Nobilis Core Rulebook Printable) - Free ebook download as PDF File .pdf) or read book online for Wasuremonogatari the Anime & Manga RPG (). 1 - Ebook download as PDF File .pdf), Text File .txt) or read book online. Herein you will nd the third edition of the Nobilis RPG — a diceless roleplaying. and their attendant spirits. Herein you will find the third edition of the Nobilis RPG — a diceless roleplaying game, completely updated and.

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Nobilis Rpg Pdf

Nobilis: The Game of Sovereign Powers. Nobilis RPG published Nobilis has one print supplement and two PDF ones so far, all of. Herein you will find the third edition of the Nobilis RPGa diceless roleplaying game, This product includes both PDF and ePub versions. Nobilis: the Game of Sovereign Powers ( Edition) - In , for you to obtain a PDF version of the classic RPG, Nobilis: the Game of.

Nobilis is the creation of Jenna Katerin Moran formerly known as R. Sean Borgstrom. Reproduction without the written permission of one of Jenna Katerin Moran, Eos Press, LLC, or the appropriate artistic copyright holder is expressly forbidden, except for the purposes of reviews, blank character sheets, and copying reasonable selections for personal use and reference only. The mention or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses fantastical and supernatural elements in its setting, for its characters, their abilities, and themes. All such elements are fiction and intended for entertainment purposes only. This book contains mature content and reader discretion is advised. Printed in Taiwan. Check out Eos Press Online at www. Credits Written and Conceived by: Jenna Katerin Moran Edited by: Darren Smith, Mr.

Around Yggdrasil, except above heaven where it is open to the stars , is a mystical impenetrable curtain of blue flames known as the Weirding Wall. Every class of objects and every concept is represented by a being of god-like power known as an Imperator. Each Imperator may govern from one to several of these Estates, and has effectively limitless control over them.

The Imperators are engaged in a deadly struggle with the Excrucians, terrible beings from outside the Weirding Wall who wish to destroy reality; this struggle is known as the Valde Bellum. This war keeps Imperators busy in the Spirit World, so in order to maintain their affairs on Earth and in the other worlds they invest a shard of their soul in a human or occasionally another animal or object , creating a Nobilis.

Each Nobilis represents one of the Imperator's Estates; the group of Nobilis this forms, known as a Familia Caelestis, is typically loyal, both to each other and their Imperator. The Imperator Lord Entropy oversees the actions of the Nobilis and enforces the Code Fidelitatis, the five laws he has established for them, in his Locust Court.

The most notable and notorious of these, and the one most often broken, is the Windflower Law which states that no Noble is allowed to love another being. In the first two editions, Nobilis can turn other humans into Anchors, whose every action they can control, but in order to do this they must first love or hate the person. To protect their physical forms from the ravages of the Valde Bellum, Imperators take a part of reality and partition it off into a self-contained, unique world which can take any form.

This world, called a Chancel, both houses their physical bodies and is a spiritual reflection of it. Much like in the myth of the Fisher King , if the Imperator suffers, so does their Chancel. Flowers have great significance to the Nobilis and their Imperators; earthly flowers are reflections of their heavenly counterparts and each has a meaning.

For example, the gamemaster is known as the Hollyhock God because, in the world of Nobilis, hollyhocks represent vanity and ambition. This is because, according to the in-game story, the angels used flowers as a tool to control and direct the brunt of their powers when they created Reality. Each Nobilis and Imperator has a flower that represents them, and flowers are often used in their magical rites.

System[ edit ] Unlike most role-playing game systems , Nobilis does not use random elements in determining success in characters' actions. Instead, Nobilis uses a resource management system; players may spend Miracle Points to succeed at certain actions, but otherwise they rarely fail at what they set out to do. Instead of the action centering on whether or not the characters succeed, the emphasis is instead on the consequences of those actions. Since combat between Nobilis uses up Miracle Points very quickly and a Nobilis can easily defeat even great numbers of humans, social roleplaying is encouraged over combat.

Though the characters may seem to have limitless power, in reality they must take into consideration both the outcome of every act and what other Powers or Imperators they may offend in the process. First and second editions[ edit ] In the first two editions, each character has 4 attributes : Aspect, which governs their ability to perform superhuman physical and mental acts; Domain, which covers their power over their estate; Realm, which determines how much power they have in their Chancel; and Spirit, which describes how much magical power the Nobilis has.

