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Path of Devastation is a year-long adventure that explores the war-torn lands of western Immoren. The Iron Kingdoms are wracked with escalating warfare, strife, . Download PDF Iron Kingdoms RPG Core Rules, PDF Download Iron Kingdoms RPG Core Rules, Download Iron Kingdoms RPG Core Rules. Iron Kingdoms Full Metal Fantasy Roleplaying Game Core Rules - Embark Great to see the Core Rules can be had as pdf, but the price is.

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Are you sure you want to Yes No. Be the first to like this. The Rise of the Molgur Before the rise of the first human civilizations. The divide between tribal and civilized humans seems a result of the long era when Menoth.

He prayed to the Devourer and asked it grant him a boon—that he would not die of starvation and that death would be unable to claim him so long as he was hungry. Wurmwood is not rooted to a single place but instead appears at will as if it had always been in the chosen location.

Civilization arose among the softer races who needed to band together to survive. At the next site of slaughter he may appear again. To outside eyes it seems the Oathkeeper is more imprisoned slave than ally.

Often Wurmwood is tended by a blackclad called the Oathkeeper. What arrangement there is between the blackclads and this immortal power is known only to the omnipotents. Through them. Every man he killed and every beast he ate he offered to the Wurm. Despite their barbarity and instability. Humanity is a paradox. Yet this clannish race is inventive. The first great civilizations were those of the elves and the dwarves. Disparate tribes found ways to coexist even amid constant strife and conflict.

Between bloody feuds. Whenever his body is cut down. The Molgur had no central authority. For the strongest and best- 14 adapted races this tribal existence has never been abandoned. This shared faith allowed common cause and shared traditions.

History itself is an endless well and much has been forgotten. The greatest heroes were remembered in songs and stories passed down through the generations. The wilds held no fear for the Molgur.

As age began to take its toll. Dominance of the Tribes For countless generations the lives of the peoples of the wilds changed little. This ageless tree has a mind and a will that are filled with malice. Yet they once held more territory than any modern empire. Only trollkin with their krielstones and scrolls and the blackclads with their accumulated lore have marked the years. Various tribes identifying as Molgur frequently clashed with one another in fights that could be vicious and bitter.

This prompted some humans to become civilized. Conflict and violence were not viewed as horrific but a natural and sometimes joyous aspect of life. So rose Lyoss in the east and Rhul in the northern mountains of western Immoren. Primal History The line where legends end and history begins is hazy. They knew ways through the wilderness and hunted its fiercest beasts. The Molgur arose from struggles for dominance and survival among the trollkin.

The Molgur embraced its member races as nearly equals. Constant violence. Humanity had to come to grips with the wilds to survive. He held elaborate feasts in his hall where his warriors gathered. The chieftain was given the strength of his youth but became famished and filled with an unending hunger. Their methods were old. No later civilization has recognized the accomplishments of the Molgur.

Hunger for death and thirst for blood. The Wurm heard his prayer and gave him what he wished. The Feast Lord is always starving for the taste of meat and thus cannot perish.

This is particularly true for races who never recorded the past in stone or have no tradition of storytelling or song. Wherever it shows itself.

These races had been born late into the world. The reckoning of dates is of little importance to wilderness peoples. The sophistication of their crafts varied considerably from tribe to tribe. Dual full moons—Calderfull and Larisfull—occurs twice yearly. Morrdhic armies were led by lords boasting dark powers hitherto unknown to Immoren. It also burned their foes and served to forge weapons of war.

This lore was not shared by all. Some gatorman tribes unearth the abandoned stones and put them to new use. These gifts are considered the foundations of Menite civilization: They prefer to speak in terms of proximity to significant legendary events or the lives of notable ancestors. Numerous legends and superstitions involve the conjunctions of the moons.

Though little remains now of Morrdh but ruins buried in the swampy depths of the Thornwood. It follows a long. The Kingdom of Morrdh Some former Menites settled in a valley amid the vast forest now called the Thornwood. Nights of all three moons being full are even rarer. Devourer shamans boasted other gifts of their predatory god and used them to terrorize the Menite humans who eventually settled in the plains and valleys near the Black River.

