Pathfinder council of thieves pdf


 

“Mother of Flies” is a Pathfinder Adventure Path scenario designed for four 9th- level .. you have doubtless learned, the Council of Thieves has not the. Pathfinder Chronicles, Pathfinder Companion, Pathfinder Roleplaying Game, and Titanic Games are Aside from introducing the Council of Thieves Adventure. Pathfinder Adventure Path: Council of Thieves Player's Guide (PFRPG) PDF Aside from introducing the Council of Thieves Adventure Path, this guide is.

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Pathfinder Council Of Thieves Pdf

“Bastards of Erebus” is a Pathfinder Adventure Path scenario designed for four 1st-level characters. By the end of this adventure, . would become Council of Thieves might be an all Paizo .. Guide, a short PDF that provides additional advice. “What Lies in Dust” is a Pathfinder Adventure Path scenario designed for four 5th- level characters. .. Council of Thieves—and to Ecarrdian and Chammady. “The Infernal Syndrome” is a Pathfinder Adventure Path scenario designed for four 7th-level .. frightened and babbling about the Council of Thieves and.

Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration. No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. Printed in China. Dominated today by the Thrice-Damned House of Thrune, Cheliax is a land of inflexible order, like a rigid steel blade tempered in the fires of Hell. It is a land where nobility and virtue take second place to a ruthlessly imposed harmony. It is a place where talks of past glories are only whispered in the dark, where heroic ambitions are kept to oneself, and where normal people strive to blend into the safe anonymity of the crowd. It is here, in the countrys former capital of Westcrown, that the Council of Thieves Adventure Path takes shape.

Cheliax's ability to normally need to reach 2nd level. This puts you slightly produce magic items and masterwork weapons draws behind other characters in the party, who will reach higher traders from many different areas. Criminals on the run levels more quickly than your character, but as you gain sometimes see Cheliax as an easy place to live a shady life levels, this gap narrows. Tieflings enjoy an unusual status in Cheliax, though Tiefling Trait: If your GM allows bonus traits, he might perhaps enjoy is the wrong word.

Chelish diabolists require your tiefling character to take the Infernal Bastard view tieflings as subordinate to humans. Tieflings are trait see page 9 ; this trait is designed to depower the seen as lesser beings, born of human fallibility or devilish basic tiefling race to bring it more in line with the power trickery. Noble houses hide tiefling heirs away, ashamed afforded to a typical PC race.

Some strive for greatness as a way to prove their it is one solution, as is increasing a non-tieflings starting worth and show up those who failed to appreciate their cash by gp. Others embrace their heritage and become fiends in mortal form, running illegal operations, thieving, murdering, or worse. Most fall somewhere between work and decadent distractions. Half-orc barbarians who these extremes, struggling to find their path among the could not find a place in their home tribes also appear shadowed streets.

Grunt workas bodyguards, enforcers, gladiators, thugsis available for barbarians who wish to Classes find jobs in Westcrown or other major cities. Employers While some classes are more strongly represented in are reluctant to trust barbarians with important guard Cheliax, all 11 standard character classes exist and thrive work, though, due to their frenzied and chaotic fighting within the complicated country. Cheliax was once a mighty style; in a lawful country like Cheliax, barbarians make empire, spanning many modern nations, but though most people nervous.

Cheliax's borders have receded, its cosmopolitan history allows for many different types of heroes. Bards Bards enjoy great popularity in the plush drawing rooms Barbarians of the noble houses.

A certain flair for the dark and twisted A few barbarians make their way to Cheliax. On occasion, serves bards well in Cheliax; many in the upper-class enjoy an exiled Shoanti or a few lone survivors from a massacred a tale of horror more than a simple love story, and muddled tribe settle in Cheliax.

At other times, a barbarian might be morals can make it difficult to agree on what constitutes a an exotic slave recently released from his duties and made happy ending. Acrobats, jugglers, and musicians are always a free man or woman.

Such individuals tend to be haunted in high demand for parties and ceremonies. Historians, by some past tragedy, sullen loners who seek out dangerous too, are drawn to Cheliax. Yet it is the actor who typically paizo. Villagers may not recognize who makes sure to take skill ranks in Perform act has a the wise old hermit or hedge witch as a druid, but their significant advantage over others in the city of Westcrown.

Yet The country holds such a rich and disturbing history, full even in cities like Westcrown, druids are not unknown. Bards with weather are often sought out for advice or aid. Druids who a strong knowledge of genealogy and blood histories find help control some of Westcrowns problems with pests like much work in tracing family lines, but they must beware rats, ravens, and other animals, and who serve to ease the of uncovering the wrong information.