Spirit creates the Auctoritas, a shield that protects them from the Miracles of other Powers. A character's Spirit also determines how many Anchors they may have.

Each attribute has a number of Miracle Points associated with it. The character creation system also makes Nobilis notable by giving players an unusual amount of control over the setting.

In addition to creating their own characters — a process which already allows for considerable customization — the players create their Imperator and Chancel. Players receive a number of points to invest in their Chancel equal to the total amount they spent on their characters' Realm; they may use these to download special attributes for their Chancel such as special technology or magical inhabitants. They do not receive any points for their Imperator, so they must take a corresponding drawback for every special attribute they wish their Imperator to have.

And over the years. For better or worse. Things that were not connected. This is why it is a burden on the world. These days the model that is the ordinary world is deep. So instead it did things one better. Things that needed no explanation. The world has become so thoroughly mapped and linked together that a single miracle — say. I think. The planet orbiting the sun. And Surolam to protect us. And Ha-Qadosch Berakha and Ananda. Th e comcan thin Fa ll ing world. And Lord Entropy. No relativity.

No chemistry. If city life has made you soft. The Cityback is huge. Like in the Mythic World pg. Close the lid. S Take fire stations as an example. They receive their life energy directly from Ananda and thus have no real need to crunch human bones or savagely murder urbana for their life.

Street lights.

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That means there are baby fire stations. Close the curtain. Major streets and highways. The things that live there look like the things of your ordinary life.

But they are wild. When they are tamed or killed they rot and fade away. It takes one death a day just to exist — speaking candidly. Fire stations have to eat something to survive — in this case Anandabestowed energy. Fire stations in Cityback are aware enough to adapt to their environment.

Infrastructure is most likely to be safe. Urbana and Infrastructura Most of the Cityback is ordinary city. And they will not be tamed. They are wild. The rest are simply more primeval. It means there is fire station sex. In the broader Earth. Be prepared to grab hold of the filament as it goes lax. The standard technique for surviving an agricord attack is fire. If you are tired. If you are not looking carefully it will appear that the top of the krypton is actually the sky and you will walk directly to their stomach.

They cling to the sides of ordinary streets with their maws open wide. Deceptive luminance inside their epiglottal tract appears to be street lamps. These groups. Bond 1: I want to help you. Affliction 1: Urban spirits like me. Thus his scientific ombudsmen expose falsified research.

They slip between the Cityback. Ombudsman Bonds and Afflictions Bond 2: I understand the world around you. They are the heroes that keep our urban world alive. The rangers of convenience. Their job. They are heroes.

That said. Humans compete for this symbiosis with the xedlipods. The more often humans raid those shelves for fresh goods. If you are under attack by xedlipods your best option is stairs. Tigris Tetrimmenos. Lord of Expectations. Their modes of being vary. Vistal Tetrimmenos are apex predators. All of the tetrimmenos function to assist in the computation of the ordinary world. Imperator of the Fourth Age that is to come.

Poccal Tetrimmenos are niche vermin.

One may walk indefinitely through the Long Hall. Everywhere along the pews are humans and animals that have drifted off to sleep. Some sleep for months or even years. What you witness here you will never forget. It is a good place for honest declarations of love or for speaking bluntly to a partner in negotiation. To lie in this swamp is a terrible crime against your soul. If you ever fin d yourself there. Sometimes we touch the evil world instead.

Sometimes we touch things. Meon or Joktan or whatever could have made it so. Sometimes we see or know the evil world instead. XIV This is a street and a row of sh ops that longs to dead. Then bam! Evil twists in our eye. It twists and writhes and sometimes we see evil instead of what is there. Like evil is distressed that it has to live in the same world as people as bad as us. If evil lived in the eyes then you could cut it out and throw it on the ground and stomp on it like Chihiro did in Spirited Away.

Sometimes we see what we see and know what we know. And lightning flashes. Or people. But whatever the reason. Sa m a el S auguSti nt. You can tell yo Samael St. Sometimes he hurts people.