Some human tribes could channel the power of the Devourer to flow into their bodies. The Law gave them the codes by which they determined who would rule and who would serve and laid down the ways their strict god would be praised and remembered. One of the enduring legacies of the Molgur was a shared language. The Flame gave humans fire. Blackclads know the ley lines experience power surges when all three moons move into alignment in the night sky.

The day cycle of the largest moon. Menoth returned to mankind to give them the guidance needed to become civilized. The standard dating system was created by humans and divides history into two distinct epochs defined by the struggle against the Orgoth.

Smallest of all is Artis. The Wall let these people pile worked stone until it reached the sky. These The one who heard the words of Menoth the Lawgiver most clearly was a man named Cinot. The shaping of bronze was known to the largest villages. The First Civilizations of Man Four thousand years after the rise of the elves and dwarves. The civilized nations name the months of the year.

Menoth wanted some of his children to succeed better than others. It orbits Caen every twenty-eight days.

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According to the legends. The people of Morrdh killed and drove away the people of the wilds. A religious schism resulted in these people abandoning the worship of the Lawgiver. Calder is the largest. This priest received the Gifts of Menoth. The Lords of Morrdh could make the dead rise to fight in their stead. The Sheaf gave mankind the knowledge of sowing seeds and reaping grain. Languages descended from the ancient Molgur tongue are still spoken today by trollkin. He is an angry god and was embittered by how many of his children had gone over to the Wurm.

As strange as these sights must have seemed to the peoples of western Immoren. Golivant was not content to protect his people but sought to break the Molgur entirely. There were always places vulnerable to attack. Valent slaughtered the Tharn by the score.

The Molgur descended from the Wyrmwall Mountains or the forests at their base to attack any poorly defended settlements on the fringes of the frontier. A large portion of central Immoren. He significantly expanded the armies of Calacia and. These new outposts of 16 civilization were perilously close to the territory held by the barbarian tribes. They discovered these to be excellent lands. With its protection the people of Calacia thrived and multiplied. The Molgur continued to raid any assailable settlements and occasionally gathered in sufficient numbers to penetrate the Shield of Thrace.

The city of Icthier felt the impact of the Time of the Burning Sky more singularly than elsewhere in the west: For the people of the wilds.

Villages yet untouched were glad for the misfortunes of their rivals. A deep chasm called the Abyss opened at the center of the continent. The Wilds In accepting these gifts humanity vowed to tame the natural world. He united the Menites of the Black River delta and became the first great priest-king of the era. They mastered the working of iron and steel. This was a people unlike any other they had faced. It was not until the rise of the zealous and bloodthirsty ruler Priest-King Golivant that matters took a turn.

Immoren had been fractured and changed by the cataclysm. For centuries the Calacians fought to protect themselves. Tharn legends tell of the first clash with a formidable Menite warrior named Valent at a place called Thrace. In some places the earth cracked open and lava flowed like blood.

Only the dwarves in their northern mountains had some apprehension. Many creatures were left irrevocably changed by this period. Tributes were demanded. Throughout Immoren there was a rise in freakish unseasonable weather: Soon enough in the west the weather and climate returned to normal. Menite priests marched among them chanting prayers that could summon fire to drive away those who revered the Wurm.

Initially the Menites were easy prey. Uninterested in spoils or vengeance—motives the chiefs might have understood— Golivant was bent on obliteration. Ash and fire fell from the sky. Molgur warbands had drawn. This exodus from Icthier put them on a collision course with the Molgur as they moved into the untamed wilds.

They demonstrated discipline and tactics by which they humbled the warriors of the Molgur. What the Molgur chiefs did not apprehend was that the descendants of Icthier would become a force to be reckoned with.

What no one in the west knew was that this sight signified the collapse of the mightiest and largest civilization on Immoren— the elven Empire of Lyoss. These tribes of humanity ceded the wilds to those more able to survive them. Calacian soldiers fought against them as they were able.

Led by other prophets. The soil was amenable to crops. Cinot applied these gifts to found the city of Icthier. Filled with holy zeal.

The region surrounding this became the Stormlands. Though countless battles were fought between the Molgur and the people of Calacia over the following centuries. Unlike Valent. Human historians insist the Molgur crashed against the Shield of Thrace and were shattered—but this war was not so simple. They stormed out of the Wyrmwall Mountains toward a clash where the fate of the wilds and civilization itself lay in the balance.