The sight of a druid walking the streets of Clerics Westcrown with an animal companion at her side is not Although the nobility of Cheliax openly pays lip service uncommonmost Wiscrani druids have badger, bird, dog, to Asmodeus, the majority of the nations people are little horse, pony, or wolf companions, but in such a city where different from those found in other landsonly more exotic delights are much sought after as distractions from oppressed and guarded about their actual faith.

With the daily life, stranger companions like apes or dinosaurs or same hopes and goals as their neighbors, Chelish folk snakes are not unheard of. Others are faithful. Thus, adherents of any faith might be found simply loners looking for ways to stop the encroachment of in Cheliax, though they tend to keep their convictions urban centers on the surrounding wildlife, or methods to subtle in the face of rampant diabolism. Clerics of all introduce more wild elements into cities. The influence of religions practice in the country, though the numbers of diabolism and shadow magic in large cities can sometimes non-lawful deities are significantly fewer, usually being warp local wildlife, and some druids go to great lengths to little more than traveling priests.

Westcrown was once uncover the sources of this corruption and end them. In most cases, Fighters rarely lack employment opportunity in any area of clerics of Iomedae have taken up the mantel of honoring Golarion. In Chelish cities, fighters are always in demand Arodens legacy. Many noble houses hire Iomedae do exist in Westcrown, the former mostly in fighters as personal trainers for their heirs. City guards, of rural communities, the others in larger cities. Where course, are always looking for trained fighters.

A fighter's Iomedae's faith exists, it tends to emphasize her aspects adaptability and experience make him an asset to Chelish of rulership and justice over honor and fairness. This may nobility. Trustworthy fighters may be granted particularly be the influence of the rigid noble hierarchy in Cheliax, important missions, such as guarding valuable magic or the power of the infernal faiths of the aristocracy, or items, family treasures, or noble heirs.

Such work carries a it may be a survival mechanism; to preach too openly on risk, however; should a fighter triumph in his mission, he goodness and fair play in the streets of Westcrown could must be on guard for employers who would rather kill their mean trouble for the church.

Clerics and worshipers of all other gods exist in Cheliax, but most keep their activities hidden, or at least private. No Monks worship is outright forbidden in Cheliax, but going against Many Chelaxians see the benefit of expertise in unarmed tradition can draw unwanted attention.

The exception to combat. Most political dealings and secret conclaves ban this is the church of Shelyn. Her followers openly maintain weapons, so monks are exceptionally valuable to locals. For the the ability to defend themselves, even weaponless. A monk darkness pervasive throughout Cheliax, even the decadent forced to abandon his order for any number of reasons can nobles cant resist the appeal and entertainments of the often find work as a trainer in Cheliax. Paladins Druids Paladins face many of the same challenges clerics do in In rural areas of Cheliax, druids often assist settlements Cheliax.

Worshipers of Asmodeus openly walk the streets, with agricultural pursuits, animal husbandry, and protected by the sadistic but nonetheless legitimate House paizo. A paladin in Cheliax, particularly a major city such as Westcrown or Egorian, must take care to rein Hellknights in her righteous impulses and work with the existing The lawful orders of Hellknights are very much a part of law rather than attempting to barge through it.

A well- Westcrown. The closest Hellknight fortress, Citadel Rivad intentioned strike against evil could result in brutal see page 10 , houses the oldest of the Hellknight orders government-sanctioned retaliation, and an imprisoned the Order of the Rack. During the Adventure Path, the paladin combats evil far less effectively than a free one. Order of the Rack may take on a relatively adversarial role, Yet for all the corruption of the countrys rulers, there are and a PC who wants to become a Hellknight should not many more evils to face within the country, and a paladin associate himself with this order.

The Pathfinder Chronicles might work great deeds in the eyes of Cheliaxs people by Campaign Setting provides more information about other combating subtler and potentially even more destructive Hellknight orders, and Pathfinder Adventure Path volume evils. Paladins of Abadar, Iomedae, and Shelyn most often 27 will contain extensive information about these orders, find their way to Cheliax, their devotion to order typically including a prestige class that characters can aspire to being well satisfied within the rigid society even as they take.

In particular, the Order of the Scourge is an excellent crusade to make the land a better place for its people.

You might also like: PATHFINDER UNCHAINED PDF

Rangers Although details of that prestige class are not presented Rangers find many reasons to wander Cheliax. Rangers with a particular bent Weapon Proficiency: You must be proficient with all toward tracking and destroying creatures often find martial weapons.

Thugs and brigands armor. In the ancient and ceremony witnessed by another Hellknight. More details often ruined streets of Chelish cities, restless spirits can on this ritual are presented in Pathfinder Adventure Path linger, guarding the treasure living adventurers now seek. A rangers best choices for favored enemies in Council of Thieves are listed alphabetically : humanoid human , for a skilled rogue.