If I thought it needed you to see it in order to appear. The best. We think we might see some ogres. Then we begin to worry: Is this Joktan laughing at us?

Is this Baalhermon coming like the fire and the sword to smash our world? Lightning flashes. If you t into the sewe ged soul-fi rs ith being drag ately 20 OK w ve approx im. Ogres eat people. It is the thing that knows us through our hatred of it. And they break through. Sometimes you look around and the Island of Lord Entropy has pushed its way into the world.

We see the evil world. Darkness falls on our room. It appears when we see it. It is the thing that knows us through our fear. Then we see some ogres. And maybe it seems like yes. A lso. We look closer. Forms distort. Then we become aware of it. It is the thing that hunts us.

Our closet seems to fill with horrid things. In fairness. The evil world hunts us. It rough its sewtend rils up th e human world ers and into th t ur soul. Not at all?

It is an island riding on a beast. It is surrounded by storms. In the center of that world is the palace of black glass. On his throne in the palace is the evil god Lord Entropy, and his fingers always drip with blood. He is attended by ogres and by nimblejacks.

To his left, in the eastern palace, there is Joktan. He stands over the palace like a giant, his shadow massive on the clouds. Joktan, whose laughter fills the air. He is laughing at you right now. He is laughing at you because he hates you and because he knows that you will suffer. He is laughing because it is marvelously funny how terrible things will happen to you, and how terrible you are. He is the power in the incarnadine clouds that rumble across the sky in the evil world.

He is the terror and the destruction and the lightning. And then there is Meon. Meon cannot possibly be as bad as people say, because if he was, then there would be nothing left for virtue in this world. So I know why people say what they say. He could be that thing which makes things discordant with themselves and the entire world, the thing that rips and ruins, the thing that is the worst face of every monster in the world.

He could be that. He maybe even might be that. But for right now, he holds it back. Meon is the god of defilement; he is the Power of Desecration.

And it seems to me that he is leashing himself because it is more pleasant to him that people desecrate themselves, and one another, and their own holy things. It seems to me that he is choosing not to be so very great an evil as he ought to be, as he could be, as people say he is, because he loves how very wicked people are, even without Meon. Diamanta leaned her head back to look at me. Maybe he just wants me to see that, wants that written down.

Lord Entropy, and his Evil World, is all three of them and more. He is the laughter and the storm. He is the seething sleepless evil. He is the architect of our despair. Sometimes the impression arises that Joktan is laughing at Lord Entropy. He is laughing because there is something that Lord Entropy wants that he cannot have, or something that Lord Entropy has failed at or some agony Lord Entropy cannot avoid.

When this impression arises, Joktan has unpleasant days. He molded them from dead trees, rocks and corpses.

He made them tall. He made them broad. He made them ridiculously strong and able to smell you from miles away. But the secret of their making is that he started not with anything physical but with a sensation: They are more than anything else creatures of what-it-feels-like to have your body treated as meat, to have its structure pulled apart by ogres, to be torn.

That is what they are and they tell you what manner of being Lord Entropy is. Most of them are innocents in that sense — they have never had call to question or think about their nature, they have never had a reason to understand how terrible they are. Bond 5: I am strong enough to overpower you. Bond 2: I can smell you wherever you hide. I serve and love Lord Entropy. Affliction 2: I reek; an alarming, distinctive smell. I have only ever known evil. I am a great, tall beast-like person.

Their leader is Hugh Rosewood.

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Ogre adults are like that. But hardly any ogres make it that far. Maybe fifteen or sixteen in history, and five or six alive right now, have ever managed to mature properly and become like Hugh; and if any have made it past that, all the way to old, I hope I never know. The nimblejacks were stolen. They used to belong to the Fallen Angel Achaia. They used to be a kind of incarnation of consequence, part of the karma and morality that got cut off from the Ordinary World.

They were what you got when you found you were in too deep. They can take your word and make it your obsession. Or they can rip your guts out with their fingernails and let you die upon the floor, whatever. It does no good to see us come. Matters none how fast you run. The last line of each verse is roared with great gusto and merriment. The song continues in the same vein for about thirty verses, and then repeats. If you wear a thought-record transmitter, you can send your thoughts to its matching teletype receiver from anywhere in the world.

