix map RGB Multiply map Color Modifier maps Color Correction map Output map RGB Tint map Vertex Color map Miscellaneous maps Camera Map Per Pixel map Flat Mirror map Creating a mirrored surface Normal Bump map Raytrace map Thin Wall Refraction map Creating a magnifying glass effect Using the Maps Rollout Aging objects for realism Using the Map Path Utility Using Map Instances Creating Textures with External Tools Creating material textures using Photoshop Capturing digital images Avoiding specular highlights Adjusting brightness Scanning images Creating a fishing net Using Compound Materials Blend Composite Double Sided Creating a patchwork quilt Morpher Shell Shellac Surfing the waves Applying Multiple Materials Using material IDs Mapping die faces Using the Clean MultiMaterial utility Material Modifiers Material modifier MaterialByElement modifier Creating random marquee lights with the MaterialByElement modifier Disp Approx and Displace Mesh modifiers Displacing geometry with a bitmap Configuring and Aiming Cameras Learning to Work with Cameras Creating a camera object Free camera Target camera Creating a camera view Setting up an opponent's view Controlling a camera Aiming a camera Watching a rocket Aligning cameras Seeing the dinosaur's good side Setting Camera Parameters Lens settings and field of view Camera type and display options Environment ranges and clipping planes Camera Correction modifier Creating multi-pass camera effects Using the Depth of Field effect Applying a Depth of Field effect to a row of windmills Using the Motion Blur effect Using a Motion Blur multi-pass camera effect Using Lights and Basic Lighting Techniques Understanding the Basics of Lighting Natural and artificial light A standard lighting method Shadows Getting to Know the Light Types Default lighting Ambient light Standard lights Omni light Spotlight Direct light Skylight Area Omni and Area Spot Photometric lights Creating and Positioning Light Objects Transforming lights Viewing lights and shadows in the viewport Listing lights Placing highlights Lighting the snowman's face Viewing a Scene from a Light Light viewport controls Lighting a lamp Altering Light Parameters General parameters Spotlight and directional light parameters Advanced Effects Shadow parameters Optimizing lights Manipulating Hotspot and Falloff cones Photometric light parameters Distribution options Color options Intensity and Attenuation options New Bonus section on MaxScript covering techniques for automating repetitive tasks and customizing 3ds Max to make you more productive.

The DVD includes: Read more Read less. Kindle Cloud Reader Read instantly in your browser. Autodesk's Media and Entertainment division produces award-winning software tools designed for digital media creation, management and delivery across all disciplines: Not Enabled. Would you like to tell us about a lower price?

Share your thoughts with other customers. Write a customer review. Showing of 11 reviews. Top Reviews Most recent Top Reviews. There was a problem filtering reviews right now. Please try again later. Paperback Verified download.

But, that said, this book has been a better introduction to me to Max than the Bible series which really threw me some loops. Overall, it just seems that Max doesnt have very many good learning books. High quality, shipped fast would download again!

I'm currently half way through this book and have learned a lot. One of my complaints is that they do not inlude color pictures of the examples they give you. It is hard sometimes to see what it is they are talking about because you cannot tell what is highlighted in the black and white pictures.

On some examples I could not replicate exactly what they were doing, I'm not sure if the workflow was correct or if some minor detail was left out of the book by mistake.

If your new to 3ds Max this is a good start. I plan on tackling Mastering 3ds Max next. Great examples, filled with many resources and exercises which clarify concepts.

I ordered this book because it is the Official Training Guide for 3ds Max Design and it's basically required reading if testing for the Associate or Professional certifications.

After a little bit of digging, I found that these additional chapters are included on a DVD in the back of the book in PDF format along with the training files. However, if you're like any normal person and want to read these additional chapters somewhere other than in front of a computer, you will want to print these additional chapters out.

I don't understand the logic in Autodesk not printing and including these additional chapters in the book itself and am pretty disappointed in their decision. This book is primarily for the beginner in 3ds Max.

It covers the basics without much content on the main new features of Design It does, cover the basics well. A bonus CD covers more material and there is a bathroom you can light and add materials to. I only wished this touched on the top new features. The book arrived in perfect condition, earlier than expected. The book has the dvd included and apart for the black and white is a good guide.

The book was fine, but the cd did not work so i couldn't do the exercises presented in the book. See all 11 reviews. site Giveaway allows you to run promotional giveaways in order to create buzz, reward your audience, and attract new followers and customers. Learn more about site Giveaway.

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