The strict laws and watchful guards outsider lawful , outsider evil , outsider native , undead. Opportunities to fight all monster and more organized criminal ventures.

Council of Thieves Player's Guide - PathfinderWiki

Both Egorian and types occur in the Adventure Path, but the ones listed Westcrown have fertile rumor mills concerning pervasive above are most common. Other favored terrain infiltrators. Thieves are rarely used to steal items or money choices are poor selections for the Council of Thieves from rival housesdoing so is viewed as tasteless and vulgar. Adventure Path. Assassination, however, is a respected and time-honored tradition among the nobility, and assassins, kidnappers, Rogues and spies rarely have trouble finding work in Cheliax.

Despite its devious denizens and dark reputation, Cheliax A rogue or, indeed, any character with a large amount has a strong love for law and order.

Navigation

Their bond with devils of skills would do well to consider spending skill ranks and innate desire for control influences Chelaxians to on the following skill choices in particular for Council conduct their affairs with a certain respect for legality.

Tieflings often manifest sorcerous powers thanks to All manner of people make up Westcrowns populace: their muddied bloodline; sorcerers in general are thus the heroes, scoundrels, diabolists, saints, and everything viewed with some suspicion thanks to their cultural in between. The traits presented in this guide, Pathfinder association with tieflings.

Sorcerers are also seen as Companion: Cheliax, Empire of Devils, and in the Pathfinder chaotic and uncontrolled compared to disciplined Character Traits Web Enhancementrecently updated to wizards, and thus garner more suspicion from the the Pathfinder RPG Rules and available at paizo. Upon occasion, sorcerers from outside designed to add customization to your character, allowing of Cheliax, ones who believe their powers come from an you to individualize your character and further distinguish infernal bloodline, come to Chelish cities in search of him from your standard class, as well as provide a means their heritage.

These seekers believe the truth of their to help further flesh out his history. Presented here are a family line lies buried in a crumbling estate or inked number of Campaign Traits specifically themed to characters into a history book in some noble library. Uncovering playing in the Council of Thieves Adventure Path. Campaign Traits While most Chelish sorcerers have an infernal Campaign traits are tailored to a specific Adventure Path, bloodline, all bloodlines are represented to some degree and give your character a built-in reason to begin the first in Westcrown.

Abyssal is perhaps the rarest, though. Some campaign traits also grant teamwork benefits if you choose to begin a campaign Wizards with your character having a preexisting relationship with Wizards are respected as scholars and disciplined students another PC.

Wizards who specialize in summoning and Campaign traits assume a lot more about your binding fiends are, of course, common in Cheliax and characters backstory than other traits do, and those their services are often sought after.

Wizards from other assumptions are mostly about very recent events in your lands who wish to learn about summoning find no better history rather than formative childhood events. You have place to do so than Cheliax. Many wizards apprentice to a certain amount of leeway in adjusting or changing a noble houses, exchanging their services for sponsorship campaign traits expected backstory once youve selected and access to ancient libraries.

Some find this alliance which trait is right for you, but get your GMs approval contains hidden prices, however, and spend a long time before you run with a modified backstory.

All of the following traits revolve around elements that Solitary wizards without interest in working for a are important to the Council of Thieves Adventure Path. Wizards beholden to a particular fascination for might face at some point during the Adventure Paththis necromancy and shadow magic find it easy to research such is by design.

Knowing that there are going to be elements subjects in the ancient, crumbling towers of the cities. The following traits listed under Rogue above, making cats, hawks, owls, and are geared toward your character teaming up with a ragtag vipers excellent choices. Rats, toads, and weasels are also group of adventurers, mercenaries, freed slaves, guards, popular choices in Westcrown. Perhaps it was your parents, or an older sibling, Torbles are detailed in Pathfinder Adventure Path volume or an uncle or auntwhatever the case, one of your close 25s bestiary; if youre curious about them and would relatives is, or was, a well-known and well-loved actor or like to take a torble as a familiar, ask your GM for more actress.

When folk learn your last name, they are quick physiology make it a bit more hearty of a creature than to assume you live a wild life like your ill-fated relative, other, more common familiars.

Perhaps it is a result of your hard life, or perhaps it is scene have had their effect. Likewise, you do not checks, and the skill is always considered a class skill for have the ability to use darkness as a spell-like ability once you.

Furthermore, youve inherited some of your relatives per dayinstead, you may choose any one 0-level spell funds, and begin play with a nest egg of gp that you can that you can instead use at will as a spell-like ability. Shadow Child: Westcrown has long suffered under a Conspiracy Hunter: Youve long heard rumors of dark peculiar curse, a blight that rises every night, bringing with deeds afoot in Westcrown. Shipments of valuable cargo it fell beasts that hunt the shadows.