Using a receiver in tandem with a computer you can create a transcription of received thoughts in real time, at leisure, or even post-mortem. There is an Estate for Thought-Record Technology, and someone could theoretically invent it in the prosaic world at any time; for now, though, the technology only exists in relatively advanced Chancels. Bond 4: You have brought this on yourself. I am fast enough to catch you. I serve Lord Entropy Affliction 4: If I give myself over to beauty, love, or justice, I will die.

I am ugly, twisted, and small. They have the Lightning Quickness Gift; this allows them to use difficulty 7 Aspect miracles of moving quickly for 0 MP. If a nimblejack ascends, if they let themselves ascend, if they let their soul look up inside them and appreciate beauty or love or justice, they explode and a fire surges out from where their heart would be and sears through the sky towards Heaven.

The Island of Lord Entropy is a thing of layers; it is built on top of elder and elder ruins, and whether all of these things are of his making, or whether some predate him, we do not know.

In the sewers are great Grecian temples, miles in length and sixty feet in height; and the remnants of former cities; and gardens of strange beasts and horrors.

Deeper and deeper one may descend, through ever-stranger secrets and forgotten places, into the crushing dark. Genseric tells me that at the end of it all, one sees Lord Entropy again — that in the uttermost depths of the island, one finds oneself.

It could be true. It could be a lie. Genseric Dace is not always reliable. The humans that serve Lord Entropy are trained to hunt. They are often put to employing this training in our non-evil world. They are feral creatures, though they can be mannerly.

They are not comfortable in civilization. They are not comfortable in non-evil worlds. The stench of things not being dominated by desecration, destruction, and scorn disturbs them. They feel disoriented, like people breathing ether, and out of place. The humans of Lord Entropy are also called Domicelli domicellus, domicella ; this term is strictly applied to those who earn his favor, and loosely to any human whose loyalty lies with the Darkest Lord.

There are two dominating conditions of the Evil World. The first is the arising impression. Judgments, perceptions, appearances arise as if they were objective facts. They breathe forth from the world. You will be standing in the Evil World, and you will realize: These thoughts are the art of Lord Entropy, impressions painted on the world.

You may seem guilty; a grotto may seem safe; a thing may seem terrible, or virtuous or bright. Qualia form a mist. The second dominating condition is hunger. To live in the Evil World is to know a desperate, fierce hunger.

It grows the longer you stay; for those who live there, it has sunk into the bone and flesh of them, made a permanent change. There is a substance and a quality of need, and there is nothing that lives there or stays there terribly long that is not driven into danger, folly, or madness — and often more than one of these — by a hunger for a thing it cannot find, or cannot have, or cannot permit itself to possess.

Even for the ogres, whose tastes are awful but simple enough, the hunger has no end; the more they gorge themselves on human flesh, the hungrier they become. Presumably they were created with just such properties, even as the fossils of the ordinary world. He stood at the edge of the Earth and drank the world. He had too much raw power pouring into him.

His eyes were edgy and frightened. But I admire your appetite. Power of Desecration Sometimes it seems that the thing Meon holds back behind his smile —the thing he is struggling so desperately to keep inside him. When it most seems like that is so. Meon has unpleasant days in turn. Often there is no Baalhermon in him. See the cup as a flaring. Sometimes I will call it the Border Mythic. Around the cup of fire and around the Ash and around its worlds the Excrucians swarm like gnats. They are an endless army in an endless space.

The mountains have their shoulders and their. The texture of the void is impermeable to the idea of measurement. It is our secret reality where everything lives and moves. There are no referents. Let it be larger than worlds. It is larger than the universe and it is smaller than a pebble in your shoe. And the Earth. There can be no scale to it. At its crown is the Blessed Land of Heaven. The stars are unreachable and incomparable above. The forests. They raid against Heaven. In an endless emptiness there is a single cup of fire.

It is green and brown and blue and wet. The flames of it are blue. Most of them are flat. Its roots writhe in the flames. There is no scale to it. At that base. Zoom in. This world — our world — is fundamentally alive.

In between them. Mariners would be better served not to sail too near the edge of that expanse. Our world is there. Let it be large. The wind is alive. Other times I will call it the Mythic World. Thirty fronts. Each rock. Each beam of sunlight. There is nothing that coin loves better than its circulation. Birds and aeroplanes make choices as they soar. In the Mythic World you can get practically anywhere by road.