Eventually the trollkin chieftain was battered into submission and taken alive. The largest tribes went north. With this axe in hand and backed by a monumental war host. Though they retreated into the mountains they continued to fight against the Calacians in the months and years to come. For a time Horfar Grimmr and his forces plundered the heartlands of Calacia. In time there were none who would identify themselves as Molgur. The Menites would endure.

He promised that together they would shatter the Shield of Thrace and burn Calacia to its foundations. With the taste of victory on their tongues they rampaged. Scattered and disordered. So powerful were his epithets that their transcription had a power of its own—words that resound down through the centuries with the power of the Wurm and the resolve of the trollkin kriels. Only the resolute stayed with Horfar Grimmr. They overwhelmed the defenders and seized portions of the wall.

Horfar Grimmr was strapped to a Menofix and wracked by the Menites. Only the mighty trollkin chieftain Horfar Grimmr understood the true threat posed by Calacia and moved to oppose Golivant directly.

Soon a large number of the Molgur had been killed or captured. The Dhunian Awakening Although it would take them many centuries to be fully extinguished. In this Grimmr defied them. Priest-King Khardovic arose from among the horselords of the plains beyond Morrdh and set about his own crusades.

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Just as Grimmr suspected. Worshipers of the Wurm were put to the sword or flame wherever they could be found. They would never gather in such strength again. Trollkin legends describe how the far-flung defenders manning the wall were not prepared for such an onslaught. They fought several battles in the shadow of the Shield of Thrace. His last act of defiance was not lost on the Molgur. Grimmr sought to restrain his followers.

Grimmr went to one Molgur village after another and confronted their chieftains. Eventually these tribes fled the Wyrmwall Mountains entirely. But the Molgur were not so easily controlled. He wielded the axe Rathrok. Golivant was even then raising an imposing army at Calacia. He marched forth to reclaim what had been taken. They gathered armies to hunt the Molgur.

Duels were fought. He was made an example of atop the wall. Those who followed Grimmr represented the largest and strongest Molgur horde ever assembled.

As these battles became desperate. The shattering of the Molgur had a lasting impact on nearly every people living in the wilds. Grimmr had chosen his attack well and descended on the Shield at dozens of locations. He challenged their courage and demanded they bow to him and band together to wage war against Golivant. Priest-King Golivant and his descendants continued to expand their realm. Rathrok took a weighty toll on the Calacians.

The Dhunian awakening was most profound among the trollkin kriels. Other trollkin heroes. Haymor Nine-maker.

This saga includes The Kalmieri Grimmr. This kinship allowed the emergence of trollkin warlocks who could commune with trolls and command them in battle. The founding of this organization is shrouded in mystery. The Tharn survived the early Menite crusades. These stories became an essential part of trollkin tradition.

With such creatures supporting them. They still acknowledged him as their divine father. As a result of the hardships that had befallen these tribes during the waning years of the Molgur. Founding of the Circle Orboros The trollkin were not alone in experiencing a mystical awakening after the collapse of the Molgur. Devourer worship persisted only in isolated places. These include his young champion Lokan Stoneheart as well as Blodsul. Anmay the DeepForged.

Humans willing to give up their barbaric ways were allowed to convert to the worship of Menoth. The organization known as the Circle Orboros was created in the aftermath of the Menite crusades. When these tales were inscribed. The stories of Horfar Grimmr and his companions have been collected as a epic tale called The Kalmieri. Northern scholars find it hard to reconcile this myth. Kallel Marott. They assisted in rebuilding villages.

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Jalema Krossten. The axe emboldened Horfar Grimmr to attack Golivant and so brought about the fall of the Molgur. Dhunian shamans began to explore the ties of blood connecting trollkin to full-blood trolls. The Wilds The Kalmieri The stories of Horfar Grimmr and the other Molgur champions were not set down in stone for centuries after his death but were instead preserved by word of mouth.

Full-blood trolls answered the call to join the kriels. One theory is that Rathrok was not a gift but a curse. Slaughtered and driven out. This prompted the surviving tribes to flee north.

It is believed that its. Within The Kalmieri Grimmr is a strange passage regarding Rathrok. Some barbarians refused to kneel. Most of those who survived turned to their divine mother.