No one can say from that go missing with nary a trace or question asked. Lords the mysterious wizards of Nidal, other claim that its some of business and nobles who speak in veiled references curse laid by fallen Aroden, while still others suggest some and accidental slips of masters even they must obey.

Do the the depths of Westcrowns northern ruins. Whatever the tales of far-reaching criminal organizations hold a hint case, the people of Westcrown have long feared the night, of truth? Could the fabled Council of Thieves, said to but not you.

Youre goal is to reclaim the darkness from have been purged from the city ages ago, have somehow the beasts that hide within.

Youve acclimated yourself to survived or reformed? And what hold do they hold over the dark, and thus act with greater precision in the shadow the city today? You dont know, but youre determined than most.

When attacking targets in areas of dim light, to find out! Pathfinder lodge of Delvehaven has long excited your Diabolist Raised: All your life youve lived within the imagination.

Forcibly closed by the order of the citys grip of devil-possessed Cheliax. Yet The country holds such a rich and disturbing history, full even in cities like Westcrown, druids are not unknown. Bards with weather are often sought out for advice or aid. Druids who a strong knowledge of genealogy and blood histories find help control some of Westcrowns problems with pests like much work in tracing family lines, but they must beware rats, ravens, and other animals, and who serve to ease the of uncovering the wrong information.

The sight of a druid walking the streets of Clerics Westcrown with an animal companion at her side is not Although the nobility of Cheliax openly pays lip service uncommonmost Wiscrani druids have badger, bird, dog, to Asmodeus, the majority of the nations people are little horse, pony, or wolf companions, but in such a city where different from those found in other landsonly more exotic delights are much sought after as distractions from oppressed and guarded about their actual faith.

With the daily life, stranger companions like apes or dinosaurs or same hopes and goals as their neighbors, Chelish folk snakes are not unheard of. Others are faithful. Thus, adherents of any faith might be found simply loners looking for ways to stop the encroachment of in Cheliax, though they tend to keep their convictions urban centers on the surrounding wildlife, or methods to subtle in the face of rampant diabolism.

Clerics of all introduce more wild elements into cities. The influence of religions practice in the country, though the numbers of diabolism and shadow magic in large cities can sometimes non-lawful deities are significantly fewer, usually being warp local wildlife, and some druids go to great lengths to little more than traveling priests.

Westcrown was once uncover the sources of this corruption and end them. In most cases, Fighters rarely lack employment opportunity in any area of clerics of Iomedae have taken up the mantel of honoring Golarion. In Chelish cities, fighters are always in demand Arodens legacy.

Many noble houses hire Iomedae do exist in Westcrown, the former mostly in fighters as personal trainers for their heirs. City guards, of rural communities, the others in larger cities. Where course, are always looking for trained fighters. A fighter's Iomedae's faith exists, it tends to emphasize her aspects adaptability and experience make him an asset to Chelish of rulership and justice over honor and fairness.

This may nobility. Trustworthy fighters may be granted particularly be the influence of the rigid noble hierarchy in Cheliax, important missions, such as guarding valuable magic or the power of the infernal faiths of the aristocracy, or items, family treasures, or noble heirs. Such work carries a it may be a survival mechanism; to preach too openly on risk, however; should a fighter triumph in his mission, he goodness and fair play in the streets of Westcrown could must be on guard for employers who would rather kill their mean trouble for the church.

Clerics and worshipers of all other gods exist in Cheliax, but most keep their activities hidden, or at least private. No Monks worship is outright forbidden in Cheliax, but going against Many Chelaxians see the benefit of expertise in unarmed tradition can draw unwanted attention. The exception to combat. Most political dealings and secret conclaves ban this is the church of Shelyn. Her followers openly maintain weapons, so monks are exceptionally valuable to locals.

For the the ability to defend themselves, even weaponless. A monk darkness pervasive throughout Cheliax, even the decadent forced to abandon his order for any number of reasons can nobles cant resist the appeal and entertainments of the often find work as a trainer in Cheliax. Paladins Druids Paladins face many of the same challenges clerics do in In rural areas of Cheliax, druids often assist settlements Cheliax.

Worshipers of Asmodeus openly walk the streets, with agricultural pursuits, animal husbandry, and protected by the sadistic but nonetheless legitimate House. A paladin in Cheliax, particularly a major city such as Westcrown or Egorian, must take care to rein Hellknights in her righteous impulses and work with the existing The lawful orders of Hellknights are very much a part of law rather than attempting to barge through it. A well- Westcrown. The closest Hellknight fortress, Citadel Rivad intentioned strike against evil could result in brutal see page 10 , houses the oldest of the Hellknight orders government-sanctioned retaliation, and an imprisoned the Order of the Rack.

