Dragonlance - Legends 2 - War of the Twins · Read more Dragonlance - Legends 01 - Time of the Twins - Tracy Hickman & Margaret Weis a. Read more. Dragonlance - Legends 1 - Time of the Twins · Read more · Dragonlance - Legends 2 - War of the Twins. Read more · Dragonlance - Legends 2 - War of the . The novels that comprise Dragonlance Legends: Time of the Twins, War of the Twins, and Test of the Twins are among my very favorites of all the novels I have .
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The DragonLance Legends Time of the Twins by Margaret Weis; 2 editions; First published in ; Subjects: American Fantasy fiction. DragonLance Legends Volume 1: Time Of The Twins Margaret Weis and Tracy Hickman. Download DragonLance Legends Volume 1: Time Of The Twins pdf. should be aimed at bringing in income, however itâ€™s [[pdf download]] dragonlance legends time of the twins - dragonlance legends time.
Tanis was not very compelling or nice during most of the story. I think we could have done without him. Also, the whole battle of Palanthas, while it filled a number of pages, seemed to be pointless. The first time Palanthas was attacked and Sturm fell defending the tower was a huge turning point in the War of the Lance.
This time it was just filler - what did any of it matter compared to The Dark Queen coming escaping the Abyss or Raistlin becoming a god? It was all just side action. I felt the same about Kitiara's involvement in the story. She brought the battle to Palanthas and tried to defeat Dalamar, but did any of this really matter? In the end, this trilogy is about Raistlin and Caramon, and they are the ones that matter. It is their choices and love, in the end, that make the difference.
Raistlin is finally powerful in this portion of the story though he is back in his weak body. He owes the Kender both for the possibility of winning due to changing time , and for his knowledge of the Abyss. The actual portion of the story devoted to the journey of Raistlin and Chrysania in the Abyss is relatively small, but it has some powerful imagery. Ultimately darkness is avoided through love and self-sacrifice given in differing amounts by both twins, and by Chrysania to a certain extent.
We are left with some loose ends. One is what will eventually happen with Raistlin's apprentice Dalamar and why he would lock-up the powerful books of Fistandatilus and Raistlin. Some of these items were further explored in some of the further DragonLance books, and I plan to read some of those that were written over the years to see how well they explore that world.
In general both original trilogies are good, though they have their weaknesses. Test of the Twins Dragonlance: Legends, 3 by Margaret Weis In general the over-riding story that is weaved in both is compelling. They show good vs. That is the age-old battle that occurs within people and among people. There is always the capacity for redemption. In my review of the previous volume I named Paladine as the god of gambling, because in both trilogies he risks the greatest evil the Dark Queen escaping the Abyss for the potential of the greatest good.
He relies on the fickle choices and sacrifices of a few broken people, in order to accomplish marvelous deeds. Indeed that defines humanity's greatest accomplishments and lowest defeats. It is a constant battle, and one in which we must keep our hope, faith, and love to survive. Mild spoilers For folks of my generation the two epic Dragonlance Sagas, Chronicles and Legends respectively, were an essential gateway into fantasy literature, in many ways as essential then as Harry Potter was 10 years ago and similarly as critic-proof.
That Dragonlance spin-off novels continued to be published like clockwork for the following 20 years is all the proof needed that Weis and Hickman had captured the imagination of a profitable market, NB Same review on each entry in the series. I wish everyone would colour code their moral values!
The Chronicler writes down everything that happens in history. Honestly, I find it tough not to have a good time in the world of Krynn, populated as it is by Dragons, musclebound warriors, beautiful elf maidens, evil dark skeletal knights, good and Evil Gods, Dwarves, Gnomes, Kender, all colours of magic and heaps more.
The Legends trilogy, however, is an attempt to make it all personal. Following the massive success of the Dragonlance Chronicles, a blockbuster good heroes vs Dark Queen and her minions romp that really did span the entire continent, the writing duo decided to approach things from another angle.
We have two brothers, one evil magician and one good warrior -latterly a drunk- the latter loving the former completely unconditionally for reasons I cannot tell, but this is the cause of his inebriation. Get A Copy But in a way that would equally miss the point.
Boy, is it not succinct and in that lack of succinctness the quality of the prose and the observations within vary wildly. At times Weis and Hickman write with unexpected poignancy, the odd paragraph here and there making me want to reread slowly and take it in. At far many more times we are treated to crass descriptions of musclebound heroes in loincloths and overwhelming passions or chirping birds in trees abound. I sometimes wonder if the authors are doing this on purpose, whether tight scheduling meant that large swathes were written overnight fuelled by large doses of caffeine or whether both publisher and authors were a little too conscious of their potential audience.