Among the strictest Menite communities such children were sometimes killed to save them from themselves. These warriors evolved into a group called the Wolves of Orboros. Such youths went through a time of madness in their early years. This period also saw some members of wilderness races giving up their traditions to join the humans. All the battles of history.

In the process they worked to master power over the natural forces. But in civilization. The spread of these was akin to cancerous tumors across the body of Orboros. Seeking to keep humanity divided. The world would endure only so long as these two divinities were locked in a clash with no end. This era saw the unfolding of the faiths of these gods. They could not confront the armed might of the rising city-states on their own terms but if pursued could melt back into their native terrain and slay any who followed.

Amid his wrath. They were too few to stop all progress but worked to delay an apocalypse the Menites seemed eager to hasten. So far as the Circle Orboros was concerned.

The Circle Orboros knew there would be no return to a time when civilization held no sway. They learned to control certain breeds of wild beasts and to construct guardians of wood and stone. This was called the wilding. They identified a phenomenon known since the dawn of humanity. The Circle Orboros took a stand against that inevitable doom. Members of this organization did not set about preserving the untamed wilderness for its own sake but rather because of a greater underlying struggle.

Spread of the Thousand Cities The onset of what human scholars call the Thousand Cities Era was notable to the people of the wilds primarily for how they were increasingly pushed into inhospitable regions.

The Circle Orboros fostered relationships with these peoples. A sharper divide began to form between lands tamed by man and the wild places humanity feared. The deep mountains. They sought to understand and influence various wilderness peoples. Yet they felt compelled to organize and stand against the encroachment of structured society. The druids made it a priority to find and collect those born with this talent. From its earliest days the masters of this organization entered into binding pacts with powerful supernatural beings such as the Tree of Fate.

Tribal peoples who continued to worship the Devourer Wurm often entered into alliances with blackclads. Though such individuals were not welcomed as equals.

The Circle Orboros saw the rise of the Twins as a boon to its cause. Mankind spread and multiplied. One of the most momentous historical events of this era was little noted in the wilds: The most perceptive druids foresaw that in centuries to come the wilderness would be choked off by cities. Among the human tribes of the wilderness. The nature of this threat had been proven by the actions of Golivant and Khardovic.

The blackclads of the newly created Circle Orboros found the early centuries of this era to their liking despite the spread of keeps and townships. Those who joined the Circle. At first their efforts to forestall human civilization seemed fruitful.

The blackclads became respected and feared in the deep wilds. If Orboros were weakened too much. Druids of the Circle Orboros were the first to systematically study and understand the primordial power of the Wurm. Druids saw the rise of Menite civilization as a cosmological peril. The spread of intellectual thought promoted by these religions eventually prompted new forms of governance and advances in mathematics. The arrival of Toruk and his blight disrupted the ley lines. While the Khards consolidated power in the north.

City-states grew into kingdoms and kingdoms into empires. This ensured the eventual supremacy of the Khards. As stronger kingdoms began to emerge across western Immoren. It is possible the blackclads overreached when they sought to spread a virulent plague among these small kingdoms. Putting aside their grudges.

The Khards somehow emerged unscathed. Kos soon surrendered. It is thought she conspired to shield the Khards from the plague to ensure the ascension of the Khardic Empire. The blackclads had worked to provoke countless wars among Skirov. Eventually Tordor and Rynyr would also grow to dominance.

The Wilds splintering the long-held dominance of the Menites.

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After centuries of his hunting them. This time Toruk was driven from the mainland. Kossites remained a people only half-tamed. Despite the efforts of the blackclads. Even after Kos surrendered. The early centuries of this era saw the toppling of at least one major kingdom.

Descendants of the Molgur retained their grip on the Malgur Forest. Toruk set about creating a nation amid desolate islands previously ignored by civilization. The pirate kings who had divided these islands among them were transformed into the twelve lich lords of Cryx. In the north there was the eventual rise of Khard. Toruk settled in his capital of Skell to recover from his injuries and plot the downfall of his defiant children. Cryx festered amid shadows and secrecy.

Morrdhic ruins sank below the overgrown surface and were forgotten. Many of the descendants of the Molgur had settled here. Midar toward the center of western Immoren. In time the Khardic Empire would conquer lands until it stretched across almost half of western Immoren. Efforts to expunge Morrowans as heretics continued for centuries. With the help of the blackclads and their mastery of earth. Such cities required more farmland to feed their populations.