During the Adventure Path, the paladin combats evil far less effectively than a free one. Order of the Rack may take on a relatively adversarial role, Yet for all the corruption of the countrys rulers, there are and a PC who wants to become a Hellknight should not many more evils to face within the country, and a paladin associate himself with this order.

The Pathfinder Chronicles might work great deeds in the eyes of Cheliaxs people by Campaign Setting provides more information about other combating subtler and potentially even more destructive Hellknight orders, and Pathfinder Adventure Path volume evils. Paladins of Abadar, Iomedae, and Shelyn most often 27 will contain extensive information about these orders, find their way to Cheliax, their devotion to order typically including a prestige class that characters can aspire to being well satisfied within the rigid society even as they take.

In particular, the Order of the Scourge is an excellent crusade to make the land a better place for its people. Rangers Although details of that prestige class are not presented Rangers find many reasons to wander Cheliax.

Many here, the requirements your character needs to fulfill before twisted beasts not seen elsewhere exist in the empire of taking the level Hellknight prestige class are as follows: Rangers with a particular bent Weapon Proficiency: You must be proficient with all toward tracking and destroying creatures often find martial weapons.

You must be proficient with heavy the country holds many wildernesses. Thugs and brigands armor. Any lawful. You must defeat a devil as part of a special In the ancient and ceremony witnessed by another Hellknight. More details often ruined streets of Chelish cities, restless spirits can on this ritual are presented in Pathfinder Adventure Path linger, guarding the treasure living adventurers now seek. A rangers best choices for favored enemies in Council of Thieves are listed alphabetically: The strict laws and watchful guards outsider lawful , outsider evil , outsider native , undead.

Opportunities to fight all monster and more organized criminal ventures. Both Egorian and types occur in the Adventure Path, but the ones listed Westcrown have fertile rumor mills concerning pervasive above are most common. Other favored terrain infiltrators.

Thieves are rarely used to steal items or money choices are poor selections for the Council of Thieves from rival housesdoing so is viewed as tasteless and vulgar.

Adventure Path. Assassination, however, is a respected and time-honored tradition among the nobility, and assassins, kidnappers, Rogues and spies rarely have trouble finding work in Cheliax. Despite its devious denizens and dark reputation, Cheliax A rogue or, indeed, any character with a large amount has a strong love for law and order. Their bond with devils of skills would do well to consider spending skill ranks and innate desire for control influences Chelaxians to on the following skill choices in particular for Council conduct their affairs with a certain respect for legality.

Sorcerers It comes as no surprise that most sorcerers native to Council of Thieves Campaign Traits Cheliax trace their unusual powers to infernal ancestry. Tieflings often manifest sorcerous powers thanks to All manner of people make up Westcrowns populace: The traits presented in this guide, Pathfinder association with tieflings.

Sorcerers are also seen as Companion: Cheliax, Empire of Devils, and in the Pathfinder chaotic and uncontrolled compared to disciplined Character Traits Web Enhancementrecently updated to wizards, and thus garner more suspicion from the the Pathfinder RPG Rules and available at paizo. Upon occasion, sorcerers from outside designed to add customization to your character, allowing of Cheliax, ones who believe their powers come from an you to individualize your character and further distinguish infernal bloodline, come to Chelish cities in search of him from your standard class, as well as provide a means their heritage.

These seekers believe the truth of their to help further flesh out his history. Presented here are a family line lies buried in a crumbling estate or inked number of Campaign Traits specifically themed to characters into a history book in some noble library.

Uncovering playing in the Council of Thieves Adventure Path. Campaign Traits While most Chelish sorcerers have an infernal Campaign traits are tailored to a specific Adventure Path, bloodline, all bloodlines are represented to some degree and give your character a built-in reason to begin the first in Westcrown.

Abyssal is perhaps the rarest, though. Some campaign traits also grant teamwork benefits if you choose to begin a campaign Wizards with your character having a preexisting relationship with Wizards are respected as scholars and disciplined students another PC.

Wizards who specialize in summoning and Campaign traits assume a lot more about your binding fiends are, of course, common in Cheliax and characters backstory than other traits do, and those their services are often sought after. Wizards from other assumptions are mostly about very recent events in your You have place to do so than Cheliax. Many wizards apprentice to a certain amount of leeway in adjusting or changing a noble houses, exchanging their services for sponsorship campaign traits expected backstory once youve selected and access to ancient libraries.

Some find this alliance which trait is right for you, but get your GMs approval contains hidden prices, however, and spend a long time before you run with a modified backstory. All of the following traits revolve around elements that Solitary wizards without interest in working for a are important to the Council of Thieves Adventure Path.