Jun 14, Colleen rated it really liked it. Lots of action and even a specific type of action that I was wanting to see in Chronicles - the hijacking of a citadel! A stand up and cheer moment for me. Another great thing was that you don't even need the first two books to be caught up with the events of this one.
I don't mean to be so hard on the first two, but they weren't what I was expecting and the recapping done in Test is sufficient to set up the climax.
The layout was very nice consid Test of the Twins Definitely the best of the set! The layout was very nice considering that they had to hop around in different times periods. They kept it easy to follow as well as smartly paced with more creative elements regarding magic use. I'm satisfied with the emotional end as well. The drow are an exception; their exile into the Underdark has made them vicious and dangerous.
Drow are more often evil than not. Size Elves range from under 5 to over 6 feet tall and have slender builds.
Your size is Medium. Speed Your base walking speed is 30 feet. Darkvision Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
Keen Senses You have proficiency in the Perception skill. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. Languages You can speak, read, and write Common and Elvish.
Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires. Aereni High Elf Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings.
Ten thousand years ago Daealyth of Taeri stood this ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri. The flail flew into the darkness.
She spun forward, her double blade weaving a circle of fire as she danced toward the chieftain. In a moment the song of steel was over. Caerys watched as the warlord fell to the ground. With a contemptuous snap of her wrist, she flicked the blood from her blade into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her. Tens of thousands of years ago, the elves rose up against the giants who ruled that land.
There they split into two distinct cultures: the introspective Aereni and the warlike Tairnadal. While neither of these cultures have much interest in human activities, a small number of elves have immigrated to Khorvaire over the years and have integrated with the cultures of the Five Nations. As a whole, elves are driven by tradition and respect for the past. Where humans value innovation, elves strive to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the last five thousand years, while Khorvaire is constantly evolving.
As an elf, consider your relationship with the past. Do you value the traditions of your ancestors? Or do you fear that your people are too mired in the past, and need to find a way forward? Elves of Aerenal Aerenal is ruled by the Undying Court, a council of undead elves sustained by positive energy. The Undying Court wields godlike power and has protected your island home for thousands of years.
The greatest heroes of your people join the Undying Court after death; if you achieve great things in your life, you too could achieve this immortality.
The Aereni are isolationists who have little interest in the world beyond their island. The Five Nations are a place of chaos and war. With this in mind, what has caused you to leave your island and wander the world? Are you in search of a power that could earn you your place in the Undying Court? Have you been given a quest by one of your own deathless ancestors?
Or are you an exile, banished from your homeland for some crime against the Undying Court? As one of the Aereni, think about your history. What is your family known for, and how can you prove yourself to be a master of these skills? Do you find dealing with the short-lived races to be a challenge, or are you patient with them?
Ability Score Increase Your Intelligence score increases by 1. Your proficiency bonus is doubled for any ability check you make that uses this chosen proficiency.
Cantrip You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. Aereni Wood Elf Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings.
Ability Score Increase Your Wisdom score increases by 1. Fleet of Foot Your base walking speed increases to 35 feet. Mask of the Wild You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Eladrin Variant This version of the eladrin originally appeared in the Dungeon Master's Guide as an example for creating your own subraces. Can i start by reading this one? And am i gonna enjoy and understand it or what? Nevada While it has been a long time since I read the series, I remember the Legends series being a standalone from Chronicles. Chronicles will provide …more While it has been a long time since I read the series, I remember the Legends series being a standalone from Chronicles.
Chronicles will provide significant backstory and greater depth of feeling for the characters, but you don't have wait. I also don't remember any spoilers in either. I loved these books both series and would hate for you to miss out because you were waiting for the others. See 1 question about Time of the Twins….
Lists with This Book. However, in addition to being a favourite of mine, it describes this book perfectly. The War of the Lance is over. The Queen of Darkness and her Dragon Highlords have been defeated against all odds. But Krynn is devastated by the conflict, and new dangers lurk in the shadows. In solitude in the Tower of High Sorcery, a familiar wizard is setting his "It is such a quiet thing, to fall. Time of the Twins is the first real step on the path to this universe getting an identity of its own.
In some ways, this is more of the same. Characterisation has changed a lot. But the setting and storylines are similar to what we see in the first trilogy. Overall however, this is definitely my favourite DragonLance book so far. And look, it even has good writing! It is easy to have hope in the summer, when the vallenwoods glitter with gold. It is easy to have hope in the fall when the vallenwoods are as red as living blood. But in the winter, when the air is sharp and bitter and the skies are gray, does the vallenwood die, warrior?
It digs deep, warrior.
It sends its roots down, down, into the soil, down to the warm heart of the world. There, deep within, the vallenwood finds nourishment to help it survive the darkness and the cold, so that it may bloom again in the spring.