Trollkin kriels. The rise of the Khards in the north is counted by the Circle Orboros as one of its first great failures. In all cases. Huge regions remained uncultivated. The Old Witch had feigned an alliance with the blackclads for centuries before this. The changes affecting human civilization were slow and subtle.

This became the Nightmare Empire of Cryx. These allowed mankind to push deeper into the wilds. These lands harbored innumerable barbarians. Tharn tribes. The collapse of this kingdom was a boon to several wilderness peoples in the fringes of the Thornwood and enabled that ancient forest to be reclaimed. Defended by legions of the undead. The Circle had worked to create lasting alliances among the trollkin. The leaders of the Circle Orboros saw this unlikely outcome as the intervention of Zevanna Agha.

One of the few northern peoples to resist the crushing strength of that empire for a time were the eastern horselords. Human arcanists began to expand the use of magic on the battlefield. The invaders came by the hundreds. Only the deepest and most remote wilds were safe from the tyrants. This ocean had long been thought impossible to cross. Sites of blood sacrifice to appease the Wurm particularly fascinated the Orgoth. Over a century before the start of rebellion. For four centuries Immoren endured a dark age as the Orgoth plundered its resources.

In the decades after human civilization surrendered to the Orgoth. The Rebellion After six hundred years under the Orgoth lash. There followed a drastic upsurge of humans born with arcane abilities.

To many Immorese it seemed the gods had forsaken them. Many tribal peoples initially delighted in witnessing the fall of the human kingdoms. His teachings provided succor against the misery and darkness of their lives.

Tribal practices persisted on the farthest fringe islands. Those who worshipped the Wurm lived only with the sufferance of Cryx. The priests of the Immorese seemed all but powerless against these invaders. To their dark gods they offered the blood and souls of the slain. The Orgoth were utterly ruthless. Menite fire sputtered and died before the onslaught of Orgoth wielding black swords that howled with their own maddened voices.

Soon they began to refine alchemy and created the first firearms.

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It took two long centuries. Morrowan priests could do little to treat the unnatural wounds inflicted by these weapons and seemed unable to shield the souls of the fallen. The Orgoth were brutal and implacable reavers originating from beyond the Meredius. It quickly became clear these invaders represented an even greater peril. The sacred sites of the Circle Orboros were no safer. This proved to be one of the greatest The Immorese became a people enslaved.

Faith in Menoth was much diminished in this time—his priesthood. After conquering the human nations. This resistance was supported by the gods Morrow and Thamar.

The systematic study of alchemy and higher magic led to the development of mechanika. They coordinated resistance in the wild. Corben ascended to join Morrow as a holy paragon. Corben was able to devise a cure for the impossibly virulent disease. These towering war machines. With the enemy diminished. The fabrication of these constructs had involved a vast conspiracy among the Rebellion armies. The Orgoth put entire cities to the torch rather than try to contend with the growing number of dead.

The Circle Orboros remembers him as a meddler who stopped their last.

The Wilds discoveries of human civilization. Notable among these renowned leaders was the trollkin Grindar of Tolok Kriel. When the Orgoth spread the infection back to their homeland. The southern trollkin suffered significantly at the hands of the invaders.

Though the true toll of the disease can never be known. In both the Gnarls and the Thornwood. Fighting a guerilla war against the conquerors. The most ambitious—and arguably the most perilous—endeavor undertaken by the Circle in this era was unleashing a particularly virulent plague on the Orgoth called rip lung.

Though humans made up the bulk of the armies that fought the Orgoth. Though loath to draw attention to themselves from either the Orgoth or the Rebellion army. Initially the rip lung worked as planned.

The last wars of the Rebellion involved an extensive alliance of Immorese organized into what were called the Ten Armies. Even the dwarves of Rhul. Ord adopted as its colors yellow.

Recovery from the Orgoth Occupation was swift. The Treaty of Corvis established the Iron Kingdoms and initiated the difficult process of reconstruction.

By the end of the war it become clear that the human nations had tired of strife. Ord in the west and Llael in the east. The kingdom sent soldiers to suppress the kriels. Well-armed trollkin demanded a hefty tribute from passing ships and sank any that resisted. Though the order fell into a period of discord and schism during the decades following the Rebellion.