Wizards beholden to a particular fascination for might face at some point during the Adventure Paththis necromancy and shadow magic find it easy to research such is by design. Knowing that there are going to be elements subjects in the ancient, crumbling towers of the cities. The following traits listed under Rogue above, making cats, hawks, owls, and are geared toward your character teaming up with a ragtag vipers excellent choices.

Rats, toads, and weasels are also group of adventurers, mercenaries, freed slaves, guards, popular choices in Westcrown. Your family has long been in show strange, gelatinous vermin called torbles, or ooze bugs. Perhaps it was your parents, or an older sibling, Torbles are detailed in Pathfinder Adventure Path volume or an uncle or auntwhatever the case, one of your close 25s bestiary; if youre curious about them and would relatives is, or was, a well-known and well-loved actor or like to take a torble as a familiar, ask your GM for more actress.

When folk learn your last name, they are quick physiology make it a bit more hearty of a creature than to assume you live a wild life like your ill-fated relative, other, more common familiars. Perhaps it is a result of your hard life, or perhaps it is scene have had their effect. Likewise, you do not checks, and the skill is always considered a class skill for have the ability to use darkness as a spell-like ability once you. Furthermore, youve inherited some of your relatives per dayinstead, you may choose any one 0-level spell funds, and begin play with a nest egg of gp that you can that you can instead use at will as a spell-like ability.

Shadow Child: Westcrown has long suffered under a Conspiracy Hunter: Youve long heard rumors of dark peculiar curse, a blight that rises every night, bringing with deeds afoot in Westcrown. Shipments of valuable cargo it fell beasts that hunt the shadows. No one can say from that go missing with nary a trace or question asked. Lords the mysterious wizards of Nidal, other claim that its some of business and nobles who speak in veiled references curse laid by fallen Aroden, while still others suggest some and accidental slips of masters even they must obey.

Do the the depths of Westcrowns northern ruins. Whatever the tales of far-reaching criminal organizations hold a hint case, the people of Westcrown have long feared the night, of truth? Could the fabled Council of Thieves, said to but not you.

Youre goal is to reclaim the darkness from have been purged from the city ages ago, have somehow the beasts that hide within. Youve acclimated yourself to survived or reformed? And what hold do they hold over the dark, and thus act with greater precision in the shadow the city today? You dont know, but youre determined than most. When attacking targets in areas of dim light, to find out!

Choose one of the following skills: Westcrowns dilapidated always considered a class skill for you. Pathfinder lodge of Delvehaven has long excited your Diabolist Raised: All your life youve lived within the imagination.

Forcibly closed by the order of the citys You care little for the diabolical rulers, the Pathfinders of Westcrown were religion of your country, but that is the way of life in the exiled, forcing them to leave behind untold knowledge and most magnificent empire in the world, and who are you the treasures of countless expeditions.

Today, Delvehaven to question the faith of the empires rulers? Certainly not lies under the pale of fearful rumors and dark magic, and a fool like some of your more idealistic acquaintances, bureaucratic red tape has prevented trespass on the lodges possessed of bizarre ideals about personal freedoms and well-protected grounds.

Having secretly and illegally egalitarian rulershipwho can say whatever happened to contacted agents of the Pathfinders, youve expressed them? You know of Hell and the rigidity of its grim rulers, your interest in aiding their ventures in Cheliaxwith youve seen devils and how they might be employed to the a particular eye toward investigating Delvehaven, the betterment of those with the might to control them, and source of your long-standing adventuresome interests.

To you know of the dark faith of your country. You might not your surprise, some days ago you received a message back be a devil worshiper yourself, but there are realities to from an unnamed Pathfinder operating underground in living in Cheliax, and its always good to know whats really the country. Along with encouraging you to investigate going on behind the scenes. A wayfinder is a Infernal Bastard: You are a tiefling.

You have suffered greatly, nearly starving to action. Further details on the Pathfinder Society and death one winter, nearly being beaten to death by racist wayfinders can be found in the Pathfinder Campaign Setting sailors one summer, and so on.

Whether or not these or Pathfinder Chronicles: Seekers of Secrets. Theres something very wrong or a pious and hopeful optimist is up to you, but one thing with the world. Spouses were not meant to huddle at is certainyou are something less than even your tiefling their windows hoping and fearing day after day that their.

Navigation

Parents were not on both ends of the bridge each manned by a score of meant to hush their children when questioned about Hellknights, at least four Signifiers, and a Paralictor what happened to their neighbors.

Citizens were not in command. The double-portcullis in each gatehouse meant to avert their eyes and hurry by as guardsmen allows defenders to let travelers in and trap them beat old friends in the street. The people of Westcrown between the gates, leaving them at the mercy of the have suffered long enough!