It is rich in purposes and feelings. It is a world bathed in the golden light of life. Cars drive by their own will. Each thing that is. When I started. The earth splits and clear. A female who is unable otherwise to conceive may immerse herself therein and draw in its power. Nobilis can usually do it just like that. It takes me about four hours of hard work to get back to reality every time. Why should this be so?

You are your own person! I once asked my car why it put up with me. One goes through a kind of daily hassle. To drink it is to fall into a haze where one is true to all devotion and devoted to all things. Everest rears over the Mythic World in the form of a mantis. Like the magicians of old. They struggle to unlock the magic of flowers — the inner magic in each flower put there by the power of Heaven.

The Cleave of the Botanists are alchemists. The crimes of which the court accuses its victims vary. Are they generous? Are they courageous? Do they serve those who depend on them in the fashion that they must?

The judges form as faces in the air: These spirits drag or push mortals or even Powers into the court and form a wall around them. In most cases. It would all be an example of karma in action. Those who prove lacking are flung from a cliff. One may freely argue subjective beliefs. It does not leave the mouth: This would be really shocking if it happened by accident. A cleared-out space becomes possessed by twisted spirits of the wind. Sometimes the sun is her mansion and sometimes it is her face.

Its stories are mythic. Its particulars have free will. The same is true of the moon. But the spirit of the sun is an angel. The sun. Karma and dharma exert real but finite force. How is it that you can meet Lady Jill Erosion. Most spirits just kind of drift through life. Lady Midsummer Night is another spirit of the Ogdoad. And I could see the forms of dryads. I was lost. It was him. Its voice and face will surface from the fabric of the world.

And I could hear the woodpecker boy hammering at the trees. If you look close enough. But our body feels only the faint warm gentle pressure of the Not. But what of the neighboring Stringent Heights? Vulgar and unimpressive. The longer you stare at it.

To an Excrucian. They reflect your ideas of them. Their particulars defy explanation. Sometimes someone finds and keeps one. But our ears hear only silence. It has only seven entrances large enough to allow a large Riding of Excrucians in. To a person of Creation. They are a thing in which phenomena arise. There are palaces in our dreams. They reflect you. They contain nothingness. They extend to eternity.

Founded in honor of the chivalric vision. The Powers of Camelot are its Kings and Queens. You enter and exit via plot holes or with a special appeal to one of the Powers of the place.

The unruly — those who refuse to accept the broader world of the Chancel. It is the duty of the Power Tiria to keep them out when they grow strong enough to threaten the walls.

The zones of currently airing programs are sealed in the Zaan Biospheres to minimize cross-pollination. There is no land route into Locus Zaanannim. This City. Stare at the cloud dragon until it realizes it has been caught. There are walking paths into Locus Casluhim but the simplest way to find it is to spot a cloud dragon wandering the skies anywhere within three hundred miles of the place.

Its design is in the Olympian mold. You can use that knowledge to get from city to city. Which 43rd Street? Every 43rd Street.

They run together. From continent to continent. This morta l amir petent a c u s Qa m re a com ncel has es at Lo If you a the Cha the gam ith you you to eizing.

What would yours be like? Th ey will gladly ki a passing travel ll er to shake out he r purse with their teeth and gulp down the coins. A secret world with hidden entrances and exits and rules that are all its own. It is absolute. It was like a Zen master suddenly hitting us with a stick while we were just in line to pay the telly bill. They are hard on the cruelty of the world. Then the moment passed away to an ordinary summer.

It is unbidden. Its touch makes things more like itself. Its beauty demands service. Having found themselves born into the brightest land in all the lands there are. The wildflowers of Heaven rip through the substrate of the world to bloom in impossible places.

They are light that bursts upon us in our darkness. Heaven invades. Events arose. They are the flowers of Heaven.

It is alive. It is unasked for. Their own kin — lovers. They expect no less of us. The angels are an occupying army in our world. They are the enlightenment that bursts in on us when we were just trying to be small little men and women. Devin felt suddenly as gold. Heaven is the angel that catches us as we fall. They make your own soul.