Armies of dedicated soldiers supported the machines.

The trollkin conceded defeat but simmered with resentment. Llael took as its symbol a crown below three stars and adopted the colors purple.

The war constructs were controlled by battle-wizards who were the precursors of modern warcasters. The final battles of the Rebellion hinted at the shape of modern warfare to come. During these negotiations the trollkin living in the Gnarls and the Thornwood were specifically credited with rights to secure and hold their lands and waterways.

The northernmost kingdom was founded as Khador. Between these two large kingdoms were the two smaller kingdoms. It took as its symbol a three-sided anvil and adopted as its colors red.

The southernmost kingdom was named Cygnar after its symbol. The Orgoth quickly fell before the colossals with their potent weapons and unmatched strength. The armies of the new Iron Kingdoms gained the most. The trollkin had learned from their previous conflicts. Ships were stopped both in the west.

Cygnar instituted river escorts and then sent patrols into trollkin territory. Inspired by a shared spirit of cooperation and newfound liberty.

Secure in the certainty of their martial superiority. The Corvis Treaties had begun with strong accord between the kriels and the leaders of the new kingdoms. Exacerbating the anger of the trollkin in the aftermath of this war. Neither Ord nor Cygnar was willing to commit sufficient soldiers to put an end to these uprisings. This prompted the Cygnaran Army to escalate matters and send colossals to clear several trollkin villages along the river. Warnings and other peaceful attempts to discourage these intrusions failed.

Cygnar united the peoples of Caspia. When several kriels in the Gnarls sought to drive lumberjacks from the region by force. Its symbol began as a simple sword but became a broken sword after the Border Wars of the next century. Sacred sites were reclaimed and new standing stones erected. Both alchemy and mechanika became thriving industries and transformed urban life. The reconstruction period included countless intrusions into kriel lands by humans seeking materials for the rebuilding of cities.

Trollkin were killed in droves. As the Circle Orboros had foreseen. The Circle Orboros underwent a reconstruction not dissimilar to that of the new human nations.

Ord united the northern Thurians with the dominant Tordorans. Elders spoke often of the treachery of humanity. The kriels watched as the human armies exhausted themselves in the Colossal War between Cygnar. The Trollkin Wars This period saw the first major stirrings of conflict between the southern trollkin kriels and the human nations. The success of the colossals enabled the Ten Armies to secure lasting victories against the Orgoth.

The passage of forty years. The first such patrols disappeared completely into the forests. Early in the Border Wars. Markus proved his stamina. The tribes of the wild have ignored most of these conflicts. The longest period of conflict between the Iron Kingdoms was the Border Wars started by Khador at the close of the 24 3rd century. To the consternation of the Circle Orboros. Kriel warriors conducted their strikes strategically. Decrying them as unnatural and abhorrent. The kriels decided to accept the terms but to stand armed and ready should the need for battle arise again.

They were better suited to fighting against fixed positions or other colossals than furtive forest ambushers. Warriors of the Morrowan faith fought alongside Cygnaran soldiers and mercenaries.

Without intelligence on the affairs of the Iron Kingdoms. This ultimately proved disastrous for the Tharn. After weeks of siege. These wars showed the age and inherent weaknesses in the colossals.

Over the course of a week. Lord Regent Velibor. This was a threat to their honor they could not ignore. They had seen that the Khadoran interior was vulnerable. This horde of warriors from across the northern mountains and forests included tribes of the Vindol.

Many trollkin elders were skeptical of these promises. The kriels took advantage of their full-blood trolls in these battles. The enormous machines had begun to show their limits. These wars swept through the wilds. The power of this curse ravaged the Tharn for generations and made it impossible for them to recover their numbers.

The siege was stalled as the barbarians withdrew to watch this unprecedented contest. Acknowledging the legitimacy of their grievances. The blackclads were seen as among the few humans who helped protect them from the armies of the Iron Kingdoms.

In an act of legendary courage. Later in the Border Wars a confederation of northern human barbarian tribes—the greatest gathering of wild peoples since Horfar Grimmr—came together to raid the Khadoran capital. Although they enjoyed a glut of bloodshed and carnage to offer up to the Devourer Wurm. Continuing Conflicts The ongoing preoccupation of the Iron Kingdoms has long been war.