Its time for a change. But murderholes overhead. Youve heard rumors of bands of free-thinking Barrowood: Far to the north beyond Lake Sorrow lies individuals meeting after the citywide curfew. Perhaps the Barrowood, a place with more stories than truths. You are quick to react to What folk do know is the trees that grow therein are worth opportunity, both physically and mentally, and know that much to traders and craftsmen downriver or in lands east.

Wizards talk of the even trait bonus on all attack rolls. While nearly miles out of Westcrown, the Barrowood figures prominently among Wiscrani Westcrown Environs trades- and craftsmen. Deep within the woods, rumors of small settlements of elves persist, but they tend to keep to Westcrown lies as the last vestige of the old order, where themselves and avoid travelers.

Nestled among the hills less than a Damned House of Thrune subjugated the rest of the days ride west of the City of Twilight is one of Cheliaxs country under its new, diabolical rule. Like the fading most forbidding sitesthe hilltop stronghold that warmth of twilight, Westcrown remains but a specter spawned the Order of the Rack, the first of the original of its former glory, its ancient and eclectic architecture Hellknights.

Citadel Rivad, once the estate of a long- dominated by a crumbling northern quarter filled with an exiled Andoren noble, is now a sinister walled enclosure, unseen menaces and its nights haunted by a twilit plague its two gates and surrounding battlements bristling with The dark, three-towered fortress provides This is the setting for the Council of Thieves Adventure soldiers with a commanding view of their surroundings. While a complete GM-focused article about Seven buildings within the enclosure quarter of the Westcrown can be found in Pathfinder Adventure Path volume orders soldiers, attendant slaves, and sundry servants 25, the following information is designed as an overview and administrators.

As the greatest holding of the of region around that shining metropolis, land rife with first Hellknight Order, Citadel Rivad is a sought-after tiny communities and homesteads from where all manner prestigious post for many Hellknights. This title refers to the collective scores sight of the lands infernal aristocracy. PCs interested in of small streams, shallow pools, meres, and bogs within making characters native to Westcrown should consult a ridge of hills where the Upper Adivian ends more than Pathfinder Companion: Cheliax, Empire of Devils for a player- 25 miles west-northwest of the City of Twilights.

Within focused summary of the city. The Westcrown Region Dhaenhold: This long-abandoned castle rots and Many sites important to the daily life of Westcrown that crumbles amid the overgrowth and wildlife of the are not situated within the city walls or directly on its Dhaenfens. Rumors mention treasures long held by the waters. Many Wiscrani power players draw their influence Mad Larquessa Olara Dhaen and her father, the insane or use the effects of these places or structures to increase Larquess Roakar Dhaen.

They and their kin held enough their influence or hold over others. In addition, the power to flee Wiscrani enemies here deep in the swamps geography and environs of the South Adivian region and build a three-storied castle from stones pulled from affect all those who live therein and those who rule over the murk. Stories say too that those fell magics eventually them.

Among the many places of interest or influence are turned every servant, soldier, and son into rotting undead the following. The Hellknight Order of the Rack throughout the swamp.

Scores of adventurers have entered garrisons the Adivian Bridge a mile west-northwest of the Dhaenfens hoping to leave with Olaras treasures or the city. The Chelish-made bridge arches more than 30 diabolical knowledge.

Few in Westcrown have ever heard feet above the Dhaenflows surface, its dual gatehouses of anyone returning from such quests. The Rikkan Ports: Due to more problems traveling up- and debris flowing down the Adivian. The slightly arced and downstream, two small port towns have grown up on barrier is more than 12 miles long, rises to within 5 feet of the shores of the lakeWestpool and East Rikkan.

Both the surface in some places, and shelters the rivers mouth hold many taverns, inns, and places for folk to relax. Both against the worst sea tides and Westcrown from direct also provide any number of merchants looking to download assault by naval traffic. Scores of sunken ships lie beneath goods and take them upriver themselves or a vast potential the waves against the southern slopes of the Rifardona, of hireling or slave porters to move ones own goods.

Due victims of overbold explorers and arrogant pilots or simply to the Great Stavian Arch, Westpool developed a larger navigators distracted by the sight of Arodens great statue community and now actually spreads up alongside the in the northern harbor. The hundreds of shipwrecks falls. East Rikkan, on the other hand, rests below the falls suggest why the city remained unknown for so long to and has more fishermen and more accessible docks for powers in the east.

Seagoing vessels must tack along the travelers. Since ar, Imperial forces frequently occupy Gemcrown Cliffs at the eastern or western edges of the bay Westpool seeking rebels and traitors to House Thrunes and turn along the northern cliffs within 2 miles to safely rule, as many believe those who destroyed the Great Stavian enter the brackish waters where the sea and the river mix.