They take the time to bring grace to where it is most efficaciously transformative. Circumstances transpired. Its grace is given. They will make this world a Heaven.

Their blood is the favored stain on Excrucian blades.

The matter was forgotten. Grace invades. He sipped deeply of his lemonade. It is not in response to anything. Griefs and loves and hurts ensued. The angels take beauty as a sacred trust. Heedless of the open-throated forces that writhed and bayed within.

And they will give you strength. If you are willing to let them transform you. If you will take the strength they offer you. They will make you cleaner. They will find the thing inside you that you ought to be and clean away the detritus of the self.

No cherub bars the gates of Eden. Danine Humankind never fell from grace. Oscar opened the Mystery. They are flowers that take from you the power to compromise with wickedness and mediocrity.

This is still a perfect world. They will energize you.

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They will make you purer. And certainly. We could be living in a world where everybody knows about the panacea. They can regrow limbs. They can give you back whatever else it is you may have lost. Some of them you can crush. Sometimes the light of Heaven will break the darkness of our lives. Mieszko frowned. You are very good at this. Sometimes you will be lost. What hope would we have.

Or a hope. Sometimes it is a justice mixed with kindness or with poetry. Pol Pot. They thought that there should be a place in the world for the nasty.

The Devils thought otherwise. For that crime. If you are not then you are better served to step off the edge of the lotus and resume your fall. It hurts to say this. You are better served to walk forth from that light. You must ask yourself if you are worthy of it. It is the will of the angels. Sometimes it is justice in pettier or more juridical forms.

Sometimes it is a justice as cruel and hard as a diamond is cruel and hard. But they seek always to be just. They will heal you. But if you have enough soul within you to hold that grace. If you are better. No one walks that street. Some windows are broken. The price of grace for any evil being — for any of us. These elements.

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For some the cost of that justice. These things do not detract from the beauty. No one would dare. One day we shall reach the end of it. She carries a sack and she is chained. We are embedded in foul mist and we shuffle in chains and all around is a flat white labyrinth whose paths we do not know. But she has freed us. She laughs then. Where did she come from? Where is she going? She does not tell us these things. In those times when you were petty and small and twisted only Hell was there.

It was with you when you made excuses. We could not have imagined it. But she is the one who freed us.

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I will wear such stockings as hers. In your self-righteousness and your laziness and your willful stupidity. H —from Doorknobs. Save that unto us. Hell means that there is always something with you. That is what is. Not Heaven. We did not think that we were worthy of salvation. Not the Wild. It is the fire that longs to embrace us all. It is the final company for all of us.

It is the baseline of the world. We may tumble to the bottom of the Ash. You may take that as a comfort or a horror. But there are also times when you are lost in the darkness. It is the darkness that reaches upwards towards the brightness.

A farmer tends the rotten flowers under Shapcombe Tor. They are the rotten flowerbeds that abused children crawl into to escape the horrors of their lives. They are things that surround you wholly. It burns you. Sick sap will cover you. The substances of Hell are things that consume and hold the attention. A Fallen Angel sits with a dying wolf. Hell is what lets you get away from the world. The way drug life is viscerally unclean yet draws people back and back again.

Hell-things are the thing that makes people shoot up. The first time somebody cuts themselves. At least that seems a lot like Hell to me. Are you really doing this?

Did you really just do that? People think that burning in a hellfire is about being strong. Maybe even the first time they drink. The demons. I will say this even though I fear the Devils and even though I fear the flames. If t want ives in their ta the kn be hu rt. It hurts terribly. I do no do not want to nt to must tell it. Hal f of s become a refle t tw isting heal.

They will come to watch you. Yo t keep coming you mus you at inding them th must keep rem damned. They will come and visit you. I wa not want to r things but to be hu rt. This is Hell. They will come and sit with you if you have to die alone. It t for you. I will say this even though I idolize Heaven and its given grace. The flames and rotten flowers. They love the evil things. Thei e w ith what th them do to liv x.

The work of Hell is to love whatever needs them most. They will not turn away. They might hurt you. The Powers of Hell. I do say othe You can stop to u love the good. If you want to know how the Devils have gone so horribly wrong.

But to love the evil things is not their duty but its expression.

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