Midfast had stood against them. His warrior spirit impressed even his sworn enemies. On the seventh day. The Wilds however. These machines. The end of this conflict saw a strengthening of relations between the Circle Orboros and the trollkin kriels. These clashes ended with the kriels in an increasingly powerful position.

After this war the Tharn lost sizable portions of the Thornwood to rival trollkin kriels—lands they would not reclaim for three hundred years.

Tharn tribes of the northern Thornwood were convinced by Queen Cherize of Khador to terrorize northern Cygnar. Rather than face the threat directly. When they were not fighting external threats. He tendered apparently sincere apologies to the trollkin chieftains. Velibor persuaded the barbarian tribes that vast riches awaited in Ord and could be theirs should they break through Midfast. Caspia became a city divided.

Ranking blackclads mistakenly believed Cryx was mainly interested in plundering ancient ruins of the Thornwood for occult artifacts. They built hidden strongholds in several wilderness regions. This was the last time the barbarians of the north gathered in sufficient strength to pose a real threat to the armies of the Iron Kingdoms.

This accomplishment cemented the already strong bonds between the Tharn and the Circle Orboros. The World in Flames Amid more ominous developments shone some few rays of hope for several tribal groups. Ironhide had ties of friendship with Prince Leto Raelthorne. Clashes between Cryxian forces and the denizens of the wild resulted in overwhelming Cryxian losses. These people practiced a form of ancestor worship unique to this region that included prayers to the Devourer Wurm. These movements did not go entirely unnoticed.

For a time it appeared that warm relations between the humans and trollkin of Cygnar would be restored. Although the civilized kingdoms have only recently become aware of the rising threat posed by Cryx in the interior. From his youth. Individual trollkin kriels as well as local Tharn and gatormen fought these intruders when they were spotted. Khador invaded the Cygnaran Thornwood. Markus fell. Shamans and blackclads peering into the future saw a disturbing number of signs suggesting apocalyptic clashes yet to come.

In time the Protectorate would take its place as the fifth Iron Kingdom and would grow to occupy formerly uncivilized lands to the east of Caspia. The end of this two-year war resulted in the founding of the Protectorate of Menoth.

Others were thrown into discord and confusion as Ordic reinforcements arrived to strike at their flanks. The Circle Orboros was aware of some of these movements but did not understand their purpose.

They had entered into an arrangement with cephalyx dwelling deep below the forest. In the last decade of the 6th century. Many of the gathered barbarians were awestruck by this miracle. Six years later. By the time the blackclads realized the Cryxians had established a permanent holding they were too deeply entrenched to be uprooted. This was not the first nor the last time such a diversionary tactic would be employed. For a time after the Border Wars the Iron Kingdoms settled into a period of relative peace.

Morrow saw his sacrifice and granted him ascension. This was seen as divine providence. Cygnarans seeking to defend their homeland turned to desperate measures to slow the Khadorans.

Shadow War in the Thornwood For decades the sinister forces of the Nightmare Empire of Cryx have been secretly infiltrating the mainland.

A number of these tribes never recovered and were subjugated by their enemies. The denizens of the forest continued to combat them whenever they could but did not dare follow them into their tunnels. The rise of a great trollkin chieftain named Madrak Ironhide among the Thornwood kriels ushered in a period of noteworthy solidarity for those kriels. To the Protectorate. Madrak Ironhide united the warriors of the kriels and was recognized as the war chief who could command all others.

In his desperation to save his people. Cygnar withdrew to its borders. This race of fearsome warriors was unknown to everyone in western Immoren except the Iosans. Ironhide took up the legendary axe Rathrok. In the interval between the skorne attempts at conquest.

Cygnar and Khador continued their war in the Thornwood. They would return three years later with larger. After six months of brutal fighting. Khador took the west. During these conflicts the Protectorate of Menoth. This was the onset of the Llaelese War. The various armed forces fighting in and marching through the forest quickly became a significant problem for those races living here. Inspired by the emergence of the Harbinger—a holy prophet who channeled the will of Menoth—the zealous Menites were filled with a fervor not seen since the priest-kings of old.

This would become the Second Thornwood War.

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