Arch remain in the area, fomenting dissent against the Between the sheltering Gemcrown Bay and the Rifardona, glory of the Infernal Majestrix. Westpools mayor, Tibalt the City of Twilight suffers very little grief from the tides Khrocini, gained much power and favor and the title of or sea storms. The massive South Adivian forcibly enslaving ships and crews of enemies of certain challenges even the mighty Sellen River of the east for families at court.

This move also allowed him to maintain strength of current, depth of both mystery and water in the flow of goods if not ships up and onto Westpolitan places, and its importance to the regions trade and travel. Much of the river is wide and slow moving, but it becomes The Rifardona: Despite its name, the Reef of Aroden is more powerful as its waters approach Gemcrown Bay. They built arches near the river, first of wood and later of Westcrowns Foundations stone, and dug at the rivers edge to craft smooth, paved Some wonder about Westcrowns islands and her western side channels with gentler slopes than the falls.

By shores, but most pay the city little mind. After all, the ar, smaller boats could be pulled up beside the falls by Order of the Racks proximity makes it prudent not to pulleys and ropes and the obligatory teams of slaves, dwell on the confusions of the past over the clarity of many of whom live in small villages next to the arches ; today.

Hidden in various pockets around Westcrown are by ar, the great stone arches meant even medium- fragments of history for those with the eyes to see them.

The most obvious are the sewers and channels beneath the Completed in ar, the Third Stavian Archthe citys streets and the extant canals of the Parego Regicona. The worst treason since the end of the gates and diversionary pipes for waters in the sewers built Chelish Civil War was the destruction of the Third not by Chelish hands but by previous settlers centuries Stavian Arch in ar, as this again prevented larger ago.

The sewers developed over time, having once been boats and forces easy access to the capital of Cheliax. Even natural the flood channels or canals of earlier settlements attempts to rebuild the arch failed due to assassinations when there were far more but smaller islands on the of Imperial overseers and either the wholesale slaughter surface.

The western shores also expanded beyond the or freeing of the slave workers both of which cause original banks, many fallen or sunken buildings and problems for House Thrune. The Three Falls: Between Lake Sorrow and Gemcrown The consolidation and completion of the peninsular Bay, the South Adivian descends feet in elevation, Spara occurred only within the last millennium as part of and there are many rapids and three sets of waterfalls the Chelish projects to honor Aroden upon his return to along the river.

The shallows and rocks beneath all of the mortal world. Those who dive into the waters or holes beneath the city without a shallow draft like a barge or a very small boat risk much, for many Chelish nobles still adhere to the Oath capable of riding the rapids. Because of this, the bulk of Adivus IVWhere my familys blood falls, our claim to of river traffic consists of cargo barges or wide adels the lands burn hot from lightnings source to the deepest a Chelish barge used as a personal transport instead of cavern beneath us!

Thus, their landholding includes the landed coaches. Since ar, systems of pulleys and air above and any earth or subterranean findings beneath ropes haul even fully loaded barges up all but the Rikkorn them.

Meandering around the stale-aired pockets of the Falls, which requires portaging of goods and barges lost city is considered trespassing at best, stealing or along the shores.

From Westcrown heading north, the sabotage at worst, and any caught by officials here often first met 26 miles upriver are the Three Tumble Pools, die without question. Next are Chalrakas Tears, where a massive still today, the Adivian proves impassable by larger vessels boulder juts out of the riverbed break to split the river 80 miles upriver from Westcrown for various reasons.

For 2 weeks in late Gozran, snowmelt out of the Menador Unknown hands carved the boulders downriver side Mountains floods Lake Sorrow and its rivers, increasing as a mourning Azlanti womans face. The narrower its depth and its relative flow by up to 2 feet and widening western flow drops 7 feet into a deep pool very close to the river by as much as a half-mile in places.

In addition, foot-high canyon walls. The eastern falls plummet the riverbed varies in many places and hides rocky shoals only 4 feet onto a shallow, rocky slope that equally that have sunk many vessels.

Searching for lost goods or guides boats against the eastern canyon walls or onto treasures in the river or the bay remains a career for a rocks just beneath the surface along the eastern river. Seventeen miles north lie the third and most famous The Stavian Arches: Then Emperor Stavian I of Taldor, falls.

Rikkans Falls, foot-high horseshoe falls with a in his impatient fury at failing to sail up the River 4-mile-wide lake at the base of them, gained their name Adivian on his first official visit, ordered his engineers from the Andoren author of Travels on the Far Frontier, and wizards to find ways to allow your emperor to who first drew these falls in ar and published his conquer this river as he has all obstacles in his path. Turanian Hills: The coastal lands for miles around Westcrown undulate with the rolling Turanian Hills.

The River Edicts Olives, grapes, and various other berries and food Those who ply the waters in and around Westcrown trees blanket the hills, making this a rich land for understand and know the Laws of Travel, also called the many trade goods.

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