And so you must dig deep to find the warmth and the strength that will help you survive the bitter cold and the terrible darkness.
No longer do you have the bloom of spring or the vigor of summer. You must find the strength you need in your heart, in your soul. Then, like the vallenwoods, you will grow once more.
View all 7 comments. Aug 31, Dale rated it really liked it Shelves: But, this was not the first Dragonlance book I've ever read. It was the tenth. Dragonlance is a gigantic moneymaking franchise that runs off the insatiable appetites of geeks, among which I count myself. It's almost besides the point for me to review the book at all, because it's so niche. Either you "get it" or you don't. But, shoot, I'll give it a try.
The original Dragonlance trilogy which I read in high school was about a group of friends living in a fantasy world in which a medievalesque society exists alongside magic, gods, monsters, etc.
The friends become unlikely heroes who play a central part in saving the world. Time of the Twins is the first book of a follow-on trilogy that focuses on the further adventures of two and a half of the original adventurers: These two characters will always have a soft spot in my heart.
Big-hearted, simple-minded, strong and tough Caramon; frail, sickly, brilliant, manipulative Raistlin. Caramon is one of the world's greatest fighters, and Raistlin one of it's most potent wizards.
They love each other and they hate each other. In every pair of brothers, or even friends, one is usually the Raistlin and one is the Caramon.
The "and a half" is the pint-sized thief Tasslehoff. He's a recurring character who is supposed to be comic relief, and he's hit or miss. Sometimes he's annoyng as crap, and sometimes he makes me laugh. But mostly the story is about Caramon and Raistlin, as they begin a new adventure. They end up going back in time, where Raistlin learns the secrets of a legendary wizard and Caramon becomes an infamous gladiator and Tasslehoff causes general mischief , just before a Cataclysm is sent by the gods to punish a prideful humanity.
And set the scene for book 2! I eat this stuff up. There really is some good character development between the brothers, you just have to wade through a lot of genre tropes to get to it.
But that characterization elevates the twins' story above your usual sword-n-sorcery hackwork. I love this book despite the fact that about half of it is steeped in serious suckiness.
The fact is, at least for me, that the excellent bits in Time of the Twins are far more excellent than the excellent bits in the three Dragonlance books that preceded this one and those books had some excellent bits , making Time of the Twins a favourite of mine. Sucky -- This story hinges on the corruption of the Kingpriest of Istar.
The Kingpriest arrogantly and weakly calls on the gods to com I love this book despite the fact that about half of it is steeped in serious suckiness.
The Kingpriest arrogantly and weakly calls on the gods to come down as peers and help him wipe evil from Krynn the World of Dragonlance for the uninitiated. The authors rely on our Dragonlance-fed understanding of Krynn's history to fill in the Kingpriest-gaps rather than giving us the time we need in Istar to damn the Kingpriest ourselves.
We know he's arrogant and foolish because we're told he is, not because they make us believe it. And that is sucky. Suckier -- Something similar happens with the other important characters in Time of the Twins.
The gladiators, Kiiri and Pheragas, the priests, Quarath and Denubis, and the slavers, Raag and Arack, aren't given anywhere near the time they need to fulfill their potential as characters -- not even as supporting characters. Kiiri and Pheragas are supposed to be important to Caramon, but we're left to assume and accept their importance based on some barely developed camaraderie. Quarath, Arack and Raag are supposed to be the story's supporting villains, but they never movie beyond the Sneak, the pseudo-Mobster and the Muscle.
Denubis who returns later in the series is the one true cleric left for Crysania to meet, and just as we are beginning to like him he disappears with an old, father-time style, Elven cleric.
And all this is suckier. Suckiest -- Tasslehoff Burrfoot. Tas is a favourite from the Dragonlance Chronicles. He is the lovable kender from who befriended a god and imbued the original stories with a sense of wonder. The authors lost their way with his character, though. He was designed to be a full-grown adult from a race cursed with insatiable curiousity and no fear.
He is touched by the War of the Lance, and he learns how to fear for the lives of those he loves, which should make for a more mature character, a wiser more sober character. They turn Tas into a little boy. He feels like an insufferable, annoying, spoiled four year old. And that is the suckiest of all. Excellent -- All those sucky problems are offset by some cool stuff, though.
One excellent element of Time of the Twins is Lady Crysania. She's second in commmand of the newly revived Order of Paladine -- cold, haughty, and utterly convinced of her natural superiority.
But all that changes when she meets and is challenged by Raistlin, the dark wizard who has become the "Master of Past and Present. Excellenter -- Caramon Majere, twin brother of Raislin, has his own struggle, but his is more a recovery than an awakening. He's a broken man when the story begins: His story is the simplest, but also one of the most emotionally satisfying.